Dungeon Crawl Stone Soup version 0.34-a0-1991-g43051b6e75 (webtiles) character file. Game seed: 17507543711675833522 30 TheAussieBrit the Conjurer (level 3, -1/18 HPs) Began as a Vine Stalker Conjurer on Jan 12, 2026. Succumbed to a scorpion's poison ... on level 3 of the Dungeon. The game lasted 00:01:23 (508 turns). TheAussieBrit the Conjurer (Vine Stalker Conjurer) Turns: 508, Time: 00:01:23 Health: -1/18 AC: 5 Str: 9 XL: 3 Next: 20% Magic: 3/8 EV: 10 Int: 20 God: Gold: 43 SH: 0 Dex: 14 Spells: 5/8 levels left rFire . . . (100%) c - +3 whip (pain) rCold . . . (100%) (no offhand) rNeg . . . (100%) d - +1 leather armour of Disaster {Dex+2} rPois . (100%) e - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.03/turn (no ring) MPRegen 0.11/turn %: guardian spirit @: lethally poisoned (-1 -> -8), invisible A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 43 gold pieces. Inventory: Hand Weapons b - a +0 dagger c - a +3 whip of pain (weapon) Armour a - a +0 robe d - the +1 leather armour of Disaster (worn) {Dex+2} (You took it off a hobgoblin on level 2 of the Dungeon) Dex+2: It affects your dexterity (+2). It cannot be enchanted further. e - a +0 helmet (worn) Scrolls c - 2 scrolls of identify {unknown} Potions g - a potion of magic f - a potion of attraction {unknown} Skills: + Level 1.5 Fighting - Level 1.5 Dodging - Level 2.4 Stealth + Level 3.0 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 3% 1 b - Searing Ray Conj 38% 2d5 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d6 65% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History You hit the scorpion. Your bite misses the scorpion. The scorpion is moderately wounded. The scorpion stings you. You are poisoned. The scorpion poisons you! You closely miss the scorpion. Your bite misses the scorpion. The scorpion is moderately wounded. You feel very sick. The scorpion barely misses you. The scorpion stings you. You are lethally poisoned! The scorpion poisons you! You hit the scorpion. You bite the scorpion, but do no damage. The scorpion is heavily wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion barely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a scorpion (heavily wounded, 78% to hit) You focus your ray upon the scorpion. The searing ray misses the scorpion. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion misses you. It was a potion of invisibility. You fade into invisibility! You stop channelling your searing ray. You die... #..# #.# ...######..## #.# .......†....# #.# .########...# #.# #...###<# ####......># #......##### #.####.# #@# #.# #s# #.# ... #.# ..... #.# .........# ##.....#### #.=...# ###.### You could see a scorpion (unable to see you). Vanquished Creatures A gnoll (D:1) A dart slug (D:3) A ribbon worm (D:3) A hobgoblin (D:2) A quokka (D:1) 3 ball pythons A bat (D:1) 2 endoplasms (D:2) 4 goblins 2 kobolds (D:1) 6 rats 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TheAussieBrit the Vine Stalker Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 71 | D:1 | Reached skill level 1 in Fighting 71 | D:1 | Reached XP level 2. HP: 12/14 MP: 1/6 74 | D:1 | Learned a level 2 spell: Searing Ray 385 | D:2 | Identified the +1 leather armour of Disaster {Dex+2} 395 | D:2 | Reached XP level 3. HP: 18/18 MP: 5/8 497 | D:3 | Encountered a scorpion 508 | D:3 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_fibonacci_small, layout_basic, minmay_unequal D:2: layout_basic D:3: layout_loops_ring, nicolae_overflow_sandstone_temple, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.5 Spellcasting | 3 | 3.0 Dodging | | 1.5 Stealth | | 2.4 Conjurations | | 4.0 Action || total ---------------------------++------- Attack: Normal || 67 Melee: Unarmed || 11 Dagger || 9 Bite || 14 Whip || 47 Cast: Magic Dart || 4 Searing Ray || 1 Drink: Magic || 1 Invisibility || 1 Stab: Sleeping || 7 Armour: Robe || 22 Leather armour || 15 Dodge: Dodged || 26 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 511 | 502 | 9 | 7 | 307 | 3 | 170.3 | Dungeon | 511 | 502 | 9 | 7 | 307 | 3 | 170.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 326 daAuts D:2: 125 daAuts D:3: 59 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+