TheOfficialSoup Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (3, -17, D:1) a +0 dagger (14, -4, D:1) a +0 ring mail (14, -3, D:1) 5 stones (22, -1, D:1) 4 stones (43, -15, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Iligom's Antique Armour Shop +0 storm dragon scales (1680 gold) the +0 robe of the Dwarven Hall {rN++ Str-4 Archmagi} (499 gold) Str-4: It affects your strength (-4). rN++: It greatly protects you from negative energy. Archmagi: It increases the power of your magical spells. a +0 ring mail (84 gold) a +0 kite shield (94 gold) a +1 scale mail of poison resistance (273 gold) the +5 Storm Queen's Shield {shock, Fly rElec} (957 gold) Shock: When it blocks an attack, it may electrocute the attacker. This works even against foes who are a short distance away. rElec: It insulates you from electricity. Fly: It grants you flight. a +0 robe (14 gold) the +10 plate armour of the Lost Path {Will+ rCorr} (1915 gold) Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. a +0 ring mail of positive energy (168 gold) (0, 0, D:2) a +0 dagger (10, 44, D:2) a +0 dagger (14, 16, D:2) a +0 flail (21, 33, D:2) a +0 ring mail (22, 27, D:2) a +0 short sword (24, 9, D:2) 4 stones (25, 27, D:2) a +0 whip (25, 28, D:2) a +0 short sword (25, 29, D:2) a +0 whip (35, 46, D:2) a +0 leather armour (37, -2, D:2) a +0 ring mail (40, 26, D:2) a +0 short sword 5 stones (43, 25, D:2) 2 stones (45, 46, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (2, 13, D:3) a +0 dagger (3, 12, D:3) a +2 war axe of flaming (3, 13, D:3) a +0 flail (8, 1, D:3) a +0 whip a +0 chain mail (10, -11, D:3) a potion of degeneration (14, -12, D:3) a +0 dagger (14, 20, D:3) a +0 giant club (21, -3, D:3) a bombardier beetle corpse (39, 16, D:3) a +0 robe (48, 2, D:3) an adder corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a hobgoblin corpse (3, -5, D:4) a +0 club (27, -14, D:4) 8 stones