Dungeon Crawl Stone Soup version 0.34-b1-46-g4715434a6a (webtiles) character file. Game seed: 14488392625659872361 29169 TheAussieBrit the Cruncher (level 13, -4/67 HPs) Began as a Vine Stalker Monk on Feb 9, 2026. Was a High Priest of Sif Muna. Slain by a death yak (7 damage) ... on level 3 of the Lair of Beasts. The game lasted 00:22:59 (11999 turns). TheAussieBrit the Cruncher (Vine Stalker Monk) Turns: 11999, Time: 00:23:00 Health: -4/67 AC: 22 Str: 14 XL: 13 Next: 43% Magic: 0/24 EV: 10 Int: 14 God: Sif Muna [*****.] Gold: 1460 SH: 0 Dex: 18 Spells: 26/26 levels left rFire . . . (100%) m - +7 staff of the Meek {protect, meekguard} rCold . . . (100%) [offhand occupied] rNeg . . . (100%) o - +3 ring mail {rPois} rPois + (33%) (helmet unavailable) rElec . (100%) J - melded +2 cloak rCorr . (100%) (no gloves) SInv . (no boots) Will +.... I - amulet of chemistry Stlth + (no ring) HPRegen 1.11/turn (no ring) MPRegen 0.19/turn v - medusa talisman %: guardian spirit @: medusa-form, channelling, under a protective aura, on lithotoxin cooldown A: stinger hair, lithotoxin, fangs 3, regeneration 1, magic shield, antimagic bite, no potion heal 2, antennae 1 a: Renounce Religion (0%), Channel Magic (3%), Forget Spell (0%), Divine Exegesis (26%) You were on level 3 of the Lair of Beasts. You worshipped Sif Muna. Sif Muna was extremely pleased with you. You had a mane of long, stinging tendrils on your head. You visited 3 branches of the dungeon, and saw 16 of its levels. You also visited: Bailey. You collected 1484 gold pieces. You spent 24 gold pieces at shops. Inventory: Hand Weapons a - a +0 short sword d - a +1 whip of flaming g - a +1 dagger of speed h - a +4 short sword m - the +7 staff of the Meek (weapon) {protect, meekguard} (You found it on level 5 of the Dungeon) It cannot be enchanted further. n - a +4 falchion of holy wrath p - a +1 dagger of speed y - a +5 mace of freezing D - a +2 falchion of flaming G - a +0 lajatang Missiles j - 5 throwing nets (quivered) w - 26 poisoned darts x - 6 curare-tipped darts B - 8 atropa-tipped darts C - 11 boomerangs Armour b - a +0 robe c - an orb of light e - a +0 ring mail f - a +0 kite shield l - a +2 robe of cold resistance o - a +3 ring mail of poison resistance (worn) s - the +1 ring mail of Context {MP-9 Int+6 SInv} (You found it on level 7 of the Dungeon) MP-9: It affects your magic capacity (-9). Int+6: It affects your intelligence (+6). SInv: It lets you see invisible. It cannot be enchanted further. z - a +3 leather armour E - +0 steam dragon scales F - +0 acid dragon scales H - a +0 cloak of stealth J - a +2 cloak (melded) Magical Staves i - a staff of alchemy Jewellery q - an amulet of the acrobat r - a ring of poison resistance t - an amulet of the acrobat u - a ring of resist corrosion I - an amulet of chemistry (worn) Talismans k - the inkwell talisman "Naehosh" {Rampage rC- Will++ Int+3} (You found it on level 5 of the Dungeon) [inkwell talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rC-: It makes you vulnerable to cold. Will++: It greatly increases your willpower. Int+3: It affects your intelligence (+3). v - a medusa talisman (worn) A - a fortress talisman Wands p - a wand of polymorph (6) e - a wand of charming (6) c - a wand of warping (19) f - a wand of mindburst (9) Scrolls u - a scroll of noise {unknown} V - 2 scrolls of vulnerability i - a scroll of identify c - 2 scrolls of poison {unknown} r - a scroll of revelation y - a scroll of butterflies {unknown} z - a scroll of fog {unknown} B - a scroll of enchant weapon {unknown} T - 4 scrolls of torment D - a scroll of amnesia {unknown} Potions d - 2 potions of haste {unknown} f - a potion of lignification {unknown} j - a potion of attraction {unknown} w - 4 potions of heal wounds b - 3 potions of brilliance n - 2 potions of enlightenment {unknown} c - 3 potions of curing B - a potion of berserk rage m - 2 potions of might M - a potion of mutation F - 2 potions of resistance {unknown} Skills: - Level 7.1 Fighting - Level 6.1 Short Blades - Level 11.4 Staves - Level 2.4 Dodging - Level 7.0 Spellcasting - Level 9.1 Invocations + Level 11.0 Shapeshifting You had 26 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 8% N/A 28% 1 Soul Splinter Necr 16% N/A 28% 1 Construct Spike Launche Frge 8% 2d3 41% 2 Ensorcelled Hibernation Hex/Ice 8% N/A 41% 2 Jinxbite Hex 8% 2d2 41% 2 Lesser Beckoning Tloc 8% N/A 41% 2 Static Discharge Conj/Air 8% 3-4/arc 41% 2 Launch Clockwork Bee Frge 4% N/A 65% 3 Maxwell's Portable Pile Tloc 4% (3-9)d2 65% 3 Passwall Erth 4% N/A 65% 3 Sigil of Binding Hex 4% N/A 65% 3 Stone Arrow Conj/Erth 8% 3d7 65% 3 Summon Ice Beast Ice/Summ 4% N/A 65% 3 Teleport Other Tloc 4% N/A 65% 3 Awaken Armour Erth/Frge 8% N/A 96% 4 Flame Wave Conj/Fire 4% 2d5 96% 4 Forge Blazeheart Golem Fire/Frge 4% N/A 96% 4 Forge Lightning Spire Air/Frge 4% 3d4 96% 4 Martyr's Knell Necr/Summ 4% N/A 96% 4 Petrify Alch/Erth 3% N/A 96% 4 Alistair's Walking Alem Alch/Frge 7% N/A 100% 5 Borgnjor's Vile Clutch Necr/Erth 2% N/A 100% 5 Metabolic Englaciation Hex/Ice 2% N/A 100% 5 Silence Hex/Air 2% N/A 100% 5 Death Channel Necr 2% N/A 100% 6 Forge Phalanx Beetle Frge 2% N/A 100% 6 Diamond Sawblades Frge 2% 4d4 100% 7 Maxwell's Capacitive Co Air 2% ∞ 100% 8 Death's Door Necr 2% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (12/15) Temple (1/1) D:4 Lair (3/5) D:9 Spider (0/4) Lair:2 Orc (0/2) D:12 Bailey (visited) Swamp: Lair:2-3 Shoals: Lair:2-3 The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Shops: D:7 [ D:8 ? Annotations: Lair:3 Snorg, Sonja Innate Abilities, Weirdness & Mutations You have a mane of long, stinging tendrils on your head. Your tendrils poison nearby enemies when you attack. When significantly injured, you may petrify poisoned enemies. Your helmet and cloak are melded. You have razor-sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. You have a pair of small antennae on your head. Message History The death yak is moderately wounded. Your tendrils sting the death yak. The death yak looks as sick as possible! Your tendrils sting the death yak. The death yak looks as sick as possible! The death yak gores you! * * * LOW HITPOINT WARNING * * * Aiming: Bolt of Light Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a death yak (lightly wounded, extremely poisoned, 90% to hit) The bolt of light hits the death yak! The death yak is heavily wounded. The death yak is blinded. The bolt of light hits the death yak! The death yak is moderately wounded. The death yak is blinded. The death yak gores you! * * * LOW HITPOINT WARNING * * * You channel some magical energy. The death yak gores you. * * * LOW HITPOINT WARNING * * * Aiming: Bolt of Light Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a death yak (heavily wounded, petrified, very poisoned, 100% to hit) The bolt of light hits the death yak. The death yak is severely wounded. The bolt of light hits the death yak! The death yak is heavily wounded. The death yak is blinded. The now-empty wand crumbles to dust. The death yak closely misses you. You are too injured to fight recklessly! Hit: m) +7 staff of the Meek {protect, meekguard} Press: ? - help, Dir - move target Aim: a death yak (severely wounded, blind, extremely poisoned, 87% to hit and 82% to hit with your bite) You sock the death yak! Your bite misses the death yak. The death yak is severely wounded. Your tendrils sting the death yak. The death yak looks as sick as possible! Your tendrils sting the death yak. The death yak looks as sick as possible! The death yak gores you! You die... ###...###### #..h.......####### #.###.#.##.......# #.########....##.## #..# #....##..# #.## #.#..##..# #.# ##....#..# #.## #..##..#.# #..# #..#...#J# # . #.## ##...P.##Y###.#.... #.#### #.......