Dungeon Crawl Stone Soup version 0.35-a0-206-g4efc60787e (webtiles) character file. Game seed: 16625764169300273595 53256 TheAussieBrit the Slayer (level 14, -7/180 HPs) Began as an Oni Warper on Mar 18, 2026. Was a High Priest of Beogh. Killed from afar by Ilsuiw (23 damage) ... with a shard of ice ... on level 2 of the Shoals on Mar 19, 2026. The game lasted 00:28:50 (20702 turns). TheAussieBrit the Slayer (Oni Warper) Turns: 20702, Time: 00:28:51 Health: -7/180 AC: 7 Str: 22 XL: 14 Next: 67% Magic: 20/22 EV: 8 Int: 14 God: Beogh [*****.] Gold: 592 SH: 0 Dex: 8 Spells: 15/17 levels left rFire . . . (100%) g - +7 dire flail (holy) rCold . . . (100%) [offhand occupied] rNeg . . . (100%) k - +0 acid dragon scales rPois . (100%) F - +0 hat rElec . (100%) (no cloak) rCorr + (50%) e - amulet of the acrobat SInv . p - +4 ring of slaying Will +.... (no ring) Stlth + HPRegen 0.50/turn MPRegen 0.18/turn %: acrobat @: mesmerised A: walk on water, large, unfitting armour, horns 1, tough skin 1, double potion healing, drunken brawling a: Renounce Religion (0%), Smiting (0%), Recall Apostles (0%), Blood for Blood (3%), Dismiss Horkud, warrior (0%), Dismiss Arbeogh, warrior (0%), Dismiss Wargath, priest (0%) You were on level 2 of the Shoals. You worshipped Beogh. Beogh was extremely pleased with you. You visited 3 branches of the dungeon, and saw 16 of its levels. You collected 1026 gold pieces. You spent 434 gold pieces at shops. Apostles: Horkud (warrior) HP: 69 AC: 16 Damage:25 (w/weapon) +2 great sword of freezing +3 plate armour Arbeogh (warrior) HP: 71 AC: 13 Damage:21 (w/weapon) +4 trident of entangling +3 scale mail Harpoon Shot Wargath (priest) HP: 61 AC: 12 Damage:23 (w/weapon) +4 war axe of freezing +2 acid dragon scales Smiting, Regenerate Other Inventory: Hand Weapons a - a +0 hand axe d - a +2 hand axe of electrocution g - a +7 dire flail of holy wrath (weapon) i - a +2 trident of draining m - a +3 shortbow n - a +2 heavy flail o - a +0 giant club q - a +0 giant spiked club u - a +2 whip of venom B - the +3 halberd of Risk Management {venom, Dex+4} (You found it on level 3 of the Lair of Beasts) Dex+4: It affects your dexterity (+4). It cannot be enchanted further. H - the +9 spear of the Twisting Tiger {freeze, rF- Will+ Int+6} (You found it on level 1 of the Shoals) rF-: It makes you vulnerable to fire. Will+: It increases your willpower. Int+6: It affects your intelligence (+6). It cannot be enchanted further. I - a +1 trident of distortion Missiles c - 3 darts of disjunction f - 4 throwing nets h - 59 poisoned darts t - 5 curare-tipped darts z - 3 datura-tipped darts A - 2 large rocks J - 4 boomerangs Armour b - a +0 robe j - an orb of stardust k - +0 acid dragon scales (worn) w - a +0 kite shield E - an orb of stardust F - a +0 hat (worn) Magical Staves y - a staff of cold C - a staff of air D - a staff of cold Jewellery e - an amulet of the acrobat (worn) l - an amulet of magic regeneration p - a +4 ring of slaying (worn) r - a ring of resist corrosion v - a ring of wizardry G - a +6 ring of strength Talismans s - a serpent talisman x - a spore talisman Wands d - a wand of digging (10) a - a wand of flame (53) c - a wand of iceblast (15) e - a wand of charming (17) p - a wand of polymorph (8) Scrolls B - 2 scrolls of fog {unknown} s - a scroll of butterflies d - a scroll of torment {unknown} t - 9 scrolls of teleportation h - a scroll of brand weapon {unknown} r - 2 scrolls of revelation I - 3 scrolls of immolation N - 2 scrolls of noise x - 2 scrolls of amnesia y - a scroll of vulnerability {unknown} p - 2 scrolls of poison c - 2 scrolls of enchant weapon {unknown} a - 3 scrolls of enchant armour f - 2 scrolls of fear i - 2 scrolls of identify Potions a - a potion of ambrosia j - 2 potions of might {unknown} k - 2 potions of mutation {unknown} n - 2 potions of attraction {unknown} L - 4 potions of lignification h - 2 potions of haste g - 3 potions of magic t - 2 potions of resistance {unknown} p - 2 potions of enlightenment {unknown} x - 2 potions of invisibility {unknown} D - a potion of brilliance {unknown} Skills: - Level 21.8 Fighting - Level 2.9(10.8) Axes - Level 15.9(16.0) Maces & Flails - Level 1.0 Throwing - Level 2.1 Dodging - Level 2.4 Spellcasting - Level 2.6 Translocations + Level 11.0 Invocations You had 15 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Blink Tloc 18% N/A 14% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 18% N/A 10% 1 Lesser Beckoning Tloc 18% N/A 14% 2 Foxfire Conj/Fire 4% 2x1d4 28% 1 Sandblast Erth 2% 2d4 28% 1 Slow Hex 4% N/A 28% 1 Soul Splinter Necr 4% N/A 28% 1 Summon Small Mammal Summ 4% N/A 28% 1 Maxwell's Portable Pile Tloc 9% (3-9)d3 28% 3 Teleport Other Tloc 9% N/A 28% 3 Grave Claw Necr 2% 2d7 41% 2 Confusing Touch Hex 1% N/A 65% 3 Mephitic Cloud Conj/Alch/Air 1% N/A 65% 3 Ozocubu's Armour Ice 1% N/A 65% 3 Swiftness Air 1% N/A 65% 3 Vhi's Electric Charge Tloc/Air 10% N/A 86% 4 Animate Dead Necr 1% N/A 96% 4 Awaken Armour Erth/Frge 2% N/A 96% 4 Cigotuvi's Putrefaction Necr/Air 1% N/A 96% 4 Forge Blazeheart Golem Fire/Frge 1% N/A 96% 4 Martyr's Knell Necr/Summ 1% N/A 96% 4 Sticky Flame Fire/Alch 1% 2d4 96% 4 Alistair's Intoxication Alch 0% N/A 100% 5 Curse of Agony Necr 1% N/A 100% 5 Silence Hex/Air 0% N/A 100% 5 Summon Mana Viper Hex/Summ 1% N/A 100% 5 Yara's Violent Unravell Hex/Alch 0% 3d3 100% 5 Death Channel Necr 0% N/A 100% 6 Fortress Blast Frge 1% 6d5 100% 6 Plasma Beam Fire/Air 0% 2x1d10 100% 6 Haunt Necr/Summ 0% N/A 100% 7 Summon Hydra Summ 0% N/A 100% 7 Infestation Necr 0% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (9/15) Temple (0/1) D:5 Lair (5/5) D:9 Shoals (2/4) Lair:3 Spider (0/4) Lair:2 Slime (0/5) Lair:5 Orc: D:9-12 The Realm of Zot is guarded by orbs of winter. Altars: Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Qazlal Ru Uskayaw Vehumet Xom Zin Jiyva Shops: Shoals:1 ? Annotations: D:4 exclusion: statue Shoals:2 Ilsuiw Innate Abilities, Weirdness & Mutations You can walk on water. Your facial features are unmistakably orcish. You are too large for most types of armour. You have a pair of small horns on your head. You have tough skin. (AC +1) You gain doubled healing and magic from potions. Whenever you drink a healing potion, you attack all around you. Message History Arbeogh is moderately wounded. The water elemental is knocked back by the gust of wind. The water elemental collides with the merfolk siren! The merfolk siren is moderately wounded. The water elemental is destroyed! The water elemental disappears in a puff of smoke! The merfolk siren chants its luring song. Arbeogh is mesmerised by the merfolk siren! Horkud's trance deepens. The merfolk siren hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * You hear some strange, mumbled words. The merfolk barely misses you. The wind drake flaps its wings at you. The air twists around and strikes you! * * * LOW HITPOINT WARNING * * * You take a swig of the potion and twirl your +7 dire flail of holy wrath. You hit the water elemental. You headbutt the water elemental, but do no damage. The water elemental is lightly damaged. You savour every drop. You feel better. You finish coughing all the water out of your lungs. The merfolk siren chants its luring song. Arbeogh's trance deepens. Horkud's trance deepens. The merfolk siren closely misses you. The merfolk hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * The water elemental engulfs you! * * * LOW HITPOINT WARNING * * * Blink to where? Press: ? - help, Q - select action, ( or ) - cycle Dir - move target Found an escape hatch in the ceiling. As you read the scroll of blinking, it crumbles to dust. The merfolk siren hits you but does no damage. The merfolk siren hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * You hear some strange, mumbled words. A shard of ice appears from out of thin air! The shard of ice hits you!! You die... ~~~~≈~~.. ..~~~≈≈~~##..~ .~~~~~~~.#.~~ #.~~~~~~~~~~~ #.~~~~~.~~~~~ ###.~~~~~~~~~~~ #####..