Dungeon Crawl Stone Soup version 0.34-a0-1991-g43051b6e75 (webtiles) character file. Game seed: 15857433243605546887 58 TheAussieBrit the Magician (level 3, 0/21 HPs) Began as a Deep Elf Conjurer on Jan 12, 2026. Slain by a gnoll ... wielding a +0 halberd (7 damage) ... on level 2 of the Dungeon. The game lasted 00:01:13 (705 turns). TheAussieBrit the Magician (Deep Elf Conjurer) Turns: 705, Time: 00:01:14 Health: 0/21 AC: 2 Str: 4 XL: 3 Next: 76% Magic: 11/11 EV: 11 Int: 31 God: Gold: 77 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . (100%) c - +1 lajatang "Zautygiwn" {speed, rC+ Int+7} rCold + . . (50%) [offhand occupied] rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... b - amulet of the acrobat Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: acrobat @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 77 gold pieces. Inventory: Hand Weapons c - the +1 lajatang "Zautygiwn" (weapon) {speed, rC+ Int+7} (You found it on level 2 of the Dungeon) rC+: It protects you from cold. Int+7: It affects your intelligence (+7). It cannot be enchanted further. Armour a - a +0 robe (worn) Jewellery b - an amulet of the acrobat (worn) Scrolls c - a scroll of enchant armour {unknown} d - 2 scrolls of identify {unknown} e - a scroll of blinking {unknown} h - a scroll of revelation {unknown} Potions f - a potion of ambrosia {unknown} j - a potion of berserk rage {unknown} k - a potion of haste {unknown} Skills: + Level 1.9 Fighting - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.5 Spellcasting - Level 4.3 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 80% 2x1d8 2% 1 Fulminant Prism Conj/Alch 10% 3d8 24% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 24% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Yredelemnul Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You encounter a gnoll. It is wielding a +0 whip. You encounter a gnoll. It is wielding a +0 spear. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You focus your ray upon the gnoll. The searing ray hits the gnoll! The gnoll is severely wounded. The gnoll shouts! (Press . to maintain the ray.) The gnoll shouts! You encounter a gnoll. It is wielding a +0 club. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll! The gnoll is severely wounded. The gnoll shouts! The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray hits the gnoll. You kill the gnoll! You encounter a gnoll. It is wielding a +0 halberd. The searing ray hits the gnoll! You kill the gnoll! You finish channelling your searing ray. You focus your ray upon the gnoll. The searing ray hits the gnoll! The gnoll is heavily wounded. The gnoll shouts! (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray misses the gnoll. The gnoll misses you. The searing ray hits the gnoll. The gnoll is almost dead. You finish channelling your searing ray. The gnoll misses you. You focus your ray upon the gnoll. The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! Magic courses through your body. You stop channelling your searing ray. The gnoll hits you from afar with a +0 halberd! You die... #................. #....<...#......## #........#####.## #........#####.# #.#####........# .#.####.#####..# ###.#...#####..# ##...........#####.# #.#...#####...@.j))# #.####.......######## #.# ######### ## You could see a gnoll. Vanquished Creatures 3 gnolls (D:2) An adder (D:2) A ribbon worm (D:2) An endoplasm (D:1) 3 hobgoblins A jackal (D:2) A quokka (D:1) A bat (D:2) 3 frilled lizards 4 goblins (D:1) 4 kobolds (D:1) A rat (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TheAussieBrit the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 482 | D:1 | Reached XP level 2. HP: 16/16 MP: 5/8 502 | D:1 | Learned a level 2 spell: Searing Ray 548 | D:1 | Reached skill level 1 in Fighting 564 | D:2 | Found a basalt altar of Yredelemnul. 626 | D:2 | Reached XP level 3. HP: 20/20 MP: 2/10 673 | D:2 | Identified the +1 lajatang "Zautygiwn" {speed, rC+ Int+7} 705 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_e, layout_basic D:2: layout_loops_cross, basic_altar, minmay_misc_feat_ornament, serial_park_tiny_pond, corexii_item_surrounded_by_moat, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.9 Spellcasting | 4 | 4.5 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.3 Action || total ---------------------------++------- Attack: Normal || 3 Melee: Unarmed || 3 Cast: Magic Dart || 23 Searing Ray || 10 Drink: Magic || 1 Armour: Robe || 6 Dodge: Dodged || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 705 | 689 | 16 | 35 | 544 | 2 | 352.5 | Dungeon | 705 | 689 | 16 | 35 | 544 | 2 | 352.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 602 daAuts D:2: 102 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+