TheOrbIsALie the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 2, D) a +0 shield a +0 scale mail a +0 long sword (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (18, 27, D) a quicksilver dragon corpse (19, 0, D) an uncursed staff of earth (19, 1, D) a book of Transfigurations (19, 17, D) the +2 arbalest "Imp's Regret" {flame, rElec} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. (20, 0, D) a +3 rapier of speed (20, 1, D) a +2 long sword of venom (20, 17, D) the +5 trident of Destiny {pierce, rF- Str+2 Int+3} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your intelligence (+3). It makes you vulnerable to fire. (21, 0, D) a book of Beasts (21, 1, D) the +6 hand axe "Edghuozao" {flame, +Inv Int-3 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (-3). It lets you see invisible. It lets you turn invisible. (21, 17, D) a lightning rod (4/4) (22, 0, D) a lamp of fire (22, 1, D) a +1 trident of flaming (22, 17, D) a scroll of holy word (23, 0, D) the +12 glaive "Alyr" {flame, rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from negative energy. (23, 1, D) an uncursed ring of wizardry (23, 17, D) a +4 fustibalus of freezing (23, 18, D) the +1 short sword of Disorder {drain, rElec rPois rF+ rC+} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. (24, 0, D) a +3 glaive of protection (24, 1, D) a fan of gales (24, 17, D) a +1 crystal plate armour (24, 18, D) the +6 eveningstar "Demonslayer" {crush, MR+ MP+9 Str+3 Int+5} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (25, 0, D) a +6 ring of intelligence (25, 17, D) the quicksilver dragon scales of the Invisible Tales {MR+ Dex+4} It affects your dexterity (+4). It affects your resistance to hostile enchantments. (25, 18, D) a book of Transfigurations (25, 19, D) a large rock (26, 0, D) a +2 mace of holy wrath (26, 1, D) the Disquisition on Transmigration Spells Type Level a - Ice Form Ice/Transmutation 4 b - Petrify Transmutation/Earth 4 c - Hydra Form Transmutation 6 (26, 8, D) the cursed +1 spear "Ruzxemic" {pierce, Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It has a curse placed upon it. (unseen) (26, 17, D) the +4 scimitar "Oguorawn" {drain, rElec Int-2 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (-2). It insulates you from electricity. It lets you see invisible. (27, 0, D) a cursed staff of poison (27, 1, D) a +0 scale mail of positive energy (27, 17, D) a +0 naga barding of flying (28, 0, D) a +0 falchion of distortion (28, 1, D) a scroll of brand weapon (28, 17, D) the +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your AC (-3). It affects your evasion (-3). It protects you from negative energy. (29, 1, D) an uncursed staff of conjuration (29, 17, D) a +1 robe of magic resistance (34, 28, D) a box of beasts (35, 0, D) a +1 hand crossbow of flaming (35, 14, D) an uncursed staff of conjuration (35, 15, D) a book of Maledictions (35, 28, D) a +1 chain mail of cold resistance (35, 29, D) a +2 ring of intelligence (36, 0, D) a book of Minor Magic (36, 1, D) a +2 scale mail of fire resistance (36, 14, D) an uncursed amulet of magic regeneration (36, 15, D) a lamp of fire (36, 28, D) a +2 hunting sling of velocity (36, 29, D) a cursed amulet of inaccuracy (37, 1, D) a lightning rod (4/4) (37, 15, D) a +5 hunting sling (37, 28, D) a +9 blowgun (37, 29, D) a scroll of brand weapon (38, 0, D) an uncursed ring of flight (38, 1, D) the +3 sling "Punk" {acid, rCorr} It provides partial protection from all sources of acid and corrosion. (38, 14, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (38, 15, D) an uncursed staff of air (38, 28, D) a book of Battle (38, 29, D) an uncursed staff of wizardry (39, 0, D) the amulet of Nikal {Faith +Blink Stlth+} [amulet of faith] It allows you to gain divine favour quickly. It lets you blink. It makes you more stealthy. a book of Geomancy (39, 1, D) a +2 leather armour of cold resistance (39, 14, D) a +3 ring of evasion (39, 15, D) an uncursed staff of air (39, 17, D) a +0 short sword (39, 28, D) a +2 ring mail of magic resistance (39, 29, D) the cursed +0 war axe of Vyiptiq {antimagic, +Fly rN+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from negative energy. It lets you fly. It has a curse placed upon it. (40, 1, D) an uncursed ring of magical power (40, 8, D) an uncursed staff of wizardry (40, 14, D) a phial of floods (40, 15, D) the +9 staff of Wucad Mu {channel} (40, 29, D) a +0 rapier of draining (41, 0, D) a manual of Unarmed Combat (41, 1, D) a lamp of fire (41, 14, D) a +4 scimitar of electrocution (41, 15, D) a book of Clouds (41, 28, D) a phantom mirror (41, 29, D) a box of beasts (42, 0, D) a lightning rod (4/4) (42, 1, D) an uncursed staff of conjuration (42, 14, D) a lamp of fire (42, 15, D) a +3 whip of venom (42, 16, D) a +3 morningstar of protection (unseen) (42, 28, D) a crystal ball of energy (42, 35, D) an ugly thing corpse (skeletalised by now) (43, 10, D) a +1 scythe of venom a +6 scythe of protection (43, 14, D) a +2 scimitar of flaming (43, 15, D) the cursed +0 ring mail "Zuhucytt" {Regen+ Str+3} It affects your strength (+3). It increases your rate of regeneration. It has a curse placed upon it. (43, 28, D) the +4 robe of the Game of Kings {Dex+4} It affects your dexterity (+4). (43, 29, D) a scroll of brand weapon (44, 28, D) a cursed amulet of regeneration (45, 7, D) a +0 trident (49, 12, D) an uncursed ring of see invisible (49, 24, D) an uncursed staff of wizardry (49, 36, D) a phantom mirror (50, 0, D) a +5 glaive of freezing (50, 1, D) a +2 whip of electrocution (50, 12, D) a book of Fire (50, 13, D) an uncursed staff of conjuration (50, 24, D) an uncursed ring of stealth (50, 36, D) a cursed staff of energy (51, 0, D) a +0 dire flail (51, 1, D) a +0 troll leather armour (51, 4, D) the +6 hand axe of a ziggurat {speed, +Blink +Rage rPois rF+} Attacks with this weapon are significantly faster. It protects you from fire. It protects you from poison. It lets you blink. It lets you go berserk. (unseen) (51, 5, D) a +0 battleaxe (unseen) (51, 13, D) an uncursed ring of see invisible (51, 14, D) a scroll of brand weapon (51, 25, D) a +4 glaive of flaming (51, 30, D) a cursed -3 spear (unseen) (51, 36, D) a +3 arbalest of flaming (51, 37, D) the cursed +1 fustibalus "Afalauc" {freeze, rN+ MR+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (52, 0, D) an uncursed staff of conjuration (52, 1, D) a book of Annihilations (52, 5, D) a large rock (unseen) (52, 13, D) a +1 chain mail of cold resistance (52, 16, D) a +6 scythe of venom (52, 24, D) a fan of gales (52, 25, D) a +2 battleaxe of chopping (52, 29, D) a +0 flail a +0 robe a +0 mace of protection (52, 32, D) a +0 spear (unseen) (52, 36, D) a +2 whip of venom (52, 37, D) the cursed +1 falchion "Killer Klown's Regret" {drain, Str+5 Dex-5 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+5). It affects your dexterity (-5). It lets you see invisible. It has a curse placed upon it. (53, 0, D) a +2 leather armour of fire resistance (53, 1, D) a +0 long sword (53, 3, D) 2 large rocks (53, 6, D) a +0 great sword a +0 chain mail 4 large rocks a +0 giant spiked club (53, 7, D) a +0 troll leather armour 3 large rocks (53, 12, D) a crystal ball of energy (53, 13, D) a +3 quarterstaff of crushing (53, 24, D) the amulet of Makhleb's Whim {Gourm Str+4 Dex+4} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your strength (+4). It affects your dexterity (+4). (53, 25, D) a +0 naga barding of flying (53, 30, D) a +0 mace (53, 31, D) a +0 long sword (unseen) (53, 32, D) a +0 flail (54, 0, D) a book of Debilitation (54, 1, D) a +1 plate armour of fire resistance (54, 4, D) a +3 trident of freezing (unseen) (54, 5, D) a +0 battleaxe (unseen) (54, 6, D) a +0 dagger (unseen) (54, 12, D) a +3 dagger of freezing (54, 13, D) a cursed staff of death (54, 36, D) the +7 hand axe of the Wary Princes {flame, Str+4 Int-5 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It affects your intelligence (-5). It lets you see invisible. (55, 0, D) the ring of the Philosopher {rC+ rN+} [ring of protection from cold] It protects you from cold. It protects you from negative energy. (55, 1, D) the +9 long sword of Afada {flame, +Rage rN++ Stlth-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from negative energy. It lets you go berserk. It makes you less stealthy. (55, 12, D) the Volume of the Torrid Compass Spells Type Level a - Inner Flame Hexes/Fire 3 b - Recall Summoning/Translocation 3 c - Bolt of Fire Conjuration/Fire 6 d - Disjunction Translocation 8 (55, 13, D) a +1 shortbow of freezing (55, 24, D) an uncursed staff of power (57, 41, D) a +0 giant club (unseen) (57, 42, D) 3 large rocks (58, 39, D) 5 large rocks (unseen) (58, 40, D) 3 large rocks (unseen) (58, 41, D) a large rock a +0 giant spiked club (58, 42, D) a +0 giant spiked club (unseen) (59, 36, D) an uncursed staff of conjuration (59, 37, D) an uncursed staff of poison (59, 40, D) 4 large rocks (59, 42, D) a large rock (60, 36, D) a +3 great sword of electrocution (60, 37, D) a +4 trident of venom (60, 38, D) 4 large rocks (60, 40, D) 2 large rocks (unseen) (61, 0, D) a +4 scimitar of slicing (61, 8, D) the +3 mace "Mousan" {antimagic, rF- Str+9 Int+5 Stlth-} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+9). It affects your intelligence (+5). It makes you vulnerable to fire. It makes you less stealthy. (61, 23, D) a +0 short sword (unseen) (61, 26, D) a Young Poisoner's Handbook (61, 36, D) a +0 hand axe of electrocution (61, 37, D) a book of Annihilations (61, 39, D) 3 large rocks (61, 40, D) a +0 giant club (62, 0, D) a +2 chain mail of poison resistance (62, 1, D) an uncursed staff of cold (62, 8, D) the cursed +0 shortbow "Irghaka" {freeze, rN+ Int-2 Dex+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (-2). It affects your dexterity (+3). It protects you from negative energy. It has a curse placed upon it. (62, 9, D) a +6 blowgun (62, 16, D) the +2 chain mail of the Armadillo {Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). (62, 17, D) a box of beasts (62, 26, D) a +2 glaive of flaming (62, 27, D) a +7 dagger of electrocution (62, 36, D) the +1 ring mail of Zin's Regard {Dex+4} It affects your dexterity (+4). (63, 0, D) a cursed staff of power (63, 8, D) an uncursed ring of see invisible (63, 16, D) a crystal ball of energy (63, 17, D) a +6 ring of protection (63, 23, D) a +0 mace (unseen) (63, 36, D) a +2 robe of magic resistance (64, 16, D) a lightning rod (4/4) (64, 17, D) the +2 leather armour of the Mantidfly {*Contam rCorr Dex+2 SInv} It affects your dexterity (+2). It lets you see invisible. It causes magical contamination when unequipped. It provides partial protection from all sources of acid and corrosion. (64, 23, D) a +0 hand axe (64, 26, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (64, 27, D) the cursed +1 great sword of Responsibility {freeze, MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. It has a curse placed upon it. (67, 0, D) an uncursed staff of earth (67, 2, D) a +0 morningstar (unseen) (68, 0, D) the +10 quarterstaff "Seampuskas" {crush, MR+ Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your resistance to hostile enchantments. (68, 2, D) a cursed -1 dagger a +0 robe (69, 0, D) an uncursed staff of earth (69, 2, D) a +0 flail (unseen) (69, 36, D) an uncursed staff of earth (69, 39, D) a +1 trident (unseen) (70, 8, D) a sack of spiders (70, 9, D) a +0 battleaxe of chopping (70, 36, D) a phial of floods (70, 37, D) a cursed staff of power (70, 41, D) a +0 long sword a +0 robe (71, 8, D) a +2 dire flail of holy wrath (71, 16, D) a +2 flail of draining (71, 17, D) a crystal ball of energy (71, 26, D) a +5 hunting sling of freezing (71, 27, D) a +1 plate armour of poison resistance (71, 36, D) the +6 battleaxe of Ointment {antimagic, rF+ Int-4 Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (-4). It protects you from fire. It makes you more stealthy. (71, 37, D) an uncursed staff of death (72, 8, D) a +2 chain mail of cold resistance (72, 9, D) an uncursed ring of stealth (72, 17, D) a +0 whip of pain (72, 26, D) the +4 glaive of Unaregos {holy, rF+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from fire. (72, 27, D) +0 gold dragon scales (72, 36, D) an uncursed staff of power (72, 37, D) a +1 falchion of holy wrath (73, 1, D) a +0 short sword of speed (73, 3, D) a +2 short sword of electrocution (unseen) (73, 16, D) a +5 ring of intelligence (73, 17, D) a +5 rapier of venom (73, 26, D) an uncursed ring of magical power (73, 27, D) a cursed -3 ring of intelligence (73, 36, D) an uncursed staff of earth (74, 3, D) a +0 dagger