Dungeon Crawl Stone Soup version 0.34-a0-2020-g51a8449324 (webtiles) character file. Game seed: 16487285381407952051 64 TheAussieBrit the Magician (level 3, -4/21 HPs) Began as a Deep Elf Conjurer on Jan 16, 2026. Slain by a drude (6 damage) ... on level 6 of the Dungeon. The game lasted 00:01:36 (1100 turns). TheAussieBrit the Magician (Deep Elf Conjurer) Turns: 1100, Time: 00:01:36 Health: -4/21 AC: 2 Str: 6 XL: 3 Next: 91% Magic: 3/11 EV: 11 Int: 22 God: Gold: 103 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 103 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of teleportation {unknown} Potions g - 2 potions of magic d - a potion of lignification {unknown} f - a potion of enlightenment {unknown} j - a potion of invisibility {unknown} Skills: + Level 2.0 Fighting - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.6 Spellcasting - Level 4.3 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Passage of Golubria Tloc 5% N/A 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History There is a stone staircase leading up here. A goblin is nearby! The magic dart hits the goblin. You kill the goblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. You now have 103 gold pieces (gained 10). A malevolent force fills the Dungeon... You fall into a shaft and drop 2 floors! The shaft crumbles and collapses. You encounter a drude. The magic dart hits the drude. The drude is lightly wounded. You focus your ray upon the drude. The searing ray hits the drude. The drude is lightly wounded. (Press . to maintain the ray.) The searing ray hits the drude. The drude is moderately wounded. The drude closely misses you. The drude barely misses you. The searing ray misses the drude. The drude misses you. The drude hits you. Your doom draws closer. The searing ray hits the drude. The drude is heavily wounded. You finish channelling your searing ray. The drude barely misses you. The drude hits you. Your doom draws closer. You focus your ray upon the drude. The searing ray misses the drude. (Press . to maintain the ray.) The drude hits you! Your doom draws closer. The drude barely misses you. The drude closely misses you. The drude barely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The searing ray hits the drude. The drude is heavily wounded. The drude hits you. * * * LOW HITPOINT WARNING * * * Your doom draws closer. The drude hits you. You die... ## .. # #. #. #. .##..##.######## ......5#.......# #@######.# #.# #.# #.. ... #... #... ##... You could see a drude. Vanquished Creatures 3 adders (D:2) A dart slug (D:1) 2 ribbon worms (D:2) 4 endoplasms 5 hobgoblins 4 jackals (D:2) A quokka (D:2) 2 ball pythons (D:1) 3 bats (D:1) A frilled lizard (D:1) 4 goblins 5 kobolds A rat (D:1) 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TheAussieBrit the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 273 | D:1 | Reached XP level 2. HP: 16/16 MP: 2/8 276 | D:1 | Learned a level 2 spell: Searing Ray 360 | D:1 | Reached skill level 1 in Fighting 601 | D:2 | Reached XP level 3. HP: 20/20 MP: 1/10 1091 | D:4 | You fall into a shaft and drop 2 floors! 1100 | D:6 | Slain by a drude Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_houses, layout_rooms, serial_forest, infiniplex_forest_straight_4, infiniplex_forest_zigzag_1, infiniplex_forest_lined_room_2, infiniplex_forest_lined_2, infiniplex_forest_straight_1, infiniplex_forest_clump_diagonal, infiniplex_forest_clump_medium, nicolae_twisty_statue_hallways D:2: layout_loops_cross, nrook_loot_triangle, minivault_19 D:3: layout_loops_ring, old_standard_altar, grunt_temple_overflow_open, mainiacjoe_overflow_catch_the_wave, nicolae_grassy_gnolls D:4: layout_loops_cross, lemuel_coloured_pillars_altar, temple_doors_e, nicolae_shop_unique_rings, uniq_ijyb D:6: minmay_evil_eye, layout_loops_ring Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 | 2.0 Spellcasting | 4 | 4.6 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.3 Action || total ---------------------------++------- Attack: Normal || 13 Melee: Unarmed || 13 Cast: Magic Dart || 90 Searing Ray || 2 Armour: Robe || 17 Dodge: Dodged || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1102 | 1072 | 30 | 0 | 897 | 5 | 220.4 | Dungeon | 1102 | 1072 | 30 | 0 | 897 | 5 | 220.4 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 530 daAuts D:2: 512 daAuts D:3: 35 daAuts D:4: 14 daAuts D:6: 9 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+