TheAussieBrit Level 1 of the Dungeon (8, 15, D:1) a +0 leather armour (10, -2, D:1) a +0 dagger a goblin skeleton (10, 0, D:1) a +0 dagger a goblin skeleton a ball python skeleton (11, -1, D:1) a rat skeleton (18, 15, D:1) a hobgoblin skeleton (19, 16, D:1) a hobgoblin skeleton (27, 24, D:1) a +0 hand axe (35, -8, D:1) a ball python corpse (skeletalised by now) (36, 17, D:1) a +0 dagger (39, 25, D:1) a +0 mace (51, 7, D:1) 2 silver javelins (53, 22, D:1) a +0 short sword a stone Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a goblin skeleton (0, 33, D:2) a +0 sling (2, 2, D:2) a +0 club (5, 36, D:2) a +0 whip 5 stones (19, -10, D:2) a +0 whip (21, -5, D:2) a +0 robe (23, 11, D:2) a +0 dagger of freezing (26, 35, D:2) a +0 dagger (27, 6, D:2) a +0 pair of boots (27, 31, D:2) a +0 short sword (34, 12, D:2) a +0 dagger (45, -4, D:2) a +0 short sword 4 stones Level 3 of the Dungeon (0, 0, D:3) a +0 pair of boots (2, 2, D:3) a +0 short sword 2 stones (7, 19, D:3) a +0 short sword 5 stones (11, 0, D:3) a +0 dagger 4 stones (12, 11, D:3) a +0 sling (14, 9, D:3) a +0 ring mail (30, 8, D:3) a +0 leather armour (39, 25, D:3) a +0 leather armour (42, 32, D:3) a +0 leather armour (46, 26, D:3) a +0 hand axe (49, 4, D:3) a +0 short sword (51, 4, D:3) a +0 dagger a +0 robe Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the +0 ring mail of Uckeahowk {rPois rF- Int-4 Dex+8} (1660 gold) rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Int-4: It affects your intelligence (-4). Dex+8: It affects your dexterity (+8). It cannot be enchanted further. the +0 dagger of Fate {heavy, Int+3 Dex+2} (2110 gold) Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +1 mace of Ceifitzek {freeze, rElec Int+3 Stlth+} (3350 gold) rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +2 helmet of Adwiemas {Dex+5} (3200 gold) Dex+5: It affects your dexterity (+5). It cannot be enchanted further. a +4 glaive of protection (3400 gold) the +5 ring mail of Sin {Harm *Slow Regen+ Str+2} (3460 gold) Harm: It increases damage dealt and taken. *Slow: It may slow you when you take damage. Regen+: It increases your rate of health regeneration. Str+2: It affects your strength (+2). It cannot be enchanted further. the necromancy staff "Yseco" {rN++ Stlth+ Necro} (3900 gold) [staff of necromancy] rN++: It greatly protects you from negative energy. Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. the +4 spear "Uvoy" {flame, rC++} (4990 gold) rC++: It greatly protects you from cold. It cannot be enchanted further. the +2 sling "Boanwyt" {heavy, rElec Dex+3} (3300 gold) rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +2 war axe of draining (1830 gold) the +9 hand axe of Sunlight {venom, rN+ Int+3} (6610 gold) rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the cold staff "Riwo" {rC+ Will+ Dex+2 Ice Alch} (4740 gold) [staff of cold] rC+: It protects you from cold. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). Ice: It increases the power of your Ice spells. Alch: It increases the power of your Alchemy spells. the +1 ring mail of Waunk {rN+ Stlth+} (2300 gold) rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. It cannot be enchanted further. the +5 spear "Zuehaot" {spect, Fly rC- Will+ SInv} (4440 gold) Fly: It grants you flight. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. the +3 robe of Valour {rElec rF- Will+} (2850 gold) rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Will+: It increases your willpower. It cannot be enchanted further. the rimehorn talisman "Owemeev" {rElec Dex+2} (4370 gold) [rimehorn talisman] rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). the lupine talisman of Snakes and Ladders {rPois rF++ Str-2 Int+3} (8100 gold) [lupine talisman] rPois: It protects you from poison. rF++: It greatly protects you from fire. Str-2: It affects your strength (-2). Int+3: It affects your intelligence (+3). the +0 robe "Ohekybli" {rPois rN+} (1630 gold) rPois: It protects you from poison. rN+: It protects you from negative energy. It cannot be enchanted further. the ring of the Republic {rElec rN+ Int+2 Dex+3} (4450 gold) [ring of positive energy] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). the ring of Henotheism {rPois rF++ Int+2 Slay+2 SInv} (5630 gold) [ring of see invisible] rPois: It protects you from poison. rF++: It greatly protects you from fire. Int+2: It affects your intelligence (+2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). SInv: It lets you see invisible. (0, 0, D:4) a jackal corpse (skeletalised by now) (4, 3, D:4) a +0 robe (5, 12, D:4) a +0 short sword a kobold corpse (skeletalised by now) (9, 37, D:4) a +0 leather armour a +0 dagger a +0 ring mail a +0 short sword an orc skeleton (9, 38, D:4) a +0 club an orc skeleton (11, 37, D:4) a +0 robe a +0 dagger an orc skeleton (16, 22, D:4) 6 poisoned darts (16, 38, D:4) a +0 robe a +0 dagger an orc skeleton (18, 36, D:4) a +0 dagger an orc skeleton (18, 39, D:4) a +0 leather armour a +0 dagger an orc skeleton (19, 37, D:4) a +0 club an orc skeleton (20, 23, D:4) an adder skeleton (22, 40, D:4) a +0 robe (24, 21, D:4) a +0 robe (24, 27, D:4) a +0 leather armour (32, 44, D:4) an adder skeleton (34, 14, D:4) a +0 rapier (39, 39, D:4) a +0 pair of gloves Level 5 of the Dungeon (0, 0, D:5) 6 gold pieces a +0 dagger a +0 robe (2, 0, D:5) 7 gold pieces a +0 scythe a +0 robe (9, 8, D:5) a +0 ring mail (21, 6, D:5) 12 gold pieces