Dungeon Crawl Stone Soup version 0.34-a0-1993-gc46cf17215 (webtiles) character file. Game seed: 4284392729467121767 1 TheAussieBrit the Conjurer (level 1, 10/10 HPs) Began as a Deep Elf Conjurer on Jan 15, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:18 (68 turns). TheAussieBrit the Conjurer (Deep Elf Conjurer) Turns: 68, Time: 00:00:18 Health: 10/10 AC: 2 Str: 4 XL: 1 Next: 16% Magic: 6/6 EV: 11 Int: 22 God: Gold: 11 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 11 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions g - a potion of magic Skills: + Level 0.1 Fighting - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.0 Spellcasting - Level 4.3 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 44% 2d6 3% 2 Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 1 runed translucent door Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You encounter a jackal and an endoplasm. Found a runed translucent door. You hear a bark! x2 You encounter a jelly. You encounter a dart slug. You encounter a rat. The jackal leaves your sight. You encounter a jackal. There is a stone staircase leading down here. You climb downwards. You encounter an adder, a goblin, a bat and a ball python. Found an amethyst potion. Found an escape hatch in the floor. Found a stone staircase leading down. There is a stone staircase leading up here. You climb upwards. Level annotation: 1 runed translucent door You encounter a jackal. The rat twitches its whiskers. There is a stone staircase leading down here. You open the door. There is an open door here. The jackal pauses to sniff the ground. You encounter an endoplasm. Found 12 gold pieces. You open the door. Found 11 gold pieces. There is an open door here. You encounter a quokka. Found a dagger. The quokka twitches its whiskers. The magic dart hits the quokka. The quokka is almost dead. The magic dart hits the quokka. You kill the quokka! Magic restored. You now have 11 gold pieces. You see here a quokka corpse. You see here a +0 dagger. Found a stone staircase leading down. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.# #.# #.# ###.# #...# ##########.#)# #..........#.# #.##########.# ###@##########†# ................##.# ................##.# ................##.# ..>.............'..# ................#..# #..####.###.#####..# ... ..# #.# #..# ..J #.# #..# There were no monsters in sight! Vanquished Creatures A quokka (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TheAussieBrit the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 1 | D:1 | Encountered a jelly 68 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_caged_fury, layout_basic D:2: layout_rooms, serial_forest, infiniplex_forest_clump_small, infiniplex_forest_split, infiniplex_forest_zigzag_1, infiniplex_forest_straight_4, uniq_terence Action || total ---------------------------++------- Cast: Magic Dart || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 69 | 69 | 0 | 0 | 32 | 2 | 34.5 | Dungeon | 69 | 69 | 0 | 0 | 32 | 2 | 34.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 66 daAuts D:2: 2 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+