Dungeon Crawl Stone Soup version 0.35-a0-39-g3ba5078521 (webtiles) character file. Game seed: 30913486602682090 40 TheAussieBrit the Conjurer (level 3, -4/18 HPs) Began as a Vine Stalker Conjurer on Feb 4, 2026. Slain by an ice beast (8 damage) ... on level 4 of the Dungeon. The game lasted 00:01:08 (475 turns). TheAussieBrit the Conjurer (Vine Stalker Conjurer) Turns: 475, Time: 00:01:08 Health: -4/18 AC: 6 Str: 9 XL: 3 Next: 50% Magic: 0/8 EV: 9 Int: 18 God: Gold: 27 SH: 0 Dex: 14 Spells: 5/8 levels left rFire . . . (100%) c - +2 dagger (flame) rCold . . . (100%) (no offhand) rNeg . . . (100%) d - +0 ring mail rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . b - +0 pair of boots Will ..... (no amulet) Stlth + (no ring) HPRegen 1.03/turn (no ring) MPRegen 0.11/turn %: guardian spirit @: no status effects A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 27 gold pieces. Inventory: Hand Weapons c - a +2 dagger of flaming (weapon) Armour a - a +0 robe b - a +0 pair of boots (worn) d - a +0 ring mail (worn) Scrolls c - a scroll of amnesia {unknown} d - a scroll of teleportation {unknown} e - a scroll of vulnerability {unknown} Potions g - 2 potions of magic f - a potion of lignification {unknown} j - a potion of attraction {unknown} Skills: + Level 1.8 Fighting - Level 1.5 Dodging - Level 2.4 Stealth + Level 3.1 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 9% 1 b - Searing Ray Conj 34% 2d5 13% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fugue of the Fallen Necr 2% N/A 80% 3 Fulminant Prism Conj/Alch 5% 3d6 89% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 89% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! There is an open door here. You encounter an ice beast. You focus your ray upon the ice beast. The searing ray hits the ice beast. The ice beast is lightly wounded. (Press . to maintain the ray.) The searing ray hits the ice beast. The ice beast is moderately wounded. The searing ray hits the ice beast. The ice beast is heavily wounded. The searing ray hits the ice beast. The ice beast is severely wounded. You finish channelling your searing ray. The ice beast misses you. You focus your ray upon the ice beast. The searing ray hits the ice beast. The ice beast is severely wounded. (Press . to maintain the ray.) The ice beast hits you. The ice beast freezes you. The searing ray hits the ice beast but does no damage. The ice beast is severely wounded. The ice beast hits you. The ice beast freezes you! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! Hit: c) +2 dagger (flame) Press: ? - help, Dir - move target Aim: an ice beast (severely wounded, 66% to hit and 59% to hit with your bite) You hit the ice beast. You melt the ice beast terribly. Your bite misses the ice beast. The ice beast is almost dead. You stop channelling your searing ray. The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you! You die... ############# #...........# #...........# #...........# #)..........# #...........# #...........###### ##.....##+#.@....# . #.....#....#Y...# .. #.....#....+....# ..# #.....'....#....# ..# #.....#....#....# ..####.....######....# .....................# .....................# .................^. You could see an ice beast. Vanquished Creatures A hound (D:4) An endoplasm (D:2) 4 hobgoblins A quokka (D:2) A bat (D:2) 2 goblins (D:4) A kobold (D:3) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TheAussieBrit the Vine Stalker Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 204 | D:2 | Reached XP level 2. HP: 14/14 MP: 2/6 227 | D:3 | Learned a level 2 spell: Searing Ray 267 | D:3 | Reached skill level 1 in Fighting 371 | D:4 | Reached XP level 3. HP: 9/18 MP: 5/8 468 | D:4 | Encountered an ice beast 475 | D:4 | Slain by an ice beast Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_glassed_features, layout_rooms, dreamdust_ecumenical_altar_statues, grunt_decor_fettered D:2: layout_basic, hex_large, minmay_tiny_reverse_x D:3: layout_basic, uniq_terence D:4: layout_gridville, cheibrodos_sewer_entry_drain Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.8 Spellcasting | 3 | 3.1 Dodging | | 1.5 Stealth | | 2.4 Conjurations | | 4.0 Action || total ---------------------------++------- Attack: Normal || 35 Melee: Unarmed || 14 Bite || 9 Dagger || 21 Cast: Magic Dart || 6 Searing Ray || 4 Stab: Sleeping || 2 Armour: Robe || 9 Ring mail || 24 Dodge: Dodged || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 474 | 377 | 97 | 0 | 258 | 4 | 118.5 | Dungeon | 474 | 377 | 97 | 0 | 258 | 4 | 118.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 138 daAuts D:4: 137 daAuts D:3: 115 daAuts D:2: 83 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+