TheGreatMythos Level 1 of the Dungeon (0, 0, D:1) a jackal skeleton (0, 1, D:1) a jackal skeleton (2, 2, D:1) a jackal skeleton (5, 17, D:1) a quokka skeleton (8, -7, D:1) a +0 whip (10, 29, D:1) a +0 dagger (12, 26, D:1) 2 stones a +0 short sword (20, -5, D:1) a +0 dagger (27, 17, D:1) a quokka corpse (skeletalised by now) (29, 31, D:1) a +0 mace (36, 25, D:1) a +0 leather armour (39, -3, D:1) a bat skeleton (45, 26, D:1) 2 stones a +0 club (48, 10, D:1) a +0 ring mail (49, 16, D:1) a +0 mace (52, 30, D:1) a rat skeleton (59, -9, D:1) a +0 dagger a kobold skeleton Level 2 of the Dungeon [Shop] Teuni's Assorted Antiques a +0 ring mail (100 gold) a potion of mutation (200 gold) a ring of poison resistance (500 gold) an amulet of faith (1000 gold) a +0 war axe (87 gold) a sack of spiders (1000 gold) a +0 ring mail (100 gold) (0, 0, D:2) a +0 dagger a goblin skeleton (2, 5, D:2) an adder skeleton (13, -3, D:2) a +0 short sword (21, 15, D:2) a hobgoblin skeleton (24, -2, D:2) a +0 dagger a +0 ring mail a goblin skeleton (24, 1, D:2) a +0 short sword 5 stones (24, 16, D:2) a +0 mace (25, 10, D:2) an adder skeleton (36, -1, D:2) an adder corpse (skeletalised by now) (44, 24, D:2) a quokka corpse (skeletalised by now) (45, 19, D:2) an adder corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Veigou's Antique Armour Shop a +0 plate armour (522 gold) a +4 scale mail of cold resistance (899 gold) a +0 robe (26 gold) a +1 pair of boots of rampaging (478 gold) the +13 plate armour of the Nightingale {rElec rC+ Dex-2 Stlth+} (2952 gold) rElec: It insulates you from electricity. rC+: It protects you from cold. Dex-2: It affects your dexterity (-2). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +3 ring mail "Ximykos" {rElec Dex+4} (1200 gold) rElec: It insulates you from electricity. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. a +2 robe of cold resistance (519 gold) a +0 scale mail (116 gold) (6, 0, D:3) a +0 dagger (7, -7, D:3) a +0 mace (12, 14, D:3) a +0 leather armour (13, -6, D:3) a +0 club a goblin skeleton (15, -25, D:3) a +0 club (16, -24, D:3) a +0 short sword (20, -9, D:3) a +0 dagger (24, -36, D:3) a +0 hammer (39, -39, D:3) a +0 trident (49, 5, D:3) a +0 club a goblin skeleton (49, 8, D:3) a jackal corpse (skeletalised by now) (61, -10, D:3) a rimehorn talisman (62, -33, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a hobgoblin skeleton (22, 11, D:4) a ball python skeleton (29, 14, D:4) a +0 club a +0 sling a +0 leather armour a goblin corpse (skeletalised by now) (32, 23, D:4) a hobgoblin corpse (skeletalised by now) (42, 9, D:4) an adder skeleton (42, 12, D:4) a +0 ring mail (42, 16, D:4) a +0 dagger Level 5 of the Dungeon the Necropolis (0, 0, Necropolis) a poisoned dart (1, -8, Necropolis) the +8 whip "Reramn" {chaos, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (unseen) (1, -7, Necropolis) 2 gold pieces (2, -8, Necropolis) 21 gold pieces (2, -7, Necropolis) the +3 spear "Dolaisem" {chaos, rN+ Int+2} rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (unseen) (2, -2, Necropolis) 16 gold pieces (2, 2, Necropolis) a poisoned dart (3, -5, Necropolis) a poisoned dart (3, 25, Necropolis) a book of Conjurations (3, 26, Necropolis) 14 gold pieces (4, -4, Necropolis) a poisoned dart (4, 24, Necropolis) a potion of curing (5, 23, Necropolis) a scroll of poison (6, 23, Necropolis) a +0 pair of gloves (7, -7, Necropolis) 14 gold pieces (8, 4, Necropolis) 15 gold pieces (9, 32, Necropolis) a potion of cancellation (10, 32, Necropolis) a scroll of identify (11, 31, Necropolis) Jugevo's Lessons on Ozone Spells Type Level a - Static Discharge Conjuration/Air 2 b - Swiftness Air 3 c - Silence Hexes/Air 5 (unseen) (12, 29, Necropolis) 11 gold pieces (12, 30, Necropolis) a +0 arbalest (13, -1, Necropolis) 19 gold pieces (13, 4, Necropolis) a potion of lignification (13, 5, Necropolis) 10 gold pieces (14, 4, Necropolis) 10 gold pieces (14, 5, Necropolis) a potion of mutation (34, -1, Necropolis) a large rock (35, -5, Necropolis) a large rock (35, -4, Necropolis) 5 large rocks (36, 0, Necropolis) a parchment of Sublimation of Blood (38, -3, Necropolis) a large rock (39, -5, Necropolis) a potion of enlightenment (39, 1, Necropolis) the +3 quarterstaff of Midsummer {venom, Str+3 Dex+5} Str+3: It affects your strength (+3). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (unseen)