TheOrbIsALie the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 storm dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) a +0 shield a +0 scale mail a +0 long sword the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) an uncursed staff of power (61, 16, D) a +2 hunting sling of freezing (62, 0, D) a phantom mirror (62, 1, D) an uncursed staff of conjuration (62, 9, D) a +0 short sword (62, 16, D) a +1 glaive of venom (62, 17, D) a sack of spiders (63, 0, D) a phial of floods (63, 5, D) a hell hound skeleton (63, 8, D) an uncursed ring of poison resistance (63, 11, D) a +2 rapier of speed (unseen) (63, 16, D) a +2 chain mail of positive energy (63, 17, D) the ring "Ynnus" {rPois rF+ rC- Str+4 Dex+2} [ring of protection from fire] It affects your strength (+4). It affects your dexterity (+2). It protects you from fire. It makes you vulnerable to cold. It protects you from poison. (64, 16, D) a +3 glaive of venom (64, 17, D) a crystal ball of energy (67, 0, D) a crystal ball of energy (68, 0, D) a book of the Warp (69, 0, D) a +4 vampiric halberd (70, 8, D) a book of Clouds (70, 9, D) a book of Cantrips (71, 8, D) a book of Transfigurations (71, 11, D) a necrophage corpse (71, 16, D) the +4 ring mail of Heoxar {rC+ MR+ Str+4} It affects your strength (+4). It protects you from cold. It affects your resistance to hostile enchantments. (71, 17, D) an uncursed ring of poison resistance (71, 26, D) a +2 leather armour of magic resistance (72, 9, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (72, 16, D) an uncursed staff of conjuration (72, 17, D) a +0 great sword of holy wrath (72, 26, D) an uncursed staff of conjuration (72, 27, D) a +3 battleaxe of freezing (73, 1, D) a phantom mirror (73, 3, D) a yak corpse (skeletalised by now) (73, 26, D) a +0 hunting sling of flaming (73, 27, D) the +1 robe "Jeurgh" {rPois Str-3 Int+4} It affects your strength (-3). It affects your intelligence (+4). It protects you from poison. (75, 1, D) a +4 blowgun