Dungeon Crawl Stone Soup version 0.35-a0-206-g4efc60787e (webtiles) character file. Game seed: 17446614183477038609 13 TheAussieBrit the Grave Robber (level 2, 9/28 HPs) Began as an Oni Necromancer on Mar 19, 2026. Quit the game on level 3 of the Dungeon. The game lasted 00:01:52 (420 turns). TheAussieBrit the Grave Robber (Oni Necromancer) Turns: 420, Time: 00:01:52 Health: 9/28 AC: 3 Str: 11 XL: 2 Next: 37% Magic: 0/6 EV: 8 Int: 16 God: Gold: 17 SH: 0 Dex: 9 Spells: 6/7 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no amulet) SInv . (no ring) Will ..... (no ring) Stlth + HPRegen 0.24/turn MPRegen 0.10/turn %: no passive effects @: no status effects A: large, unfitting armour, horns 1, tough skin 1, double potion healing, drunken brawling a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 17 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Magical Staves c - a staff of cold Scrolls c - a scroll of torment {unknown} Potions g - a potion of magic w - a potion of heal wounds Skills: + Level 1.8 Fighting - Level 1.7 Dodging - Level 1.4 Stealth + Level 3.0 Spellcasting - Level 3.6 Necromancy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 52% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 26% 2d8 6% 2 Vampiric Draining Necr 13% 2d6 13% 3 Animate Dead Necr 13% N/A 38% 4 Curse of Agony Necr 13% N/A 75% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have a pair of small horns on your head. You have tough skin. (AC +1) You gain doubled healing and magic from potions. Whenever you drink a healing potion, you attack all around you. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat (chance to affect: 63%) Your soul wisp returns to where it belongs. The drude is no longer weakened. A fragment of the bat's soul is dislodged from its body. The bat looks weaker. The bat completely misses you. The drude hits you but does no damage. The drude barely misses you. Your soul wisp barely misses the bat. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a drude (heavily wounded, chance to affect: 28%) Your soul wisp returns to where it belongs. The bat is no longer weakened. A fragment of the drude's soul is dislodged from its body. The drude looks weaker. The drude barely misses you. The drude hits you. Your doom draws closer. Your soul wisp touches the drude but does no damage. The bat hits you but does no damage. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ######## #......# #......# #......# #......# #.....*# #.....5# #....b@## ######..## ##..# #..# #..# #.<## #...# #.#.# #.#.# You could see a drude (weak, ally target, soul-splintered), a bat and a friendly soul wisp (summoned). Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) 2 hobgoblins (D:1) A ball python (D:1) A bat (D:2) 2 frilled lizards A goblin (D:1) 2 kobolds (D:1) A rat (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TheAussieBrit the Oni Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 75 | D:1 | Reached skill level 1 in Fighting 177 | D:1 | Reached XP level 2. HP: 27/27 MP: 5/5 412 | D:3 | Gained bane: Bane of the Hunted [Doom] 420 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: mainiacjoe_arrival_oval_in_oval, layout_basic, serial_curves, eino_curves_02, eino_curves_03, hellmonk_ecumenical_altar_inner_sanctum, hangedman_feature_mirror D:2: layout_basic, kennysheep_generic_room_6, chequers_serial_rivers_small_3 D:3: layout_rooms Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.8 Spellcasting | 3 | 3.0 Dodging | | 1.7 Stealth | | 1.4 Necromancy | | 3.6 Action || total ---------------------------++------- Attack: Normal || 46 Drunken Brawl || 2 Melee: Dagger || 48 Headbutt || 9 Cast: Soul Splinter || 8 Drink: Heal wounds || 1 Stab: Sleeping || 5 Armour: Robe || 48 Dodge: Dodged || 40 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 421 | 381 | 40 | 0 | 270 | 3 | 140.3 | Dungeon | 421 | 381 | 40 | 0 | 270 | 3 | 140.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 338 daAuts D:2: 52 daAuts D:3: 30 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+