Dungeon Crawl Stone Soup version 0.35-a0-23-gca6055191c (webtiles) character file. Game seed: 15550183258986107238 22 TheAussieBrit the Conjurer (level 2, -1/24 HPs) Began as a Troll Conjurer on Jan 28, 2026. Slain by a jackal (2 damage) ... on level 2 of the Dungeon. The game lasted 00:00:50 (312 turns). TheAussieBrit the Conjurer (Troll Conjurer) Turns: 312, Time: 00:00:51 Health: -1/24 AC: 4 Str: 14 XL: 2 Next: 68% Magic: 0/2 EV: 8 Int: 14 God: Gold: 55 SH: 0 Dex: 8 Spells: 0/3 levels left rFire . . . (100%) - Claws rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no amulet) SInv . (no ring) Will ..... (no ring) Stlth + HPRegen 1.04/turn MPRegen 0.08/turn %: no passive effects @: no status effects A: large, unfitting armour, claws 3, regeneration 1, shaggy fur 1, tough skin 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 55 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} d - a scroll of torment {unknown} Potions g - a potion of magic Baubles g - 3 flux baubles Skills: - Level 1.5 Dodging - Level 1.0 Stealth + Level 2.4 Unarmed Combat - Level 1.2 Spellcasting - Level 2.9 Conjurations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 36% 1d4 8% 1 b - Searing Ray Conj 18% 2d5 12% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 0% N/A 26% 1 Lesser Beckoning Tloc 0% N/A 36% 2 Fulminant Prism Conj/Alch 2% 3d5 80% 4 Iskenderun's Mystic Bla Conj/Tloc 5% 2d3 (+2d1 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have claws for hands. Your natural rate of healing is unusually fast. You are covered in fur. (AC +1) You have tough skin. (AC +1) Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Aiming: Searing Ray (safe; 12% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a jackal (70% to hit) You focus your ray upon the jackal. The searing ray hits the adder! You kill the adder! The searing ray hits the hobgoblin! You kill the hobgoblin! The searing ray hits the goblin. You kill the goblin! The searing ray hits the jackal. The jackal is severely wounded. (Press . to maintain the ray.) You feel sick. The adder bites you but does no damage. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * The adder bites you but does no damage. Your Unarmed Combat skill increases to level 2! Okay, then. You stop channelling your searing ray. You feel sick. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. You feel sick. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * Okay, then. * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. You are no longer poisoned. The jackal bites you. You die... #....# #.<..# #..<.# #....##### #........### #.........?. #.......#### #....hS...# ####.J#h@.# #.h†###.>....# #.#.h. ....... #.....)...##.#. #...[...#.# # #.........# #.........# #.. ....... You could see an adder and 2 jackals. Vanquished Creatures An adder (D:2) 3 hobgoblins A quokka (D:1) A ball python (D:1) 2 bats (D:1) 2 goblins 5 kobolds (D:1) A rat (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TheAussieBrit the Troll Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 75 | D:1 | Reached skill level 1 in Unarmed Combat 162 | D:1 | Found a faded altar of an unknown god. 182 | D:1 | Reached XP level 2. HP: 24/24 MP: 2/2 194 | D:1 | Learned a level 2 spell: Searing Ray 310 | D:2 | HP: 1/24 [endoplasm (1)] 312 | D:2 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_broad_hall, layout_loops_ring, dreamdust_ecumenical_altar_grove, minmay_pentomino_v4 D:2: layout_rooms, minmay_puff Skill XL: | 1 2 | ---------------+-------+----- Unarmed Combat | 1 2 | 2.4 Dodging | | 1.5 Stealth | | 1.0 Spellcasting | | 1.2 Conjurations | | 2.9 Action || total ---------------------------++------- Attack: Normal || 36 Melee: Unarmed || 36 Cast: Searing Ray || 1 Stab: Sleeping || 1 Armour: Robe || 38 Dodge: Dodged || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 311 | 288 | 23 | 0 | 189 | 2 | 155.5 | Dungeon | 311 | 288 | 23 | 0 | 189 | 2 | 155.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 289 daAuts D:2: 22 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+