Dungeon Crawl Stone Soup version 0.34-a0-1629-g29b25b21a2 (webtiles) character file. Game seed: 16510931495987279930 7 TheAussieBrit the Magician (level 2, -1/21 HPs) Began as a Merfolk Hedge Wizard on Dec 16, 2025. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:27 (316 turns). TheAussieBrit the Magician (Merfolk Hedge Wizard) Turns: 316, Time: 00:00:28 Health: -1/21 AC: 2 Str: 10 XL: 2 Next: 0% Magic: 1/6 EV: 11 Int: 13 God: Gold: 41 SH: 0 Dex: 13 Spells: 6/7 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) c - +0 hat rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 41 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) d - a +2 dagger of flaming Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls c - a scroll of poison {unknown} Potions g - a potion of magic d - a potion of lignification {unknown} Skills: + Level 1.0 Fighting - Level 2.6 Dodging - Level 2.1 Stealth + Level 3.2 Spellcasting - Level 1.5 Conjurations - Level 1.0 Summonings - Level 0.7 Necromancy - Level 0.7 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 24% 1d4 12% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 8% N/A 22% 2 Blink Tloc 6% N/A 26% 2 Grave Claw Necr 6% 2d7 26% 2 Mephitic Cloud Conj/Alch/Air 3% N/A 50% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History You hit the endoplasm but do no damage. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. The kobold misses you. You hit the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. The kobold hits you with a +0 club. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Hit: a) +0 dagger Press: ? - help, Dir - move target Aim: a kobold, wielding a +0 club (55% to hit) You miss the kobold. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * The kobold hits you but does no damage. Hit: a) +0 dagger Press: ? - help, Dir - move target Aim: a kobold, wielding a +0 club (55% to hit) You barely miss the kobold. The endoplasm freezes you. You are frozen. You die... ... #.# #.# #.# #.# ##.# ##..# ####..@##### +.....JKK..... ####..#.###### ##.#..>## #.##....# ##.#...## ##.#.## ##..# #.# #########.# You could see an endoplasm and 2 kobolds. Vanquished Creatures 2 endoplasms (D:1) 2 hobgoblins (D:1) A bat (D:1) A goblin (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TheAussieBrit the Merfolk Hedge Wizard began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 310 | D:1 | Reached skill level 1 in Fighting 310 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/6 316 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_houses, layout_loops_corners Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.0 Dodging | | 2.6 Stealth | | 2.1 Spellcasting | | 3.2 Conjurations | | 1.5 Summonings | | 1.0 Necromancy | | 0.7 Translocations | | 0.7 Action || total ---------------------------++------- Attack: Normal || 32 Melee: Dagger || 32 Cast: Magic Dart || 8 Stab: Sleeping || 2 Armour: Robe || 17 Dodge: Dodged || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 316 | 316 | 0 | 0 | 249 | 1 | 316.0 | Dungeon | 316 | 316 | 0 | 0 | 249 | 1 | 316.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 316 daAuts