Dungeon Crawl Stone Soup version 0.34-a0-1975-g332d4de64d (webtiles) character file. Game seed: 10258661867561091542 72 TheAussieBrit the Magician (level 4, -4/26 HPs) Began as a Deep Elf Conjurer on Jan 9, 2026. Slain by a gnoll ... wielding a +0 halberd ... led by a gnoll bouda (11 damage) ... on level 4 of the Dungeon. The game lasted 00:02:15 (956 turns). TheAussieBrit the Magician (Deep Elf Conjurer) Turns: 956, Time: 00:02:15 Health: -4/26 AC: 4 Str: 4 XL: 4 Next: 6% Magic: 5/12 EV: 11 Int: 25 God: Gold: 114 SH: 0 Dex: 13 Spells: 9/12 levels left rFire + . . (50%) c - +3 dagger (speed) rCold . . . (100%) (no offhand) rNeg . . . (100%) f - +2 robe "Qeps" {*Slow rF+ Will+} rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: slow self (1%) @: no status effects A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 114 gold pieces. Inventory: Hand Weapons b - a +0 war axe of flaming c - a +3 dagger of speed (weapon) e - a +0 dagger of electrocution Armour a - a +0 robe f - the +2 robe "Qeps" (worn) {*Slow rF+ Will+} (You found it on level 4 of the Dungeon) *Slow: It may slow you when you take damage. rF+: It protects you from fire. Will+: It increases your willpower. It cannot be enchanted further. Jewellery d - an amulet of faith Wands e - a wand of charming (11) Scrolls c - 4 scrolls of identify {unknown} e - 3 scrolls of brand weapon {unknown} h - a scroll of fear {unknown} k - a scroll of vulnerability {unknown} l - a scroll of fog {unknown} Potions d - a potion of cancellation {unknown} f - a potion of enlightenment {unknown} j - 2 potions of heal wounds {unknown} n - a potion of moonshine {unknown} Skills: + Level 2.0 Fighting - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.7 Spellcasting - Level 4.3 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 10% 1d2 26% 3 Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History There is a stone staircase leading up here. A gnoll comes into view. You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is almost dead. The gnoll hits you from afar with a +0 halberd! You hear a shout! x2 The searing ray hits the gnoll! You kill the gnoll! Your Fighting skill increases to level 2! You have reached level 4! You feel clever. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour (82% to hit) You focus your ray upon the gnoll bouda. The searing ray hits the gnoll bouda. The gnoll bouda is lightly wounded. (Press . to maintain the ray.) The searing ray hits the gnoll bouda! The gnoll bouda is heavily wounded. The gnoll bouda mumbles some strange prayers to its god. The gnoll bouda is healed somewhat. The searing ray hits the gnoll bouda. The gnoll bouda is heavily wounded. You encounter a gnoll. It is wielding a +0 spear. The gnoll bouda hits you with a +0 whip. You stop channelling your searing ray. The gnoll attacks as it pursues you! The gnoll barely misses you. The gnoll closely misses you. The gnoll leaves your sight. The gnoll bouda attacks as it pursues you! The gnoll bouda hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The gnoll barely misses you. The gnoll bouda prays to its god. The gnoll bouda is healed somewhat. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 halberd! You die... #### ###### #.. ...... #.# ######### ######.###........ #<..............## #@.........####### #..###.########### #####jj###.# #...... #.......j..# #.##### #.###j.###.#####.##### #..#......jj...... #........###...... # ##.....<..# #...... #.##.#.......# #...... You could see a gnoll bouda and 2 gnolls. Vanquished Creatures An orc priest (D:3) A gnoll (D:4) A dart slug (D:3) 2 ribbon worms 6 orcs (D:3) 4 endoplasms 2 hobgoblins A quokka (D:4) A ball python (D:3) 2 bats (D:3) A frilled lizard (D:3) A goblin (D:3) 3 kobolds A rat (D:3) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TheAussieBrit the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 117 | D:3 | Reached XP level 2. HP: 7/16 MP: 2/8 120 | D:3 | Learned a level 2 spell: Searing Ray 202 | D:3 | Reached skill level 1 in Fighting 211 | D:3 | Reached XP level 3. HP: 13/20 MP: 1/10 732 | D:4 | Identified the +2 robe "Qeps" {*Slow rF+ Will+} 760 | D:4 | HP: 1/21 [gnoll/+0 halberd[a gnoll bouda] (13)] 951 | D:4 | Reached XP level 4. HP: 13/26 MP: 7/12 956 | D:4 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_arrow, layout_loops_ring D:2: layout_rooms, shapermc_ecumenical_altar_ellora D:3: layout_rooms, chequers_serial_rivers_micro_d D:4: layout_loops_ring Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 | 2.0 Spellcasting | 4 | 4.7 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 4 | || 4 Melee: Dagger | 4 | || 4 Cast: Magic Dart | 24 | || 24 Searing Ray | 15 | 1 || 16 Evoke: Wand of charming | 1 | || 1 Drink: Magic | 1 | || 1 Stab: Sleeping | 1 | || 1 Armour: Robe | 13 | 3 || 16 Dodge: Dodged | 10 | 3 || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 955 | 899 | 56 | 0 | 676 | 4 | 238.8 | Dungeon | 955 | 899 | 56 | 0 | 676 | 4 | 238.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 622 daAuts D:4: 232 daAuts D:2: 79 daAuts D:1: 22 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+