TheOrbIsALie the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (9, 1, D) a +0 shield a +0 scale mail a +0 long sword (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 37, D) a book of Transfigurations (59, 42, D) a +2 great sword of flaming (60, 37, D) a +2 robe of positive energy (60, 43, D) a hell hog corpse (61, 8, D) a +2 morningstar of draining (61, 16, D) a +0 rapier (61, 18, D) a +0 short sword (unseen) (61, 26, D) an uncursed ring of wizardry (61, 37, D) a potion of agility (61, 43, D) a hell hound corpse (62, 0, D) a +0 hand crossbow of velocity (62, 1, D) the +1 hand axe of Noemiab {venom, rC+ rN+} It poisons the flesh of those it strikes. It protects you from cold. It protects you from negative energy. (62, 3, D) a scorpion corpse (62, 9, D) a +3 quarterstaff of chaos a +0 cloak a +2 quarterstaff of protection the gnoll corpse of Crazy Yiuf (62, 10, D) the +5 morningstar of the Fool {drain, rC+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. a +0 robe a +0 robe the orc corpse of Blork the orc (62, 11, D) a cursed -3 scythe a +0 robe (62, 16, D) a sack of spiders (62, 17, D) a +3 ring of strength (62, 26, D) a +2 scale mail of cold resistance (62, 27, D) an uncursed amulet of harm (62, 29, D) a +0 dagger (unseen) (62, 31, D) a black bear corpse (62, 37, D) a +4 spear of piercing (62, 40, D) a hell hound corpse (63, 8, D) a +6 long sword of freezing (63, 16, D) an uncursed amulet of the acrobat (63, 17, D) a +2 shield of protection (63, 20, D) a +0 dagger (unseen) (63, 26, D) a book of Frost (63, 27, D) an uncursed staff of fire (63, 31, D) a +0 rapier a +0 robe a spriggan corpse (63, 32, D) a wolf corpse (63, 37, D) a +4 antimagic battleaxe (64, 16, D) a +0 long sword (64, 22, D) a +1 antimagic eveningstar a +0 dagger (64, 27, D) the cursed +0 plate armour "Xarezeh" {rC+} It protects you from cold. It has a curse placed upon it. (64, 30, D) a +0 spear (unseen) (64, 32, D) a +0 spear (unseen) (65, 22, D) a +0 dagger (65, 23, D) a +2 mace of protection (unseen) (65, 26, D) an uncursed staff of conjuration (67, 0, D) a +2 ring mail of fire resistance (68, 0, D) a +1 morningstar of holy wrath (69, 0, D) the +1 mace "Vagiepn" {drain, MR+ Dex+6 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+6). It affects your resistance to hostile enchantments. It lets you see invisible. (69, 36, D) a +5 hand crossbow of flaming (70, 8, D) the +3 whip of Disembowelment {drain, Dex+7} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+7). (70, 9, D) a +0 dagger (70, 11, D) a +0 flail (unseen) (70, 36, D) an uncursed ring of flight (70, 37, D) a +1 mace of protection (70, 42, D) a hell hound corpse (71, 8, D) a crystal ball of energy (71, 10, D) a +6 scimitar of flaming (71, 11, D) a +0 dagger a +0 robe a +0 flail (71, 16, D) the cursed +0 ring mail of Uwupp {Int+7 SInv} It affects your intelligence (+7). It lets you see invisible. It has a curse placed upon it. (71, 17, D) a +2 war axe of freezing (71, 26, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (71, 27, D) a +4 ring of protection (71, 29, D) a +0 war axe (71, 37, D) an uncursed ring of poison resistance (72, 8, D) a +0 dagger (72, 9, D) a +5 morningstar of crushing (72, 11, D) an uncursed staff of energy (unseen) (72, 16, D) an uncursed staff of cold (72, 17, D) the ring "Mazepsiu" {Dex+3 Stlth+} [ring of stealth] It affects your dexterity (+3). It makes you more stealthy. (72, 26, D) the cursed +1 short sword "Goblinslayer" {protect, +Inv rElec Str-2 Int+6} It protects the one who uses it against injury (+AC on strike). It affects your strength (-2). It affects your intelligence (+6). It insulates you from electricity. It lets you turn invisible. It has a curse placed upon it. (72, 27, D) Nireovif's Incunabulum of the Congealing Blaze Spells Type Level a - Summon Ice Beast Ice/Summoning 4 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Metabolic Englaciation Hexes/Ice 5 d - Ozocubu's Refrigeration Ice 6 (72, 31, D) a +0 war axe (72, 37, D) a Fen Folio (73, 1, D) a +2 mace of protection (73, 16, D) a +2 vampiric dagger (73, 17, D) an uncursed staff of energy (73, 26, D) an uncursed staff of air (75, 1, D) an uncursed staff of poison