TheGreatMythos Level 1 of the Dungeon (3, -3, D:1) a hobgoblin skeleton (4, 8, D:1) a +0 club 2 stones a kobold skeleton (10, 15, D:1) a staff of fire (12, 26, D:1) a +0 club (13, -5, D:1) a rat skeleton (19, -2, D:1) a +0 sling (21, 26, D:1) a +0 club (23, -23, D:1) a hobgoblin corpse (skeletalised by now) a bat corpse (skeletalised by now) (23, -15, D:1) a +0 dagger a kobold skeleton (23, -14, D:1) a jackal skeleton a hobgoblin skeleton (26, -16, D:1) a +0 morningstar (27, -25, D:1) a ball python corpse (skeletalised by now) (29, -20, D:1) a +0 ring mail (31, -20, D:1) a +0 leather armour (32, 18, D:1) a ball python corpse (skeletalised by now) (40, -22, D:1) a +0 short sword a kobold corpse (skeletalised by now) (45, 7, D:1) a ball python corpse (skeletalised by now) (46, 9, D:1) a rat corpse (skeletalised by now) (51, 7, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Pumalal's Distillery a potion of ambrosia (80 gold) 2 potions of enlightenment (unknown) (100 gold) a potion of brilliance (unknown) (40 gold) a potion of brilliance (unknown) (40 gold) a potion of lignification (unknown) (30 gold) a potion of haste (unknown) (100 gold) (1, 7, D:2) a +0 mace (7, -15, D:2) a +0 sling (10, 1, D:2) a rat skeleton (11, -22, D:2) 6 curare-tipped darts a hobgoblin corpse (skeletalised by now) (11, -21, D:2) a staff of necromancy (12, -23, D:2) a rat corpse (skeletalised by now) (12, -11, D:2) a bat corpse (skeletalised by now) (21, -3, D:2) a +0 club (24, 1, D:2) a +0 robe (27, 8, D:2) a +0 dagger (29, -13, D:2) a hobgoblin skeleton an adder skeleton (30, -12, D:2) an adder skeleton (32, -21, D:2) a +0 dagger (37, -23, D:2) a +0 club a goblin corpse (skeletalised by now) (38, -3, D:2) a +0 robe (40, 3, D:2) a frilled lizard corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 whip 8 poisoned darts (1, -15, D:3) a +0 robe (7, -17, D:3) a +0 short sword (19, 15, D:3) the +0 robe of Time Monsters {rN+ SInv} rN+: It protects you from negative energy. SInv: It lets you see invisible. It cannot be enchanted further. (24, -8, D:3) a +0 leather armour (26, 28, D:3) a +0 dagger (29, 0, D:3) a staff of air (30, 1, D:3) a +0 short sword a kobold skeleton (32, 20, D:3) a parchment of Blink (40, 28, D:3) a serpent talisman (43, 12, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a scroll of identify (8, 3, D:4) a +0 mace 3 boomerangs (8, 4, D:4) a +0 club a +0 scale mail (35, -3, D:4) a +0 spear