TheMythos Level 1 of the Dungeon (0, 0, D:1) 3 boomerangs (2, 31, D:1) a +0 dagger (3, -5, D:1) a +0 dagger (4, -5, D:1) a ball python skeleton (7, -9, D:1) a +0 pair of boots (18, -12, D:1) a +0 ring mail (25, 6, D:1) a kobold corpse (skeletalised by now) (42, 26, D:1) a +0 robe (44, -22, D:1) a ball python skeleton (45, -7, D:1) a +0 dagger (45, 14, D:1) a bat corpse (skeletalised by now) (47, 8, D:1) a quokka corpse (skeletalised by now) (53, 16, D:1) a +0 spear Level 2 of the Dungeon [Shop] Filimm's Antique Armour Boutique a +3 plate armour of fire resistance (840 gold) a scarf of harm (189 gold) the +0 toga "Victory" {*Victory Clar} (1260 gold) *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. a +0 robe (18 gold) the +1 ring mail of the Salmon {Fly} (380 gold) Fly: It grants you flight. It cannot be enchanted further. a +0 leather armour (42 gold) a +0 cloak (94 gold) the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (1260 gold) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (0, 0, D:2) a +0 dagger a goblin corpse (1, 0, D:2) a +0 club a +0 club an adder corpse