Dungeon Crawl Stone Soup version 0.34-a0-1629-g29b25b21a2 (webtiles) character file. Game seed: 1370796038837064261 65 TheAussieBrit the Magician (level 3, -3/20 HPs) Began as a Deep Elf Conjurer on Dec 23, 2025. Slain by a phantom (6 damage) ... on level 4 of the Dungeon. The game lasted 00:02:04 (996 turns). TheAussieBrit the Magician (Deep Elf Conjurer) Turns: 996, Time: 00:02:05 Health: -3/20 AC: 2 Str: 6 XL: 3 Next: 94% Magic: 0/11 EV: 11 Int: 22 God: Gold: 105 SH: 0 Dex: 13 Spells: 9/12 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) f - orb {Pyromania} rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 105 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) d - a +0 ring mail f - an orb of pyromania (worn) Magical Staves c - a staff of necromancy Jewellery e - a ring of protection from fire Scrolls c - 2 scrolls of amnesia {unknown} d - a scroll of noise {unknown} e - 2 scrolls of blinking {unknown} Potions g - 2 potions of magic f - 2 potions of enlightenment {unknown} j - 2 potions of heal wounds {unknown} Skills: + Level 1.5 Fighting - Level 2.4 Dodging - Level 2.4 Stealth * Level 5.1 Spellcasting - Level 4.3 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Launch Clockwork Bee Frge 5% N/A 30% 3 Fulminant Prism Conj/Alch 7% 3d6 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You see here a jackal corpse. Found a quarterstaff. You now have 105 gold pieces (gained 10). You encounter a phantom. Found 10 gold pieces. You focus your ray upon the phantom. The searing ray hits the phantom. The phantom is lightly damaged. (Press . to maintain the ray.) The searing ray hits the phantom. The phantom is moderately damaged. The searing ray hits the phantom. The phantom is heavily damaged. The phantom hits you. The phantom blinks! You blink. You stop channelling your searing ray. You focus your ray upon the phantom. The searing ray misses the phantom. (Press . to maintain the ray.) The phantom hits you. The searing ray hits the phantom. The phantom is severely damaged. The phantom hits you but does no damage. The searing ray misses the phantom. The phantom hits you! The phantom blinks! You blink. You stop channelling your searing ray. You are too injured to fight recklessly! Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a phantom (severely damaged, 71% to hit) You focus your ray upon the phantom. The searing ray hits the phantom. The phantom is severely damaged. (Press . to maintain the ray.) The phantom closely misses you. The searing ray misses the phantom. The phantom hits you. * * * LOW HITPOINT WARNING * * * The searing ray hits the phantom. The phantom is almost destroyed. The phantom barely misses you. The searing ray hits the phantom. The phantom is almost destroyed. You finish channelling your searing ray. The phantom hits you. You die... #+# ########.##### #.# ###.# ##.#.# ####....# +..$....# ####....# ##.#W# ###@# #.# #.# #.# #.# #.# #.# ..# You could see a phantom. Vanquished Creatures 4 gnolls (D:3) An adder (D:2) 3 endoplasms 3 jackals (D:4) 3 ball pythons A bat (D:1) A frilled lizard (D:1) 3 goblins 2 kobolds 4 rats 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TheAussieBrit the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 183 | D:2 | Reached XP level 2. HP: 16/16 MP: 4/8 186 | D:2 | Learned a level 2 spell: Searing Ray 220 | D:2 | Reached skill level 4 in Spellcasting 661 | D:3 | Reached skill level 1 in Fighting 661 | D:3 | Reached XP level 3. HP: 20/20 MP: 5/10 693 | D:3 | Reached skill level 5 in Spellcasting 771 | D:3 | Encountered Terence 983 | D:4 | Encountered a phantom 996 | D:4 | Slain by a phantom Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_ternary, layout_basic, shapermc_ecumenical_altar_mp_urbaneastern, minmay_heptomino_h4 D:2: layout_basic, serial_shops, shop D:3: layout_basic, uniq_crazy_yiuf_cottage, uniq_terence D:4: layout_loops_corners Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 5 | 5.1 Fighting | 1 | 1.5 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.3 Action || total ---------------------------++------- Cast: Magic Dart || 32 Searing Ray || 8 Armour: Robe || 6 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 996 | 958 | 38 | 10 | 800 | 4 | 249.0 | Dungeon | 996 | 958 | 38 | 10 | 800 | 4 | 249.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 472 daAuts D:4: 216 daAuts D:3: 188 daAuts D:1: 118 daAuts