Dungeon Crawl Stone Soup version 0.35-a0-23-gca6055191c (webtiles) character file. Game seed: 8879659756515507004 165 TheAussieBrit the Ducker (level 5, -1/37 HPs) Began as a Formicid Hexslinger on Jan 28, 2026. Slain by a water moccasin (2 damage) ... on level 5 of the Dungeon. The game lasted 00:03:56 (2433 turns). TheAussieBrit the Ducker (Formicid Hexslinger) Turns: 2433, Time: 00:03:56 Health: -1/37 AC: 9 Str: 21 XL: 5 Next: 75% Magic: 0/6 EV: 8 Int: 12 God: Gold: 175 SH: 0 Dex: 18 Spells: 4/6 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) f - +2 robe "Hahyog" {Str+2} rPois . (100%) (no cloak) rElec . (100%) h - +0 pair of gloves rCorr . (100%) (no gloves) SInv + (no boots) Will ..... c - amulet of guardian spirit Stlth ++ d - +6 ring of strength HPRegen 0.26/turn g - +4 ring of protection MPRegen 0.10/turn %: guardian spirit @: lethally poisoned (-1 -> -10), weak-willed, vertiginous, invisible A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig (0%), Shaft Self (0%) You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 175 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) j - a +0 rapier of flaming Armour b - a +0 robe f - the +2 robe "Hahyog" (worn) {Str+2} (You found it on level 2 of the Dungeon) Str+2: It affects your strength (+2). It cannot be enchanted further. h - a +0 pair of gloves (worn) Magical Staves e - a staff of air Jewellery c - an amulet of guardian spirit (worn) d - a +6 ring of strength (worn) g - a +4 ring of protection (worn) Talismans i - a spore talisman Scrolls p - 3 scrolls of poison c - 3 scrolls of identify {unknown} d - a scroll of immolation {unknown} e - a scroll of vulnerability {unknown} h - a scroll of amnesia {unknown} j - a scroll of brand weapon {unknown} k - 5 scrolls of noise {unknown} l - a scroll of enchant armour {unknown} m - a scroll of teleportation {unknown} o - a scroll of blinking {unknown} Potions n - a potion of attraction {unknown} Skills: - Level 1.1 Fighting + Level 3.8 Ranged Weapons + Level 4.0 Dodging - Level 1.1 Spellcasting - Level 3.6 Hexes - Level 1.0 Fire Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 18% 2d2 21% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 9% N/A 34% 3 Inner Flame Hex/Fire 6% N/A 50% 3 Cause Fear Hex 4% N/A 71% 4 Dimensional Bullseye Hex/Tloc 2% N/A 89% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Annotations: D:2 Robin Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Okay, then. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (almost dead, 42% to hit) You shoot a sling bullet. The sling bullet barely misses the water moccasin. You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin barely misses you. It was a potion of invisibility. You fade into invisibility! * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin barely misses you. It was a potion of moonshine. You feel tipsy. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you. You die... ..## ..... ..... ...... ......### .......<## #.....†..## .###......## #..#..@.# #...##.S.# #... #.#... ...# ..#..... .... ........... ..# ....[....... ........)##.. .....# #... .. You could see a water moccasin (unable to see you). Vanquished Creatures An iguana (D:4) Natasha (thrice) (D:2) 2 adders 2 ribbon worms (D:2) 4 orcs (D:4) 4 endoplasms (D:1) 2 hobgoblins (D:1) 10 jackals A quokka (D:1) 4 ball pythons 7 bats 2 frilled lizards (D:1) A goblin (D:1) 3 kobolds 2 rats 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TheAussieBrit the Formicid Hexslinger began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 22 | D:1 | Reached skill level 2 in Dodging 31 | D:1 | Reached XP level 2. HP: 12/21 MP: 3/3 34 | D:1 | Learned a level 2 spell: Jinxbite 542 | D:1 | Reached XP level 3. HP: 26/26 MP: 1/4 953 | D:2 | HP: 1/26 [jackal (3)] 1059 | D:2 | Encountered Natasha 1066 | D:2 | Killed Natasha 1066 | D:2 | Encountered Natasha 1067 | D:2 | Reached skill level 3 in Dodging 1067 | D:2 | Reached XP level 4. HP: 32/32 MP: 2/5 1069 | D:2 | Killed Natasha 1133 | D:2 | Identified the +2 robe "Hahyog" {Str+2} 1370 | D:2 | Found a faded altar of an unknown god. 1708 | D:2 | Encountered Natasha 1712 | D:2 | Killed Natasha 1713 | D:2 | Reached XP level 5. HP: 37/37 MP: 3/6 1840 | D:2 | Encountered Robin 1851 | D:2 | You fall into a shaft and drop 2 floors! 2384 | D:5 | Entered Level 5 of the Dungeon 2392 | D:5 | Reached skill level 4 in Dodging 2413 | D:5 | Encountered a water moccasin 2433 | D:5 | HP: 1/37 [poisoned by a water moccasin] 2433 | D:5 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_b, layout_loops_ring, st_stairs_5, wander_ebering_terrifying_dragon_lair D:2: layout_loops_corners, hellmonk_ecumenical_altar_leap_of_faith, chequers_decorated_corner, uniq_natasha, uniq_robin D:4: layout_cave_pools, kennysheep_nub D:5: layout_cave_pools, minmay_starry_boxes, uniq_menkaure Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Dodging | 2 3 4 | 4.0 Ranged Weapons | 3 | 3.8 Fighting | | 1.1 Spellcasting | | 1.1 Hexes | | 3.6 Fire Magic | | 1.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 79 | 66 || 145 Cast: Jinxbite | 11 | 15 || 26 Ability: Dig | | 1 || 1 Shaft Self | | 1 || 1 Drink: Invisibility | | 1 || 1 Moonshine | | 1 || 1 Armour: Robe | 46 | 27 || 73 Dodge: Dodged | 81 | 29 || 110 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2468 | 2453 | 15 | 0 | 2092 | 4 | 617.0 | Dungeon | 2468 | 2453 | 15 | 0 | 2092 | 4 | 617.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 940 daAuts D:2: 937 daAuts D:4: 535 daAuts D:5: 54 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+