Dungeon Crawl Stone Soup version 0.35-a0-259-g7ca9a3eb5b (webtiles) character file. Game seed: 12196889092149698800 48 TheAussieBrit the Vexing (level 3, -2/20 HPs) Began as a Deep Elf Hexslinger on Apr 8, 2026. Slain by a hound (4 damage) ... on level 4 of the Dungeon. The game lasted 00:02:01 (790 turns). TheAussieBrit the Vexing (Deep Elf Hexslinger) Turns: 790, Time: 00:02:02 Health: -2/20 AC: 2 Str: 5 XL: 3 Next: 50% Magic: 7/7 EV: 11 Int: 17 God: Gold: 66 SH: 4 Dex: 19 Spells: 3/5 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) d - +0 buckler rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.20/turn %: no passive effects @: weak-willed A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 66 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) c - a +0 short sword of venom Armour b - a +0 robe (worn) d - a +0 buckler (worn) Jewellery e - an amulet of wildshape Scrolls p - a scroll of poison c - a scroll of butterflies {unknown} e - a scroll of enchant weapon {unknown} Potions d - a potion of curing {unknown} f - a potion of brilliance {unknown} j - a potion of might {unknown} Skills: - Level 0.7 Fighting + Level 4.0 Ranged Weapons - Level 2.4 Dodging + Level 3.2 Stealth - Level 1.5 Spellcasting - Level 4.0 Hexes - Level 1.1 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 28% 2d2 12% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 14% N/A 22% 3 Tukima's Dance Hex 14% N/A 22% 3 Ensorcelled Hibernation Hex/Ice 16% N/A 26% 2 Inner Flame Hex/Fire 9% N/A 38% 3 Grave Claw Necr 2% 2d7 52% 2 Cause Fear Hex 7% N/A 58% 4 Dimensional Bullseye Hex/Tloc 4% N/A 86% 4 Fulminant Prism Conj/Alch 0% 3d5 98% 4 Rending Blade Conj/Frge 1% 2d6 98% 4 Magnavolt Erth/Air 0% 4d9 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: a hound (moderately wounded, 51% to hit) You shoot a sling bullet. The sling bullet hits the hound. The hound is severely wounded. The hound closely misses you. x2 Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: a hound (severely wounded, 51% to hit) You shoot a sling bullet. The sling bullet hits the hound but does no damage. The hound is severely wounded. The hound closely misses you. The hound misses you. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: a hound (severely wounded, 51% to hit) You shoot a sling bullet. The sling bullet misses the hound. The hound misses you. The hound bites you. * * * LOW HITPOINT WARNING * * * Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: a hound (severely wounded, 51% to hit) You shoot a sling bullet. The sling bullet hits the hound. The hound is severely wounded. The hound closely misses you. The hound bites you. * * * LOW HITPOINT WARNING * * * Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: a hound (severely wounded, 51% to hit) You shoot a sling bullet. The sling bullet hits the hound. The hound is severely wounded. The hound closely misses you. The hound bites you. You die... ... ## .. .#.. .#. .. # .# ... ###########.#....# #........@h...# #.####.######## #.# #.# ####.# #....# #.#### #.###### #<.....# You could see a hound. Vanquished Creatures An iguana (D:4) 2 dart slugs (D:3) 2 endoplasms 3 hobgoblins (D:1) A quokka (D:3) 4 ball pythons A bat (D:1) 2 frilled lizards 3 goblins (D:1) 3 kobolds 2 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TheAussieBrit the Deep Elf Hexslinger began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 5/5 154 | D:1 | Reached skill level 1 in Stealth 174 | D:1 | Reached XP level 2. HP: 16/16 MP: 6/6 177 | D:1 | Learned a level 2 spell: Jinxbite 786 | D:4 | Reached XP level 3. HP: 8/20 MP: 7/7 790 | D:4 | Slain by a hound Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_split_and_join, layout_basic, shapermc_ecumenical_altar_petra D:2: layout_loops_ring, solitary_fountain, grunt_ministairs_9 D:3: layout_loops_ring, minmay_fountain_box, serial_park_square3 [serial_park_minivault_5x5_4], uniq_crazy_yiuf_cottage D:4: layout_loops_ring, nicolae_overflow_prove_your_dedication Skill XL: | 1 2 | ---------------+-------+----- Ranged Weapons | 3 4 | 4.0 Stealth | 1 3 | 3.2 Fighting | | 0.7 Dodging | | 2.4 Spellcasting | | 1.5 Hexes | | 4.0 Fire Magic | | 1.1 Action || total ---------------------------++------- Fire: Sling || 51 Cast: Jinxbite || 6 Armour: Robe || 7 Dodge: Dodged || 18 Block: Buckler || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 805 | 746 | 59 | 0 | 613 | 4 | 201.2 | Dungeon | 805 | 746 | 59 | 0 | 613 | 4 | 201.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 377 daAuts D:3: 285 daAuts D:2: 96 daAuts D:4: 47 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+