Dungeon Crawl Stone Soup version 0.35-a0-241-g5b54ce7fc3 (webtiles) character file. Game seed: 8158130617369251920 2 TheAussieBrit the Vexing (level 1, -21/10 HPs) Began as a Vine Stalker Hexslinger on Mar 30, 2026. Demolished by an ogre ... wielding a +0 giant club (27 damage) ... on level 2 of the Dungeon. The game lasted 00:00:27 (84 turns). TheAussieBrit the Vexing (Vine Stalker Hexslinger) Turns: 84, Time: 00:00:28 Health: -21/10 AC: 2 Str: 10 XL: 1 Next: 30% Magic: 0/3 EV: 11 Int: 13 God: Gold: 17 SH: 0 Dex: 16 Spells: 2/2 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 1.01/turn (no ring) MPRegen 0.08/turn %: guardian spirit @: no status effects A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 17 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +0 robe (worn) Magical Staves d - a staff of fire Jewellery c - an amulet of wildshape Scrolls p - 2 scrolls of poison Potions d - a potion of cancellation {unknown} f - a potion of invisibility {unknown} Skills: + Level 1.0 Fighting - Level 1.7 Ranged Weapons - Level 1.5 Dodging + Level 1.2 Spellcasting - Level 3.0 Hexes - Level 1.0 Fire Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 16% 2d2 12% 2 Sigil of Binding Hex 8% N/A 24% 3 Inner Flame Hex/Fire 6% N/A 36% 3 Cause Fear Hex 4% N/A 63% 4 Dimensional Bullseye Hex/Tloc 2% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History You encounter an ogre. It is wielding a +0 giant club. Found a stone staircase leading down and a stone staircase leading up. The ogre shouts! You shoot a sling bullet. The sling bullet hits the ogre but does no damage. Okay, then. Okay, then. Okay, then. You shoot a sling bullet. The sling bullet hits the ogre. The ogre is lightly wounded. The ogre closely misses you. You shoot a sling bullet. The sling bullet hits the ogre. The ogre is moderately wounded. The ogre hits you with a +0 giant club! Ouch! That really hurt! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (moderately wounded, 74% to hit) You shoot a sling bullet. The sling bullet hits the ogre. The ogre is heavily wounded. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... #.# #.# #.# #.# #.# #.# #.# #@# #O# ............... ..>......###.## ...##....# <. ###..# #..# #..# #..# You could see an ogre. Vanquished Creatures A ball python (D:1) A bat (D:1) A goblin (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TheAussieBrit the Vine Stalker Hexslinger began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 3/3 59 | D:1 | Reached skill level 1 in Fighting 78 | D:1 | You fall into a shaft and drop 1 floor! 79 | D:2 | Encountered an ogre 84 | D:2 | Demolished by an ogre Illustrated notes Levels and vault maps discovered: D:1: mainiacjoe_arrival_oval_in_oval, layout_rooms D:2: layout_basic, grunt_ministairs_8, minmay_misc_feat_enclosed Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.0 Ranged Weapons | | 1.7 Dodging | | 1.5 Spellcasting | | 1.2 Hexes | | 3.0 Fire Magic | | 1.0 Action || total ---------------------------++------- Fire: Sling || 12 Armour: Robe || 7 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 87 | 87 | 0 | 0 | 60 | 2 | 43.5 | Dungeon | 87 | 87 | 0 | 0 | 60 | 2 | 43.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 80 daAuts D:2: 7 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+