Seeded DCSS version 0.34-a0-1283-gfb7a264d33 (webtiles) character file. Game seed: 4986397296309583366 (custom seed) 39 TheAussieBrit the Conjurer (level 3, -1/23 HPs) Began as an Octopode Conjurer on Nov 17, 2025. Slain by Terence ... wielding a +0 falchion (4 damage) ... on level 1 of the Dungeon. The game lasted 00:04:27 (1439 turns). TheAussieBrit the Conjurer (Octopode Conjurer) Turns: 1439, Time: 00:04:28 Health: -1/23 AC: 1 Str: 8 XL: 3 Next: 45% Magic: 0/7 EV: 12 Int: 20 God: Gold: 25 SH: 0 Dex: 16 Spells: 5/8 levels left rFire . . . (100%) - Tentacles rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) b - amulet of dissipation rElec . (100%) a - +6 ring of dexterity rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 25 gold pieces. Inventory: Jewellery a - a +6 ring of dexterity (worn) b - an amulet of dissipation (worn) Potions g - a potion of magic Skills: + Level 1.0 Fighting - Level 2.0 Dodging - Level 2.6 Stealth + Level 1.1 Unarmed Combat * Level 3.0 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 12% N/A 14% 1 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Cause Fear Hex 1% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 :[[ Annotations: D:1 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Game seed: 4986397296309583366 (custom seed) Press ? for a list of commands and other information. You climb downwards. Level annotation: Terence Terence hits you with a +0 falchion. Terence barely misses you. There is a stone staircase leading up here. Terence misses you. You climb upwards. There is a stone staircase leading down here. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 falchion and wearing a +0 chain mail (84% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) Terence hits you with a +0 falchion! The searing ray hits Terence but does no damage. Terence is moderately wounded. Terence screams, "Get out, before I make you get out!" Terence hits you with a +0 falchion! The searing ray hits Terence. Terence is moderately wounded. Terence closely misses you. The searing ray misses Terence. You finish channelling your searing ray. Terence closely misses you. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 falchion and wearing a +0 chain mail (moderately wounded, 84% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence completely misses you. Without enough magic to sustain it, your Searing Ray dissipates. Terence hits you with a +0 falchion. * * * LOW HITPOINT WARNING * * * Terence closely misses you. Terence hits you with a +0 falchion. You die... Terence says, "Finally, peace and quiet." ###.#.# .°°§#....# ###[#.# ..☼.§§..# ....#.# ..§§§.# #####.## ##### ##.....#############...# ...)................#### ....................# ...............@....# ##..............@...# ##..................# ....)...............# ##..................# ..#####÷.....######## #.# #......# #.# #.....÷# #.# #......# #.# #......# You could see Terence. Vanquished Creatures An adder (D:2) A ribbon worm (D:2) 2 endoplasms 6 hobgoblins 3 jackals (D:2) 3 ball pythons (D:1) 3 bats 6 frilled lizards 2 goblins 2 kobolds (D:2) A rat (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TheAussieBrit the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 124 | D:1 | Found Ytsuaj Ynoiwn's Antique Armour Shoppe. 387 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 619 | D:1 | Found Lakh's Book Shoppe. 658 | D:1 | Found Gecygrupt's Antique Armour Shoppe. 711 | D:2 | Found a faded altar of an unknown god. 766 | D:2 | Noticed Terence 1097 | D:2 | Reached XP level 3. HP: 20/22 MP: 1/7 1229 | D:2 | Reached skill level 1 in Fighting 1229 | D:2 | Reached skill level 1 in Unarmed Combat 1333 | D:2 | Learned a level 2 spell: Searing Ray 1439 | D:1 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_elements, layout_basic, serial_shops, nicolae_shop_behind_doors, shop, nicolae_shop_gaudy_bauble, shop D:2: layout_basic, ebering_ecumenical_altar_petrified, grunt_decor_mini_mirrors, lexackson_kobold_supper, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.0 Unarmed Combat | 1 | 1.1 Spellcasting | 3 | 3.0 Dodging | | 2.0 Stealth | | 2.6 Conjurations | | 4.0 Action || total ---------------------------++------- Attack: Normal || 19 Melee: Unarmed || 19 Constrict || 7 Tentacles || 7 Cast: Magic Dart || 50 Searing Ray || 2 Stab: Sleeping || 3 Armour: None || 16 Dodge: Dodged || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1440 | 1356 | 84 | 0 | 1120 | 2 | 720.0 | Dungeon | 1440 | 1356 | 84 | 0 | 1120 | 2 | 720.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 931 daAuts D:2: 508 daAuts