TheAussieBrit Level 1 of the Dungeon (4, -12, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (6, -1, D:1) a +0 robe (11, 11, D:1) a +0 short sword 4 stones Level 2 of the Dungeon [Shop] Caicots's Antique Weapon Emporium a +0 hand axe (75 gold) a +0 rapier (137 gold) the +5 mace of a Gauntlet {speed, rF++} (1462 gold) rF++: It greatly protects you from fire. It cannot be enchanted further. a +0 mace (75 gold) the +3 mace of the Crawling Thing {freeze, ^Fragile rElec rN+} (825 gold) ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rN+: It protects you from negative energy. It cannot be enchanted further. the +8 rapier of Prudence {venom, rF+ Str+3} (1672 gold) rF+: It protects you from fire. Str+3: It affects your strength (+3). It cannot be enchanted further. a +0 club (12 gold) a +0 dagger (50 gold) the +9 demon whip of the Many Demons {freeze, Will++} (2692 gold) Will++: It greatly increases your willpower. It cannot be enchanted further. the +3 greatsling "Punk" {acid, rCorr} (782 gold) rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +2 scimitar "Zeilil" {antimagic, Str+4 Dex+2} (1190 gold) Str+4: It affects your strength (+4). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (5, -16, D:2) a hobgoblin corpse (skeletalised by now) (16, -11, D:2) a +0 club a goblin corpse (skeletalised by now) (16, -10, D:2) a +0 club a goblin corpse (skeletalised by now) (25, -44, D:2) a +0 leather armour (42, -33, D:2) a quokka corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 sling (11, 10, D:3) a parchment of Shock