TheAussieBrit Level 1 of the Dungeon (1, -1, D:1) a +0 war axe (2, -19, D:1) a +0 club (4, -11, D:1) a +0 dagger (9, -42, D:1) a +0 ring mail (12, -24, D:1) a +0 sling (18, -29, D:1) a +0 club a goblin skeleton (19, -59, D:1) a +0 club a goblin corpse (skeletalised by now) (24, -34, D:1) 5 gold pieces (25, -9, D:1) a hobgoblin skeleton (28, -46, D:1) a +0 ring mail (29, -57, D:1) a +0 quarterstaff (29, -26, D:1) a ball python corpse (skeletalised by now) (30, -6, D:1) a +0 ring mail (31, -15, D:1) a ball python skeleton (44, -27, D:1) a +0 whip (45, -21, D:1) a +0 short sword a kobold skeleton (47, -35, D:1) a rat corpse (skeletalised by now) (52, -42, D:1) a +0 whip a +0 club a ball python skeleton a ball python skeleton (52, -29, D:1) a +0 dagger (54, -14, D:1) a +0 dagger (60, -10, D:1) a +0 hand axe (61, -49, D:1) a goblin corpse (skeletalised by now) (61, -25, D:1) a +0 club a goblin corpse (skeletalised by now) (62, -1, D:1) a +0 dagger (63, -14, D:1) a kobold skeleton Level 2 of the Dungeon (7, 3, D:2) a +0 club the felid skeleton of Natasha (8, 35, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (16, -5, D:2) a rat corpse (skeletalised by now) (30, 22, D:2) a ball python corpse (skeletalised by now) (31, -6, D:2) a +0 short sword a stone a kobold corpse (skeletalised by now) (31, 2, D:2) a +0 dagger (31, 22, D:2) a ball python skeleton (34, 17, D:2) a +0 spear a gnoll corpse (skeletalised by now) (34, 31, D:2) a +0 whip (36, 15, D:2) a +0 club (38, 6, D:2) a +0 club a gnoll skeleton (45, -9, D:2) a bat corpse (skeletalised by now) (47, 7, D:2) a +0 short sword (47, 11, D:2) a hobgoblin skeleton (47, 15, D:2) the felid skeleton of Natasha (56, 7, D:2) a +0 spear (59, 42, D:2) a hobgoblin corpse (skeletalised by now) (65, 11, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (14, 19, D:3) a +0 spear (21, 26, D:3) a rat skeleton (26, -2, D:3) a +0 flail (29, 3, D:3) a ball python corpse (skeletalised by now) (32, -8, D:3) a hobgoblin skeleton (33, -6, D:3) a jackal corpse (skeletalised by now) (33, -3, D:3) a +0 hand axe (33, 2, D:3) an adder corpse (skeletalised by now) (34, -6, D:3) a jackal corpse (skeletalised by now) (36, -16, D:3) a +0 pair of boots (38, -16, D:3) a +0 whip a kobold skeleton (42, 10, D:3) a ball python corpse (skeletalised by now) an adder corpse (skeletalised by now) (42, 27, D:3) a +0 dagger a kobold skeleton Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the blade talisman "Xiseschoi" {rElec Will++ Dex-2} (12140 gold) [blade talisman] rElec: It insulates you from electricity. Will++: It greatly increases your willpower. Dex-2: It affects your dexterity (-2). the +0 hand axe of Curejuz {vamp, rF+} (2300 gold) rF+: It protects you from fire. It cannot be enchanted further. the +2 cloak of Summertime {rElec MP-7 Int+7} (2850 gold) rElec: It insulates you from electricity. MP-7: It affects your magic capacity (-7). Int+7: It affects your intelligence (+7). It cannot be enchanted further. the ring "Diqiekun" {AC+4 Dex+3} (4930 gold) [ring of protection] AC+4: It affects your AC (+4). Dex+3: It affects your dexterity (+3). the orb "Resasugg" {Energy, Harm rC+ rN+ Summ} (3280 gold) Harm: It increases damage dealt and taken. rC+: It protects you from cold. rN+: It protects you from negative energy. Summ: It increases the power of your Summonings spells. the -2 helmet of Compression {*Slow Fly Int+4} (640 gold) *Slow: It may slow you when you take damage. Fly: It grants you flight. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the air staff of False Accusations {^Drain rElec Int+4 Air} (3480 gold) [staff of air] ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). Air: It increases the power of your Air spells. the +3 ring mail of Reason {Dex+4} (3440 gold) Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the +0 leather armour of Oskuafaxo {Fly rF+ Int+3} (2440 gold) Fly: It grants you flight. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +0 plate armour of Elyvilon's Envy {Will+ Str+3} (3690 gold) Will+: It increases your willpower. Str+3: It affects your strength (+3). It cannot be enchanted further. the +2 spear "Bibuikua" {flame, rPois rF+ Will- Int+3} (3570 gold) rPois: It protects you from poison. rF+: It protects you from fire. Will-: It decreases your willpower. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the earth staff of Uncertain Death {SInv Forge Earth} (4180 gold) [staff of earth] SInv: It lets you see invisible. Forge: It increases the power of your Forgecraft spells. Earth: It increases the power of your Earth spells. the +1 ring mail of Courage {+Blink rC+ Dex+2 Slay-2} (2580 gold) +Blink: It lets you blink. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). It cannot be enchanted further. the spore talisman "Tiebewan" {rF+ SInv} (4370 gold) [spore talisman] rF+: It protects you from fire. SInv: It lets you see invisible. the +1 short sword of Durable Judgement {pain, rElec rCorr Str+3} (3840 gold) rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). It cannot be enchanted further. the +5 sling "Melon" {drain, rElec Dex-4 Stlth+} (3610 gold) rElec: It insulates you from electricity. Dex-4: It affects your dexterity (-4). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +0 robe of the New World {^Contam rF++ SInv Archmagi} (3800 gold) ^Contam: It causes magical contamination when unequipped. rF++: It greatly protects you from fire. SInv: It lets you see invisible. Archmagi: It increases the power of your magical spells. It cannot be enchanted further. the ring "Buyzug" {rElec rPois Str+2 Int+6 Slay-5} (3740 gold) [ring of intelligence] rElec: It insulates you from electricity. rPois: It protects you from poison. Str+2: It affects your strength (+2). Int+6: It affects your intelligence (+6). Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). the ring "Netzohe" {rN+ Wiz Str+3 Int+4 Dex+3} (6220 gold) [ring of wizardry] rN+: It protects you from negative energy. Wiz: It increases the success rate of your magical spells. Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). the fortress talisman of Mumblety Peg {rPois rF- Int+4 SInv} (5100 gold) [fortress talisman] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. (2, -11, D:4) a +0 ring mail (3, -11, D:4) a +0 leather armour (7, -10, D:4) a +0 robe (8, -14, D:4) a +0 leather armour (8, -9, D:4) a +0 club (11, -12, D:4) an adder skeleton (17, -11, D:4) an adder skeleton (18, -1, D:4) a +0 chain mail (23, -11, D:4) a +0 ring mail (28, -10, D:4) a hound skeleton (29, 15, D:4) a hound corpse (skeletalised by now) (31, 15, D:4) a quokka corpse (skeletalised by now) (36, 20, D:4) a +1 whip of freezing a +0 robe (38, 18, D:4) a +0 hand axe a +0 leather armour an orc skeleton (39, 17, D:4) a +0 dagger a +0 robe an orc skeleton (39, 18, D:4) a +0 war axe a +0 leather armour an orc skeleton (45, -7, D:4) a +0 flail a gnoll skeleton (46, -6, D:4) a +0 spear a gnoll skeleton (47, -7, D:4) a +0 spear a +0 club a gnoll skeleton a gnoll skeleton (52, 11, D:4) a +0 leather armour (52, 22, D:4) a +0 dagger Level 5 of the Dungeon [Shop] Mieffeulio's Weapon Boutique a +0 short sword of freezing (96 gold) 6 poisoned darts (46 gold) 6 atropa-tipped darts (70 gold) the +7 great mace "Undeadhunter" {deathbane, rN+} (730 gold) rN+: It protects you from negative energy. It cannot be enchanted further. 5 poisoned darts (39 gold) a +0 spectral quarterstaff (188 gold) the +4 war axe of the Sky {drain, rCorr Str+10 Stlth-} (760 gold) rCorr: It protects you from acid and corrosion. Str+10: It affects your strength (+10). Stlth-: It makes you less stealthy. It cannot be enchanted further. the +6 Majin-Bo {spellvamp, MP+6 Int+6} (867 gold) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. a +0 whip (32 gold) a +0 longbow (143 gold) a +0 whip (32 gold) (0, 0, D:5) a +0 robe (3, -18, D:5) a +0 dagger (20, 11, D:5) a +0 shortbow (22, -12, D:5) a +0 sling (22, 13, D:5) a +0 dagger (27, -3, D:5) a +0 giant club (35, -8, D:5) a +0 battleaxe (37, 32, D:5) a +0 short sword (38, 26, D:5) a parchment of Animate Dead Level 6 of the Dungeon (0, 0, D:6) a +0 ring mail (6, 7, D:6) a +0 pair of gloves (18, -12, D:6) a +0 hand axe a +0 short sword (19, -12, D:6) a +0 whip (20, -21, D:6) a +0 spear (24, -12, D:6) a +0 dagger a +0 robe (24, -6, D:6) a +0 flail (28, 25, D:6) a +0 scale mail (29, -15, D:6) a +0 trident (31, 4, D:6) a +0 ring mail (32, -8, D:6) a +0 short sword (35, 2, D:6) a +0 long sword (37, -28, D:6) a +0 hand axe (37, -24, D:6) a +0 club (39, -11, D:6) 2 poisoned darts (41, -14, D:6) a +0 leather armour (43, -13, D:6) a parchment of Static Discharge (47, -20, D:6) a +0 rapier Level 7 of the Dungeon (13, -2, D:7) a potion of curing (15, -7, D:7) a +0 spear (16, -8, D:7) a +2 spear of venom (unseen) (16, -6, D:7) a +0 halberd (17, -7, D:7) a +0 halberd (34, 14, D:7) 9 gold pieces a +0 whip a +0 chain mail of fire resistance (34, 16, D:7) 22 gold pieces a +0 dagger a +0 robe a +0 whip a +0 chain mail (34, 17, D:7) 11 gold pieces a +0 short sword a +0 whip (37, 14, D:7) a human skeleton the Ecumenical Temple a bailey (0, 0, Bailey) 5 gold pieces a +0 arbalest a +0 scale mail