Dungeon Crawl Stone Soup version 0.34-b1-46-g4715434a6a (webtiles) character file. Game seed: 10248662056626435151 55 TheAussieBrit the Conjurer (level 3, -5/27 HPs) Began as a Human Conjurer on Feb 9, 2026. Slain by a sleepcap (8 damage) ... on level 3 of the Dungeon. The game lasted 00:02:22 (1094 turns). TheAussieBrit the Conjurer (Human Conjurer) Turns: 1094, Time: 00:02:23 Health: -5/27 AC: 4 Str: 7 XL: 3 Next: 93% Magic: 1/7 EV: 10 Int: 16 God: Gold: 22 SH: 0 Dex: 11 Spells: 5/8 levels left rFire + + + (20%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +1 leather armour of the Stone Wall {Harm rPois rF+++ Int-4} rPois + (33%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: harm (+30% outgoing, +20% incoming) @: no status effects A: explore regen a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 22 gold pieces. Inventory: Armour a - a +0 robe b - the +1 leather armour of the Stone Wall (worn) {Harm rPois rF+++ Int-4} (You found it on level 3 of the Dungeon) Harm: It increases damage dealt and taken. rPois: It protects you from poison. rF+++: It renders you almost immune to fire. Int-4: It affects your intelligence (-4). It cannot be enchanted further. Skills: + Level 2.2 Fighting - Level 2.0 Dodging - Level 2.0 Stealth + Level 3.0 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 5% 1 b - Searing Ray Conj 30% 2d5 9% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Stone Arrow Conj/Erth 16% 3d8 36% 3 Sigil of Binding Hex 2% N/A 63% 3 Fulminant Prism Conj/Alch 4% 3d5 77% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 (+2d1 77% 4 Cigotuvi's Putrefaction Necr/Air 2% N/A 95% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History The sleepcap is moderately damaged. The searing ray hits the sleepcap! The sleepcap is severely damaged. The searing ray hits the sleepcap. The sleepcap is severely damaged. You finish channelling your searing ray. The sleepcap releases spores at you. You focus your ray upon the sleepcap. The searing ray hits the sleepcap. The sleepcap is almost destroyed. (Press . to maintain the ray.) The sleepcap releases spores at you. You are out of magic! You hit the sleepcap. The sleepcap is almost destroyed. You stop channelling your searing ray. The sleepcap closely misses you. You aren't carrying any potions. As you read the scroll labelled DITRYU ZYHANA, it crumbles to dust. The creatures around you are filled with an inner flame! It was a scroll of immolation. The sleepcap releases spores at you. As you read the scroll labelled ZUGEMYCEKK, it crumbles to dust. It is a scroll of identify. You don't currently have any unidentified items. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. The sleepcap releases spores at you. You wake up. * * * LOW HITPOINT WARNING * * * You are engulfed in a cloud of soporific spores! You are unaffected. The sleepcap releases spores at you but does no damage. There is a stone staircase leading up here. The sleepcap releases spores at you. * * * LOW HITPOINT WARNING * * * You are engulfed in a cloud of soporific spores! You are unaffected. You climb upwards. There is a stone staircase leading down here. The sleepcap releases spores at you! You die... #.##.>.###....'......# #)##.....#.##.#......# ..####.#.#.##.#......# ##...#.#.#.##.#####.## ##...#.###'##.#..j..# # .....#........#.###### . ...######.....#......# . ...# #.....#.f>...# . ...# #..#.##.@....# #.####. ..### #......#.....## #...... ....# #.##.#.#......# #.j ....# #.##.#.##.....# #.# ...)# #.##.#.##.....# #.# ##### #....#.######.#########.# ##############.# #......j..... ##.............# ###########.# ##.############# #.# You could see a sleepcap (inner flame). Vanquished Creatures 4 gnolls (D:3) 2 dart slugs An endoplasm (D:2) 3 hobgoblins A ball python (D:2) 2 goblins (D:3) 5 rats 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TheAussieBrit the Human Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 396 | D:3 | Reached skill level 1 in Fighting 396 | D:3 | Reached XP level 2. HP: 21/21 MP: 0/5 679 | D:3 | Learned a level 2 spell: Searing Ray 693 | D:3 | Identified the +1 leather armour of the Stone Wall {Harm | rPois rF+++ Int-4} 757 | D:3 | Reached XP level 3. HP: 25/27 MP: 4/7 1094 | D:3 | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_erosion, layout_loops_corners, kennysheep_small_spiral D:2: layout_basic D:3: layout_basic D:4: layout_rooms, grunt_temple_overflow_open, gammafunk_temple_overflow_pools, minmay_temple_entry_nine_rooms, serial_co_window_serial, co_window_cross_1, co_window_corner_a, co_window_of_opportunity_a, co_window_of_opportunity_a, co_window_paths_b, co_window_corner_a, co_window_broadway_a, co_window_cross_3, co_window_2corner, co_window_2corner, co_window_of_opportunity_c, glass_columns_a, minmay_crystal_room, uniq_sigmund, uniq_robin, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 | 2.2 Spellcasting | 3 | 3.0 Dodging | | 2.0 Stealth | | 2.0 Conjurations | | 4.0 Action || total ---------------------------++------- Attack: Normal || 2 Melee: Unarmed || 2 Cast: Magic Dart || 30 Searing Ray || 6 Drink: Magic || 1 Read: Identify || 1 Immolation || 1 Armour: Robe || 3 Leather armour || 9 Dodge: Dodged || 7