Dungeon Crawl Stone Soup version 0.34-a0-1449-g0f55a52bd8 (webtiles) character file. Game seed: 11747333696121026773 79 TheAussieBrit the Magician (level 4, 0/27 HPs) Began as an Octopode Conjurer on Nov 27, 2025. Slain by an orc ... wielding a +0 flail of protection (9 damage) ... on level 4 of the Dungeon. The game lasted 00:02:36 (561 turns). TheAussieBrit the Magician (Octopode Conjurer) Turns: 561, Time: 00:02:36 Health: 0/27 AC: 1 Str: 6 XL: 4 Next: 38% Magic: 8/10 EV: 12 Int: 22 God: Gold: 59 SH: 0 Dex: 10 Spells: 8/11 levels left rFire . . . (100%) - Tentacles rCold . . . (100%) a - orb {Pyromania} rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 59 gold pieces. Inventory: Armour a - an orb of pyromania (worn) Scrolls c - a scroll of noise {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 4.2 Spellcasting - Level 4.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 2% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 52% 2d9 4% 1 Confusing Touch Hex 4% N/A 32% 3 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dispel Undead Necr 4% 3d7 73% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Xom Annotations: D:3 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History The orc is moderately wounded. You constrict the orc. The orc hits you with a +0 flail of protection! You tentacle-slap the orc but do no damage. The orc is severely wounded. You constrict the orc, but do no damage. The orc hits you with a +0 flail of protection. You tentacle-slap the orc but do no damage. The orc is severely wounded. You constrict the orc, but do no damage. The orc misses you. Magic courses through your body. You constrict the orc. The orc hits you with a +0 flail of protection! * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc, wielding a +0 flail of protection and wearing a +0 chain mail (almost dead, constricted by you, 100% to hit) The magic dart hits the orc but does no damage. The orc is almost dead. You constrict the orc, but do no damage. You lose your grip on the orc. It was a potion of curing. You feel better. You tentacle-slap the ribbon worm but do no damage. Your grab misses the ribbon worm. The ribbon worm bites you. You tentacle-slap the ribbon worm. You grab the ribbon worm. You squeeze the ribbon worm. The ribbon worm is moderately wounded. You constrict the ribbon worm. The orc hits you with a +0 flail of protection. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a ribbon worm (heavily wounded, constricted by you, 100% to hit) You focus your ray upon the ribbon worm. The searing ray hits the ribbon worm! The ribbon worm is almost dead. (Press . to maintain the ray.) You constrict the ribbon worm. You kill the ribbon worm! The orc hits you with a +0 flail of protection! You die... ... ###.# #..# #.## . #<#####~.. #)....~... ##...#.♣~♣. #...~~~~♣ ...≈≈~#@....♣~.~ ..~≈≈~#†o.~~~..≈ #...~ )..~♣~.... ...~..~)#...#≈~~ ...≈~....~~~#~.. ~ ~~..#..~:..~~ .~~.. ....##. ~.~.~. ##### You could see an orc. Vanquished Creatures A bombardier beetle (D:3) An orc priest (D:4) A shadow imp (D:3) A ribbon worm (D:4) An orc (D:4) 2 hobgoblins A ball python (D:1) 2 bats (D:2) 2 frilled lizards 2 kobolds 2 rats (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TheAussieBrit the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 289 | D:2 | Reached XP level 2. HP: 17/17 MP: 3/5 329 | D:2 | Found a shimmering altar of Xom. 454 | D:3 | Reached XP level 3. HP: 21/21 MP: 0/8 469 | D:3 | Encountered Sigmund 479 | D:4 | Learned a level 2 spell: Searing Ray 547 | D:4 | Reached XP level 4. HP: 27/27 MP: 3/10 561 | D:4 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_handbag, layout_loops_ring, serial_shops, nicolae_book_shop_shelving D:2: layout_basic, basic_altar, uniq_natasha, uniq_jessica D:3: layout_basic, chequers_serial_rivers_large_a, uniq_crazy_yiuf_cottage, uniq_sigmund, uniq_grinder D:4: layout_rooms, serial_rivers, chequers_serial_rivers_micro_a, chequers_serial_rivers_small_3, chequers_serial_rivers_room_a, chequers_serial_rivers_room_b, chequers_serial_rivers_large_b, chequers_serial_rivers_marsh Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 4 | 4.2 Dodging | | 2.0 Stealth | | 2.6 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 11 | 9 || 20 Melee: Unarmed | 11 | 9 || 20 Constrict | 4 | 2 || 6 Tentacles | 2 | 4 || 6 Cast: Magic Dart | 16 | 1 || 17 Searing Ray | 1 | 2 || 3 Drink: Curing | | 1 || 1 Magic | | 1 || 1 Stab: Sleeping | 2 | || 2 Armour: None | 2 | 8 || 10 Dodge: Dodged | 7 | 4 || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 561 | 546 | 15 | 60 | 373 | 4 | 140.2 | Dungeon | 561 | 546 | 15 | 60 | 373 | 4 | 140.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 289 daAuts D:1: 113 daAuts D:4: 86 daAuts D:3: 72 daAuts