Dungeon Crawl Stone Soup version 0.35-a0-268-g36cf4e329c (webtiles) character file. Game seed: 5023633560771362309 2 TheAussieBrit the Magician (level 1, -2/15 HPs) Began as a Djinni Necromancer on Apr 14, 2026. Frozen to death by an endoplasm (7 damage) ... on level 1 of the Dungeon. The game lasted 00:00:17 (130 turns). TheAussieBrit the Magician (Djinni Necromancer) Turns: 130, Time: 00:00:17 Health: -2/15 AC: 2 Str: 7 XL: 1 Next: 33% Gold: 22 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . (33%) a - +0 dagger rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 22 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations + Level 3.4 Hexes + Level 3.4 Summonings + Level 3.4 Necromancy + Level 3.4 Translocations + Level 3.4 Forgecraft + Level 3.4 Fire Magic + Level 3.4 Ice Magic + Level 3.4 Air Magic + Level 3.4 Earth Magic + Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 52% N/A 4% 1 b - Grave Claw Necr 26% 2d8 7% 2 c - Vampiric Draining Necr 13% 2d6 13% 3 d - Animate Dead Necr 13% N/A 41% 4 e - Curse of Agony Necr 13% N/A 77% 5 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You hit the goblin. The goblin is moderately wounded. The endoplasm quivers. The goblin barely misses you. You hit the goblin but do no damage. The goblin is moderately wounded. The goblin hits you but does no damage. You barely miss the goblin. The goblin is moderately wounded. The goblin barely misses you. You barely miss the goblin. The goblin is moderately wounded. The goblin hits you with a +0 club. You closely miss the goblin. The goblin is moderately wounded. The goblin hits you with a +0 club. You hit the goblin. The goblin is heavily wounded. The goblin hits you with a +0 club. You hit the goblin. The goblin is severely wounded. The endoplasm hits you. The goblin misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a goblin, wielding a +0 club (severely wounded, chance to affect: 63%) A fragment of the goblin's soul is dislodged from its body. The goblin looks weaker. The endoplasm freezes you. You are frozen! The cold chills you terribly! You die... ...... ....##### ......... ......... #........ #.*...... ... #gJ...... .#... ####@....... ......##....######+# ............'......# #...........######## ........#+#........ #.................. #...%.........)....# #................... #.......#+#......... You could see an endoplasm (ally target), a goblin (weak, soul-splintered) and a friendly soul wisp (summoned). Vanquished Creatures A quokka (D:1) A ball python (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TheAussieBrit the Djinni Necromancer began the quest for | the Orb. 0 | D:1 | TheAussieBrit set off with the following spells memorised: | Soul Splinter, Grave Claw, Vampiric Draining, Animate Dead, | Curse of Agony. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 130 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_boxes_within_box, layout_basic Action || total ---------------------------++------- Attack: Normal || 13 Melee: Dagger || 13 Cast: Soul Splinter || 3 Armour: Robe || 5 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 130 | 130 | 0 | 0 | 105 | 1 | 130.0 | Dungeon | 130 | 130 | 0 | 0 | 105 | 1 | 130.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 130 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+