Dungeon Crawl Stone Soup version 0.34-a0-2020-g51a8449324 (webtiles) character file. Game seed: 7950889784498889503 940 TheAussieBrit the Thaumaturge (level 7, -9/44 HPs) Began as a Deep Elf Conjurer on Jan 16, 2026. Mangled by an orc warrior ... wielding a +0 mace (14 damage) ... on level 5 of the Dungeon. The game lasted 00:05:42 (4135 turns). TheAussieBrit the Thaumaturge (Deep Elf Conjurer) Turns: 4135, Time: 00:05:43 Health: -9/44 AC: 3 Str: 6 XL: 7 Next: 88% Magic: 8/21 EV: 11 Int: 25 God: Gold: 296 SH: 0 Dex: 13 Spells: 10/23 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) f - orb {Glass} rNeg . . . (100%) h - +1 robe "Edwiaw" {Int+2 Stlth+ Archmagi} rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ c - ring of wizardry HPRegen 0.27/turn (no ring) MPRegen 0.34/turn %: wizardry (x1), archmagi @: marked A: magic regeneration a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 296 gold pieces. Inventory: Missiles e - a throwing net Armour a - a +0 robe b - a +0 tower shield f - an orb of glass (worn) h - the +1 robe "Edwiaw" (worn) {Int+2 Stlth+ Archmagi} (You found it on level 5 of the Dungeon) Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. Archmagi: It increases the power of your magical spells. It cannot be enchanted further. Jewellery c - a ring of wizardry (worn) Talismans d - a fortress talisman g - a hive talisman Scrolls c - 2 scrolls of identify {unknown} d - a scroll of torment {unknown} e - a scroll of acquirement {unknown} h - a scroll of teleportation {unknown} l - a scroll of butterflies {unknown} m - a scroll of fog {unknown} n - a scroll of silence {unknown} q - 2 scrolls of blinking {unknown} u - 3 scrolls of brand weapon {unknown} v - a scroll of immolation {unknown} y - a scroll of vulnerability {unknown} z - a scroll of revelation {unknown} Potions g - a potion of magic f - a potion of moonshine {unknown} j - 2 potions of might {unknown} k - a potion of curing {unknown} o - a potion of lignification {unknown} p - a potion of invisibility {unknown} s - a potion of heal wounds {unknown} Skills: + Level 5.1 Fighting - Level 2.4 Dodging - Level 2.4 Stealth + Level 8.9 Spellcasting - Level 4.3 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 98% 2d8 1% 2 c - Fulminant Prism Conj/Alch 16% 3d10 9% 4 d - Iskenderun's Mystic Conj/Tloc 33% 2d8 (+2d4 9% 4 e - Blink Tloc 32% N/A 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 64% 1d6 2% 1 Gloom Hex/Necr 32% N/A 7% 3 Maxwell's Portable Pile Tloc 16% (3-9)d3 7% 3 Summon Ice Beast Ice/Summ 16% N/A 7% 3 Volatile Blastmotes Fire/Tloc 32% 2d12 7% 3 Olgreb's Toxic Radiance Alch 16% N/A 22% 4 Vhi's Electric Charge Tloc/Air 32% N/A 22% 4 Metabolic Englaciation Hex/Ice 8% N/A 50% 5 Gell's Gavotte Tloc 8% 2d(15-22) 96% 6 Fulsome Fusillade Conj/Alch 16% (3-5)d9 100% 8 Chain Lightning Conj/Air 16% 3d22 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Dithmenos Makhleb Qazlal Shops: D:4 ( Annotations: D:6 1 runed translucent door, Crazy Yiuf Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The orc warrior is heavily wounded. The orc warrior hits you with a +0 mace! The searing ray hits the orc warrior but does no damage. The orc warrior is heavily wounded. You finish channelling your searing ray. The orc warrior hits you with a +0 mace. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc warrior, wielding a +0 mace and wearing a +0 chain mail (heavily wounded, 81% to hit) You feel a surge of power! You focus your ray upon the orc warrior. The searing ray misses the orc warrior. (Press . to maintain the ray.) The orc warrior closely misses you. The searing ray hits the orc warrior. The orc warrior is heavily wounded. The orc warrior barely misses you. The searing ray misses the orc warrior. The orc warrior closely misses you. The searing ray misses the orc warrior. You finish channelling your searing ray. The orc warrior closely misses you. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc warrior, wielding a +0 mace and wearing a +0 chain mail (heavily wounded, 81% to hit) You feel a surge of power! You focus your ray upon the orc warrior. The searing ray hits the orc warrior! The orc warrior is severely wounded. (Press . to maintain the ray.) The orc warrior hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * The searing ray misses the orc warrior. The orc warrior hits you but does no damage. The searing ray hits the orc warrior. The orc warrior is almost dead. The orc warrior hits you with a +0 mace! You die... ##.########.### #.###.##.## #.# #.# #.......... #.# #.# #####.####. ##'## #.# #.......... #...## #.# #.###.###.. .....## #.## #.###..##.# ......## #..## #.##.#.##.# .......####...#########.#....##.. .......'...<..>o@................ .......####...#########.......... ......## #.....# #.##....### .....## #.###.# #.#.....# # #...## #.# #.# #.#.#...# ##'## #.###.# #.#.#.### #.# #.....# #.#.#.# #.# ###.### #.....# ##.## #.# ###.### You could see an orc warrior. Vanquished Creatures Sigmund (D:2) An ogre (D:4) A phantom (D:5) 4 scorpions A bombardier beetle (D:4) A jelly (D:4) 2 hounds 2 sleepcaps 2 clockroaches 6 gnolls 4 adders 4 dart slugs A ribbon worm (D:2) 10 orcs 6 endoplasms 4 hobgoblins 6 jackals 3 quokkas 7 ball pythons 7 bats A frilled lizard (D:3) 4 goblins 5 kobolds 4 rats 87 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TheAussieBrit the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 264 | D:1 | Reached XP level 2. HP: 16/16 MP: 3/8 267 | D:1 | Learned a level 2 spell: Searing Ray 512 | D:1 | Reached skill level 1 in Fighting 824 | D:2 | Reached skill level 4 in Spellcasting 855 | D:2 | Encountered Sigmund 863 | D:2 | Killed Sigmund 864 | D:2 | Reached skill level 5 in Spellcasting 864 | D:2 | Reached XP level 3. HP: 22/22 MP: 1/12 864 | D:2 | Reached XP level 4. HP: 27/27 MP: 1/13 864 | D:2 | Reached XP level 5. HP: 32/32 MP: 1/15 1291 | D:3 | Found a burning altar of Makhleb. 1449 | D:3 | Reached skill level 6 in Spellcasting 1606 | D:4 | Reached XP level 6. HP: 7/37 MP: 5/17 1882 | D:4 | Reached skill level 7 in Spellcasting 2100 | D:4 | Reached XP level 7. HP: 43/43 MP: 14/19 2237 | D:4 | Found Noj God's Antique Weapon Shop. 2534 | D:5 | Entered Level 5 of the Dungeon 2605 | D:5 | Reached skill level 8 in Spellcasting 2832 | D:5 | Found a shadowy altar of Dithmenos. 2842 | D:5 | Identified the +1 robe "Edwiaw" {Int+2 Stlth+ Archmagi} 3089 | D:5 | Reached skill level 5 in Fighting 3798 | D:6 | Learned a level 4 spell: Fulminant Prism 3803 | D:6 | Learned a level 4 spell: Iskenderun's Mystic Blast 3806 | D:6 | Learned a level 2 spell: Blink 3817 | D:6 | Encountered Crazy Yiuf 3889 | D:6 | Found a stormy altar of Qazlal. 4135 | D:5 | Mangled by an orc warrior Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_shading, layout_basic D:2: layout_rooms, chequers_serial_rivers_marsh, uniq_sigmund D:3: layout_basic, mainiacjoe_overflow_alcove_1, minmay_misc_feat_five, kennysheep_decorative_pillar, serial_park_square3 [serial_park_minivault_5x5_4], chequers_garden, uniq_robin D:4: layout_basic, serial_shops, nicolae_shop_flopsided, minmay_misc_feat_rugged D:5: layout_loops_corners, overflow_temple_1_default D:6: layout_gridville, grunt_temple_overflow_forces_of_nature, minmay_temple_entry_statues, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Fighting | 2 3 4 5 | 5.1 Spellcasting | 5 6 7 8 | 8.9 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.3 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | | | 1 || 1 Melee: Unarmed | | | 1 || 1 Cast: Magic Dart | 55 | 90 | 73 || 218 Searing Ray | 1 | 4 | 12 || 17 Armour: Robe | 2 | 14 | 34 || 50 Dodge: Dodged | 4 | 10 | 24 || 38 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4136 | 3853 | 283 | 143 | 3194 | 6 | 689.3 | Dungeon | 4136 | 3853 | 283 | 143 | 3194 | 6 | 689.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 1428 daAuts D:4: 1014 daAuts D:1: 759 daAuts D:3: 480 daAuts D:2: 280 daAuts D:6: 174 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+