Dungeon Crawl Stone Soup version 0.34-a0-1581-g8a2acc8fe4 (webtiles) character file. Game seed: 16628606144991329951 0 TheAussieBrit the Ducker (level 1, -1/12 HPs) Began as a Tengu Hexslinger on Dec 2, 2025. Slain by a ribbon worm (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:18 (13 turns). TheAussieBrit the Ducker (Tengu Hexslinger) Turns: 13, Time: 00:00:19 Health: -1/12 AC: 2 Str: 8 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 13 God: Gold: 0 SH: 0 Dex: 16 Spells: 2/2 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.22/turn MPRegen 0.08/turn %: acrobat @: no status effects A: beak, talons 3, acrobatic a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +0 robe (worn) c - a +0 pair of gloves Scrolls p - a scroll of poison Skills: - Level 1.0 Fighting - Level 2.1 Ranged Weapons - Level 2.1 Dodging + Level 1.0 Spellcasting - Level 2.1 Hexes - Level 1.1 Fire Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 12% 2d2 17% 2 Sigil of Binding Hex 6% N/A 34% 3 Inner Flame Hex/Fire 4% N/A 41% 3 Cause Fear Hex 3% N/A 75% 4 Dimensional Bullseye Hex/Tloc 1% N/A 87% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History You shoot a sling bullet. The sling bullet barely misses the ribbon worm. The ribbon worm barely misses you. You shoot a sling bullet. The sling bullet barely misses the ribbon worm. The ribbon worm bites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The ribbon worm attacks as it pursues you! The ribbon worm completely misses you. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (moderately wounded, 79% to hit) You shoot a sling bullet. The sling bullet barely misses the ribbon worm. The ribbon worm expels a string of sticky webbing. The stream of webbing misses you. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (lightly wounded, catching its breath, 79% to hit) You shoot a sling bullet. The sling bullet barely misses the ribbon worm. The ribbon worm bites you. You die... ###### #<...# #....# #@§##.# #w.# .# #≈.≈.§##.# ...>.[§ .# #..≈§≈§ .. .###### ### You could see a ribbon worm (catching breath). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TheAussieBrit the Tengu Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 3/3 13 | D:1 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_brainrot, layout_loops_ring, roderic_filled_cross Action || total ---------------------------++------- Fire: Sling || 8 Armour: Robe || 3 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 15 | 13 | 2 | 0 | 0 | 1 | 15.0 | Dungeon | 15 | 13 | 2 | 0 | 0 | 1 | 15.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 15 daAuts