TheOrbIsALie the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 37, D) a +1 trident of flaming (60, 37, D) a +7 long sword of holy wrath (61, 0, D) a +1 vampiric dagger (61, 8, D) a book of Geomancy (61, 26, D) a lamp of fire (61, 37, D) a +2 leather armour of cold resistance (62, 0, D) an uncursed ring of protection from cold (62, 8, D) the +1 quick blade of the Illusory Princes {elec, Int+5} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+5). (62, 9, D) an uncursed staff of power (62, 16, D) an uncursed staff of cold (62, 17, D) the cursed +0 trident "Eliwnof" {pierce, +Rage} It inflicts extra damage upon your enemies. It lets you go berserk. It has a curse placed upon it. (62, 26, D) a +3 scale mail of poison resistance (62, 37, D) a +6 quarterstaff of crushing (63, 0, D) an uncursed staff of energy (63, 8, D) a lightning rod (4/4) (still there?) a lightning rod (4/4) (still there?) (63, 16, D) a +1 plate armour of magic resistance (63, 17, D) an uncursed ring of wizardry (63, 26, D) a crystal ball of energy (63, 27, D) the cursed ring of Poxzel {+Fly Int-3} [ring of intelligence] It affects your intelligence (-3). It lets you fly. It has a curse placed upon it. (63, 37, D) the ring "Ocler" {rF+ MP+9} [ring of magical power] It protects you from fire. It affects your magic capacity (+9). (63, 44, D) a book of Flames (64, 26, D) a manual of Maces & Flails (64, 27, D) a box of beasts (65, 26, D) a +2 ring mail of positive energy (65, 32, D) a +0 spear (unseen) (66, 31, D) a +0 spear (unseen) (66, 33, D) a +0 dagger (unseen) (67, 0, D) a +3 giant spiked club (67, 3, D) a +0 trident (67, 31, D) a black bear corpse (skeletalised by now) (68, 3, D) a +0 trident (69, 0, D) an uncursed staff of wizardry (69, 3, D) a +0 trident (unseen) (69, 42, D) a cursed -4 ring of protection (70, 8, D) a +0 triple crossbow of velocity (70, 9, D) a +0 dagger (still there?) a +0 quarterstaff of speed (still there?) (70, 10, D) a +0 scale mail (unseen) (70, 36, D) an uncursed staff of earth (70, 37, D) a +0 plate armour of fire resistance (71, 8, D) the +9 arbalest of the Weasel {flame, rF+ Dex+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It protects you from fire. (71, 9, D) a +0 dagger a +0 robe (71, 16, D) the ring of Fepathat {+Fly rC+ MP+9 Str-2} [ring of flight] It affects your strength (-2). It protects you from cold. It affects your magic capacity (+9). It lets you fly. (71, 17, D) an uncursed staff of earth (71, 26, D) an uncursed staff of poison (71, 36, D) a cursed staff of earth (71, 37, D) the +6 short sword of Eviut {pain, rElec rF++ Int+4 Dex-5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+4). It affects your dexterity (-5). It greatly protects you from fire. It insulates you from electricity. (72, 8, D) the +5 plate armour of Mutualism {rPois} It protects you from poison. (72, 9, D) a +0 hand axe (still there?) an uncursed staff of energy (still there?) (72, 10, D) a cursed -2 club (72, 16, D) a +0 whip of electrocution (72, 17, D) a +1 scale mail of fire resistance (72, 27, D) a cursed -2 ring of intelligence (72, 36, D) an uncursed staff of wizardry (73, 1, D) a +4 blowgun (73, 16, D) the ring of New Discoveries {rPois SInv} [ring of see invisible] It protects you from poison. It lets you see invisible. (73, 17, D) a +2 robe (73, 27, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (75, 1, D) a lightning rod (4/4)