TheAussieBrit Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (8, 28, D:1) a hobgoblin skeleton (8, 29, D:1) a +0 whip (9, 28, D:1) a ball python skeleton (10, 4, D:1) a +0 short sword (10, 31, D:1) a +0 club (13, 13, D:1) a ball python skeleton a ball python skeleton a ball python skeleton (15, 37, D:1) a +0 leather armour (24, 7, D:1) a +0 dagger a goblin corpse (skeletalised by now) (24, 28, D:1) a rat skeleton (31, 17, D:1) a +0 short sword a rat corpse (skeletalised by now) a kobold corpse (skeletalised by now) (34, 7, D:1) a hobgoblin skeleton (36, 3, D:1) a bat skeleton (39, 33, D:1) a ball python skeleton (40, 8, D:1) a +0 pair of gloves (47, -2, D:1) a +0 hand axe (58, -8, D:1) a +0 dagger Level 2 of the Dungeon (0, 11, D:2) a rat skeleton (6, 8, D:2) a +0 hand axe (6, 24, D:2) a parchment of Lesser Beckoning (10, 3, D:2) a +0 dagger (21, 19, D:2) a +0 leather armour (43, 21, D:2) 3 boomerangs (44, 21, D:2) 2 boomerangs (44, 22, D:2) 4 boomerangs Level 3 of the Dungeon (12, -15, D:3) an adder skeleton (15, -1, D:3) a +0 club an orc skeleton (15, 0, D:3) a +0 flail an orc skeleton (16, 0, D:3) a +0 leather armour 3 boomerangs a +0 mace a +0 hand axe an orc skeleton (17, -2, D:3) a +0 war axe (21, -13, D:3) a +0 flail (21, -12, D:3) a bat skeleton (21, -11, D:3) a +0 dagger (21, 14, D:3) a +0 club (24, 9, D:3) a +0 trident (25, -11, D:3) a rat skeleton a rat skeleton (28, -4, D:3) a +0 dagger (29, -20, D:3) a frilled lizard corpse (skeletalised by now) (30, 0, D:3) a +0 whip a +0 club a +0 short sword (31, -1, D:3) a +0 whip a +0 short sword a kobold corpse (skeletalised by now) (31, 2, D:3) a +0 short sword a kobold corpse (skeletalised by now) (32, 0, D:3) a +0 club a +0 dagger a kobold corpse (skeletalised by now) (32, 3, D:3) a +0 dagger a kobold corpse (skeletalised by now) (37, 4, D:3) a +0 leather armour (43, 13, D:3) a +0 quarterstaff Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the +3 whip of Veulaeso {venom, rF+ rN++} (4250 gold) rF+: It protects you from fire. rN++: It greatly protects you from negative energy. It cannot be enchanted further. the ring of Democracy {rPois Str+5 Slay-3} (2490 gold) [ring of poison resistance] rPois: It protects you from poison. Str+5: It affects your strength (+5). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). the storm talisman of Zideihigh {Harm rC- Will+++ Int+3} (17480 gold) [storm talisman] Harm: It increases damage dealt and taken. rC-: It makes you vulnerable to cold. Will+++: It greatly increases your willpower. Int+3: It affects your intelligence (+3). the +6 dagger of Departure {freeze, Int+2 Dex+3} (5110 gold) Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the amulet "Qyrr" {Acrobat Fly Str+2 Int+2} (4750 gold) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. Fly: It grants you flight. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). the ring "Zesecses" {rPois Will+ rCorr Wiz} (5240 gold) [ring of wizardry] rPois: It protects you from poison. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Wiz: It increases the success rate of your magical spells. the air staff of Doom {rElec Dex+3 Air Alch} (4390 gold) [staff of air] rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. the +2 pair of boots of Adudedwiy {MP+9} (4040 gold) MP+9: It affects your magic capacity (+9). It cannot be enchanted further. the +1 pair of boots of Insecurity {Will+ MP+6 Int+6} (4730 gold) Will+: It increases your willpower. MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the ring of Voavim {^Contam rCorr Str+2 Int+3 Dex+3} (3820 gold) [ring of resist corrosion] ^Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). the amulet of the Tempest {Spirit rF+ rN+ Str+3} (5450 gold) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rF+: It protects you from fire. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). the cold staff of Execution {rPois rC+ Ice Earth} (4180 gold) [staff of cold] rPois: It protects you from poison. rC+: It protects you from cold. Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. the riddle talisman "Wyxyeps" {rF+ Will+ Int+6 Dex-2} (13210 gold) [riddle talisman] rF+: It protects you from fire. Will+: It increases your willpower. Int+6: It affects your intelligence (+6). Dex-2: It affects your dexterity (-2). the ring "Meop" {rPois rCorr EV+5 Int+2 Slay+3} (6960 gold) [ring of evasion] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. EV+5: It affects your evasion (+5). Int+2: It affects your intelligence (+2). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). the fire staff of Analysis {rF+ Will- Str+8 Hexes Fire} (5020 gold) [staff of fire] rF+: It protects you from fire. Will-: It decreases your willpower. Str+8: It affects your strength (+8). Hexes: It increases the power of your Hexes spells. Fire: It increases the power of your Fire spells. the ring of Pragmatism {rElec rF+ rN+} (4100 gold) [ring of positive energy] rElec: It insulates you from electricity. rF+: It protects you from fire. rN+: It protects you from negative energy. the +3 dagger "Goexou" {pain, rElec rPois rN+ Will+ Str-5} (3750 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. Will+: It increases your willpower. Str-5: It affects your strength (-5). It cannot be enchanted further. the fire staff "Tormentor" {rF+ rCorr Int+3 Fire} (4390 gold) [staff of fire] rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Fire: It increases the power of your Fire spells. the +0 robe of Tempters {^Drain Int+6 Stlth-} (1350 gold) ^Drain: It drains your maximum health when unequipped. Int+6: It affects your intelligence (+6). Stlth-: It makes you less stealthy. It cannot be enchanted further. the ring "Ittibbikh" {rN+++ Will- MP+9 Dex-5 Stlth+} (3610 gold) [ring of magical power] rN+++: It renders you almost immune to negative energy. Will-: It decreases your willpower. MP+9: It affects your magic capacity (+9). Dex-5: It affects your dexterity (-5). Stlth+: It makes you more stealthy. (5, 2, D:4) a quokka skeleton (6, 3, D:4) a jackal skeleton (13, 28, D:4) 2 atropa-tipped darts (31, -7, D:4) a +0 scimitar (38, 10, D:4) an adder skeleton (43, 15, D:4) a +0 flail of protection a gnoll skeleton (43, 17, D:4) a +0 whip (43, 20, D:4) a +0 halberd (44, 20, D:4) a +0 whip (52, 30, D:4) a +0 robe (60, 4, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 dagger a +0 leather armour (27, 7, D:5) a +0 shortbow a centaur skeleton (30, 8, D:5) an adder skeleton (34, -25, D:5) a +0 giant club (35, -31, D:5) a +0 scale mail (44, 3, D:5) a +0 whip a gnoll skeleton (44, 4, D:5) a +0 halberd a +0 spear (44, 5, D:5) a +0 leather armour a +0 spear an orc skeleton a gnoll skeleton (44, 10, D:5) a +0 robe Level 6 of the Dungeon (15, 36, D:6) a +0 leather armour (17, 44, D:6) a +0 flail (21, 21, D:6) a +0 robe (28, 26, D:6) a +0 short sword (29, 26, D:6) a +0 short sword a +0 short sword a +0 short sword a +0 short sword a +0 club a +0 club a +0 ring mail a +0 whip a +0 club a +0 hand axe a kobold skeleton an orc skeleton a kobold skeleton an adder skeleton a kobold skeleton (36, 36, D:6) a +0 plate armour (42, 24, D:6) a +0 orcbow a centaur corpse (skeletalised by now) (45, 11, D:6) a black bear corpse (skeletalised by now) Level 7 of the Dungeon (0, 0, D:7) a +0 hand axe an orc corpse (skeletalised by now) (0, 1, D:7) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (1, -36, D:7) a +0 ring mail (1, 1, D:7) a +0 whip a +0 ring mail (6, -23, D:7) a bullfrog corpse (skeletalised by now) (17, 0, D:7) a +0 leather armour (20, -29, D:7) a +0 pair of gloves (22, 1, D:7) a +0 mace (23, 2, D:7) a +0 robe a +0 battleaxe (24, 1, D:7) a +0 robe a +0 halberd (24, 2, D:7) a +0 robe (24, 3, D:7) a +0 robe a +0 war axe (26, 4, D:7) a +0 leather armour (28, -2, D:7) a howler monkey skeleton a howler monkey skeleton (29, -3, D:7) a +0 war axe (37, -2, D:7) a +0 ring mail (42, -1, D:7) a +0 leather armour (42, 1, D:7) a +0 robe (43, 0, D:7) a +0 scimitar a +0 robe (43, 2, D:7) a +0 whip a +0 robe a gnoll corpse (skeletalised by now) (44, 2, D:7) a +0 shortbow a centaur corpse (skeletalised by now) (45, -35, D:7) a +0 ring mail (50, -4, D:7) a +0 short sword a kobold corpse (skeletalised by now) Level 8 of the Dungeon (0, 0, D:8) a wolf corpse (skeletalised by now) (1, 0, D:8) a wolf corpse (skeletalised by now) (1, 1, D:8) a +0 animal skin (16, -9, D:8) a +0 club Level 9 of the Dungeon (0, 0, D:9) a +0 flail (5, 13, D:9) a +0 long sword a +0 plate armour a +0 giant club an ogre corpse (skeletalised by now) (5, 37, D:9) a +0 hand axe (8, 13, D:9) a +0 shortbow (11, 9, D:9) a howler monkey corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (11, 37, D:9) a +4 halberd a +0 robe (12, 8, D:9) a troll corpse (skeletalised by now) (12, 36, D:9) a +0 ring mail an orc corpse (skeletalised by now) (12, 37, D:9) a +0 hand axe a goblin corpse (skeletalised by now) (13, 37, D:9) a goblin corpse (skeletalised by now) (16, 26, D:9) a +0 club (18, 28, D:9) a +0 hand axe (19, 23, D:9) a +0 robe a wolf corpse (skeletalised by now) (40, 11, D:9) a +0 hand axe (43, 10, D:9) a +0 shortbow a centaur corpse (skeletalised by now) Level 12 of the Dungeon (1, -40, D:12) 6 large rocks (7, 0, D:12) a scarab talisman (8, -25, D:12) a +0 dagger a +0 robe an elf skeleton (16, -33, D:12) a troll skeleton (53, -33, D:12) a +0 flail Level 13 of the Dungeon (2, 0, D:13) a hydra corpse (12, 9, D:13) a +0 dire flail a +0 leather armour a tengu corpse (14, 1, D:13) a +0 war axe (14, 10, D:13) a +1 halberd a +0 leather armour (17, 12, D:13) a +0 club (25, 7, D:13) 23 gold pieces (still there?) a +0 broad axe of draining (still there?) a +0 ring mail (still there?) a +0 kite shield (still there?) (41, 6, D:13) 13 gold pieces (44, 4, D:13) 4 large rocks a cyclops corpse (skeletalised by now) (46, 3, D:13) a +0 buckler a tengu corpse (skeletalised by now) the Ecumenical Temple