TheAussieBrit Level 1 of the Dungeon [Shop] Raakir's Book Boutique a parchment of Inner Flame (114 gold) a parchment of Sigil of Binding (114 gold) a parchment of Summon Horrible Things (543 gold) a parchment of Sphinx Sisters (426 gold) a parchment of Construct Spike Launcher (75 gold) a parchment of Summon Seismosaurus Egg (169 gold) a parchment of Swiftness (114 gold) a parchment of Call Imp (75 gold) a parchment of Ignition (543 gold) a parchment of Fulsome Fusillade (543 gold) (0, 0, D:1) a +0 leather armour (17, 14, D:1) a +0 dagger a kobold corpse (skeletalised by now) (29, 12, D:1) a rat skeleton (33, -2, D:1) a +0 dagger (36, 20, D:1) a bat skeleton (37, 8, D:1) a +0 club (38, 6, D:1) a parchment of Searing Ray (40, 18, D:1) a frilled lizard skeleton (43, -15, D:1) a +0 dagger 2 stones (43, 18, D:1) a +0 robe (47, 9, D:1) a bat skeleton (49, 7, D:1) a +0 dagger a goblin skeleton (51, -5, D:1) a +0 scale mail (52, 18, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 whip (6, -2, D:2) a quokka skeleton (8, 28, D:2) a medusa talisman (17, 15, D:2) a +0 quarterstaff (21, -2, D:2) a hobgoblin skeleton (25, 19, D:2) a quill talisman (30, 31, D:2) a +0 club (32, 33, D:2) a +2 dagger of venom a +0 club (33, 22, D:2) a +0 hammer (33, 34, D:2) a +0 dagger a +0 trident a +0 animal skin a +0 helmet a +0 club (40, 4, D:2) a +0 dagger (43, -23, D:2) a +0 club (44, 14, D:2) a +0 dagger (53, -10, D:2) a +0 short sword (54, -8, D:2) a +0 short sword 3 stones (56, 18, D:2) a +0 spear (56, 19, D:2) a +0 halberd a +0 flail a +0 flail Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve a +0 long sword of flaming (830 gold) the serpent talisman of Resourcefulness {Rampage +Inv Will+} (5700 gold) [serpent talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. +Inv: It lets you turn invisible. Will+: It increases your willpower. the amulet "Gophen" {Acrobat rElec MP-8 Dex+3 Stlth+} (3630 gold) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rElec: It insulates you from electricity. MP-8: It affects your magic capacity (-8). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. the amulet of Totael {Dissipate Harm ^Fragile rC++ Int+2} (5310 gold) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. Harm: It increases damage dealt and taken. ^Fragile: It will be destroyed if unequipped. rC++: It greatly protects you from cold. Int+2: It affects your intelligence (+2). the +2 robe "Turuthoth" {Rampage +Blink MP+11 Str-2} (4380 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. +Blink: It lets you blink. MP+11: It affects your magic capacity (+11). Str-2: It affects your strength (-2). It cannot be enchanted further. the +3 hand axe "Korhel" {pain, rCorr Str+4} (4350 gold) rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). It cannot be enchanted further. the serpent talisman of the Original Sin {rElec rN+ Will-} (4500 gold) [serpent talisman] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will-: It decreases your willpower. the +7 dagger "Edwu" {elec, ^Contam rElec Int+4} (5680 gold) ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the hive talisman of Abstinence {*Silence rCorr Dex+4 Stlth+} (10560 gold) [hive talisman] *Silence: It may silence you when you take damage. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. the +1 whip of Bar Ith {freeze, Dex+4} (2490 gold) Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the +0 cloak of the Tundras {rF+ Int+2} (2270 gold) rF+: It protects you from fire. Int+2: It affects your intelligence (+2). It cannot be enchanted further. the +6 short sword "Uhaawean" {devious, Will+} (4560 gold) Will+: It increases your willpower. It cannot be enchanted further. the eel talisman "Feeczyah" {rC- Str+2 Stlth+} (3000 gold) [eel talisman] rC-: It makes you vulnerable to cold. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. the ring of the Furies {Str+6 Slay+2} (5140 gold) [ring of strength] Str+6: It affects your strength (+6). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). the +3 robe of Evolution {rF+ rC++} (4740 gold) rF+: It protects you from fire. rC++: It greatly protects you from cold. It cannot be enchanted further. the scarab talisman of the Six Chewing Spines {rN++ Str+3 Int+4} (6770 gold) [scarab talisman] rN++: It greatly protects you from negative energy. Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). the +4 short sword of Coewn {holy, *Noise Str+3 Dex+6 Stlth+} (5060 gold) *Noise: It may make a loud noise when swung. Str+3: It affects your strength (+3). Dex+6: It affects your dexterity (+6). Stlth+: It makes you more stealthy. It cannot be enchanted further. the hive talisman of Largesse {rN+ Will+} (10140 gold) [hive talisman] rN+: It protects you from negative energy. Will+: It increases your willpower. the +0 ring mail of Qazlal's Wrath {Will+} (1660 gold) Will+: It increases your willpower. It cannot be enchanted further. the +7 mace of Faor {protect, rN+ Str+4 Int+7} (7290 gold) rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Int+7: It affects your intelligence (+7). It cannot be enchanted further. (0, 0, D:3) a +0 quarterstaff (3, 11, D:3) a +1 vampiric rapier (4, 8, D:3) a +0 spear (8, 7, D:3) a +0 club (9, 4, D:3) a +0 club (12, 16, D:3) a +0 dagger (22, -10, D:3) a +0 robe (23, -14, D:3) a +0 club (24, -14, D:3) a +0 dagger (29, -6, D:3) a +0 dagger (30, 1, D:3) a +0 leather armour (32, -15, D:3) a +0 short sword (38, -13, D:3) a +0 mace a +0 ring mail (39, -14, D:3) a +0 club (43, -14, D:3) a +0 giant spiked club Level 4 of the Dungeon (9, 7, D:4) a +0 club (16, 10, D:4) 2 poisoned darts (24, 5, D:4) a +0 scale mail (39, 20, D:4) a +0 hand axe (43, -9, D:4) a +0 club (43, 8, D:4) a +0 whip (45, -9, D:4) a +0 halberd (46, -9, D:4) a +0 dagger a +0 whip (47, -9, D:4) a +0 halberd (51, 25, D:4) a +0 club (52, -7, D:4) a +0 giant club (54, -11, D:4) a +0 dagger Level 5 of the Dungeon [Shop] Zeuggev's Weapon Boutique a +0 falchion (39 gold) a +0 club (6 gold) the +6 glaive "Quot" {freeze, Str+3} (796 gold) Str+3: It affects your strength (+3). It cannot be enchanted further. a +0 spear (39 gold) a +0 orcbow (52 gold) a +0 rapier (71 gold) [Shop] Namawk's Distillery a potion of moonshine (10 gold) a potion of moonshine (10 gold) [Shop] Yggulico's Assorted Antiques a +2 ring mail of fire resistance (504 gold) a +0 club (12 gold) the +6 longbow "Guir" {freeze, rF+ rC+ SInv} (1800 gold) rF+: It protects you from fire. rC+: It protects you from cold. SInv: It lets you see invisible. It cannot be enchanted further. a +0 flail (84 gold) a lightning rod (4/4) (960 gold) a +0 ring mail (96 gold) (7, 19, D:5) a +0 long sword (15, -3, D:5) a +0 spear of freezing (17, 27, D:5) a +0 chain mail (32, 20, D:5) a +0 leather armour (34, 29, D:5) a +0 dagger a +0 robe (35, 29, D:5) a +0 short sword a +0 chain mail a +0 whip a +0 trident a +0 leather armour (36, 29, D:5) a +0 whip a +0 leather armour (41, -6, D:5) a +0 dagger (41, 28, D:5) a quill talisman (51, 5, D:5) an amulet of faith (53, 26, D:5) 5 poisoned darts Level 6 of the Dungeon (0, 0, D:6) a +0 short sword (2, 33, D:6) a -1 sling of flaming (5, 23, D:6) a +0 robe a +0 short sword (6, 21, D:6) a +0 club (8, -6, D:6) a +0 pair of gloves (15, 30, D:6) a +0 rapier (17, 30, D:6) a +0 robe a +0 dagger (19, 39, D:6) a spore talisman (23, 35, D:6) a +0 scythe a +0 robe (44, 0, D:6) 3 javelins (44, 35, D:6) a +0 ring mail (51, 41, D:6) a +0 club a +1 mace of protection (51, 42, D:6) a +3 dagger a +0 robe a +0 club (55, 33, D:6) a +3 short sword a +0 ring mail a +0 hand axe 2 boomerangs a +0 flail (55, 34, D:6) a +0 dagger 2 boomerangs Level 7 of the Dungeon (4, 4, D:7) 9 gold pieces a +0 dagger (7, 8, D:7) a scroll of identify the Ecumenical Temple