Dungeon Crawl Stone Soup version 0.34-a0-1959-ge88a74dfdf (webtiles) character file. Game seed: 16173843614220428826 4 TheAussieBrit the Conjurer (level 1, 0/11 HPs) Began as a Deep Elf Conjurer on Jan 8, 2026. Slain by a gnoll ... wielding a +0 whip (6 damage) ... on level 2 of the Dungeon. The game lasted 00:00:26 (139 turns). TheAussieBrit the Conjurer (Deep Elf Conjurer) Turns: 139, Time: 00:00:26 Health: 0/11 AC: 2 Str: 4 XL: 1 Next: 58% Magic: 2/6 EV: 11 Int: 22 God: Gold: 12 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . (100%) b - +1 dagger (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons b - a +1 dagger of venom (weapon) Armour a - a +0 robe (worn) Potions d - a potion of heal wounds {unknown} Skills: + Level 0.5 Fighting - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.3 Spellcasting - Level 4.3 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 44% 2d6 3% 2 Stone Arrow Conj/Erth 26% 3d8 14% 3 Gloom Hex/Necr 6% N/A 36% 3 Fulminant Prism Conj/Alch 6% 3d6 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Rending Blade Conj/Frge 13% 2d7 43% 4 Lehudib's Crystal Spear Conj/Erth 6% 10d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat (wandering, hasn't noticed you, 100% to hit) The magic dart hits the bat! You kill the bat! You start resting. Magic restored. You start resting. HP restored. There is an open door here. Things that are here: a +1 dagger of venom; a +0 whip b - a +1 dagger of venom Your +1 dagger of venom begins to drip with poison! b - a +1 dagger of venom (weapon) You see here a bat corpse. You pick up a book of Armaments and begin reading... You add the spells Stone Arrow, Rending Blade and Lehudib's Crystal Spear to your library. d - an emerald potion Found a stone staircase leading down. You pick up a parchment of Gloom and begin reading... You add the spell Gloom to your library. What level of the Dungeon? (default 1, ? - help) There is a stone staircase leading down here. You climb downwards. You encounter 2 gnolls. There is a stone staircase leading up here. There are monsters nearby! The magic dart hits the gnoll. The gnoll is lightly wounded. The magic dart hits the gnoll. The gnoll is heavily wounded. The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 whip. The magic dart hits the gnoll but does no damage. The gnoll is severely wounded. The gnoll hits you with a +0 whip. Ouch! That really hurt! You die... # #.## .... #j##..#####.### #.....j@....... ...##.#.....### .. ......# ..# .#.....# .. #.#.....# . # ####### You could see 2 gnolls. Vanquished Creatures A quokka (D:1) 3 bats (D:1) 2 kobolds (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TheAussieBrit the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 139 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_loop, layout_basic D:2: layout_loops_ring, basic_altar, minmay_circled_x Action || total ---------------------------++------- Attack: Normal || 1 Melee: Unarmed || 1 Cast: Magic Dart || 16 Drink: Magic || 1 Armour: Robe || 7 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 139 | 135 | 4 | 34 | 76 | 2 | 69.5 | Dungeon | 139 | 135 | 4 | 34 | 76 | 2 | 69.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 134 daAuts D:2: 4 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+