TheOrbIsALie the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 2, D) a +0 shield a +0 scale mail a +0 long sword (49, 36, D) an uncursed ring of fire (49, 37, D) the +3 short sword "Utozaos" {pierce, MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. (50, 36, D) a lightning rod (4/4) (50, 37, D) a book of Death (50, 43, D) a hornet corpse (51, 36, D) the cursed +0 hand axe "Yfiloi" {protect, Int+4 Dex+3} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+4). It affects your dexterity (+3). It has a curse placed upon it. (51, 37, D) a +3 scale mail of poison resistance (51, 42, D) a tarantella corpse (51, 44, D) a hornet corpse (still there?) a tarantella corpse (still there?) (52, 36, D) a book of Callings (52, 37, D) a +1 ring mail of poison resistance (52, 44, D) a tarantella corpse (53, 36, D) a fan of gales (53, 37, D) a book of Geomancy (54, 36, D) a +3 great mace of venom (54, 42, D) a redback corpse (54, 44, D) a tarantella corpse (59, 22, D) a +3 dire flail (unseen) (59, 41, D) a +0 giant club (60, 23, D) a large rock (60, 31, D) a scorpion corpse (60, 36, D) a box of beasts (60, 37, D) a +0 dagger (60, 40, D) a +2 long sword of freezing (unseen) (60, 41, D) a +0 battleaxe a +0 plate armour a +0 giant spiked club an ogre corpse (61, 0, D) the Volume of the Quantum Birds Spells Type Level a - Blink Translocation 2 b - Static Discharge Conjuration/Air 3 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Portal Projectile Hexes/Translocation 3 e - Conjure Ball Lightning Conjuration/Air 6 (61, 2, D) a +0 short sword (unseen) (61, 16, D) Peipaaqa's Magic for Dummies Spells Type Level a - Sting Conjuration/Poison 1 b - Flame Tongue Conjuration/Fire 1 c - Pain Necromancy 1 d - Apportation Translocation 1 e - Beastly Appendage Transmutation 1 (61, 22, D) 5 large rocks a stone giant corpse (skeletalised by now) (61, 23, D) a +0 war axe (unseen) (61, 26, D) a book of the Sky (61, 36, D) an uncursed staff of power (61, 37, D) a +3 hand crossbow of velocity (61, 40, D) a +0 glaive (unseen) (61, 41, D) a +0 dagger a +2 robe of magic resistance (62, 0, D) a +1 flail of crushing (62, 1, D) a +5 hand axe of chopping an uncursed staff of death (62, 8, D) the cursed +2 whip "Blob" {vamp, -Tele rElec rN+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It insulates you from electricity. It protects you from negative energy. It prevents most forms of teleportation. It has a curse placed upon it. (62, 9, D) an uncursed staff of poison (62, 17, D) the +8 plate armour "Cilac" {rCorr Int+4} It affects your intelligence (+4). It provides partial protection from all sources of acid and corrosion. (62, 20, D) a +0 long sword an elf corpse (skeletalised by now) (62, 22, D) a +0 whip (unseen) (62, 27, D) a +2 great sword of freezing (62, 36, D) a book of Battle (62, 37, D) a +3 leather armour of cold resistance (62, 40, D) a +0 hand axe (unseen) (62, 41, D) a +0 dire flail (unseen) (62, 42, D) a +0 troll leather armour (unseen) (63, 2, D) a +0 dagger (unseen) (63, 3, D) a +0 short sword (63, 8, D) a lamp of fire (63, 16, D) an uncursed ring of wizardry (63, 17, D) the Reference Book on Self-Knowledge and Summoning Spells Type Level a - Infusion Charms 1 b - Summon Butterflies Summoning 1 c - Swiftness Charms/Air 2 d - Call Imp Summoning 2 e - Regeneration Charms/Necromancy 3 f - Summon Guardian Golem Hexes/Summoning 3 g - Aura of Abjuration Summoning 5 (63, 26, D) a +0 mace of protection (63, 27, D) the +1 leather armour "Qurhiv" {rC+ Str+4 Dex-4} It affects your strength (+4). It affects your dexterity (-4). It protects you from cold. (63, 36, D) the +10 hand crossbow "Onecit" {freeze, rElec rPois rC+ Str+6} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+6). It protects you from cold. It insulates you from electricity. It protects you from poison. (63, 37, D) a +2 robe of fire resistance (64, 16, D) a +4 war axe of venom (64, 17, D) the Papyrus of Clay Spells Type Level a - Passwall Transmutation/Earth 2 b - Leda's Liquefaction Hexes/Earth 4 c - Iron Shot Conjuration/Earth 6 d - Statue Form Transmutation/Earth 6 (64, 26, D) a +3 flail of crushing (64, 27, D) a +0 short sword of draining (66, 2, D) a +1 trident of venom (unseen) (67, 0, D) the +2 falchion of Ruegiff {venom, rElec Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). It insulates you from electricity. (67, 3, D) a +1 long sword of holy wrath (67, 40, D) a +2 mace of draining (unseen) (67, 41, D) a +0 trident 5 tomahawks a merfolk corpse (67, 42, D) a large rock (67, 43, D) an arrow (68, 0, D) a +0 trident (68, 3, D) a +0 trident (68, 40, D) a large rock (68, 41, D) an arrow (68, 43, D) 2 arrows (69, 0, D) an uncursed staff of fire (69, 36, D) a +0 plate armour of cold resistance (69, 41, D) a +0 shortbow (still there?) 3 arrows (still there?) (69, 43, D) an arrow (70, 8, D) a +4 war axe of flaming (70, 9, D) +1 shadow dragon scales (70, 13, D) the +4 flail of Gilul {crush, rPois rF+ rC- MP+9 Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your magic capacity (+9). (70, 37, D) a +0 quarterstaff of speed (70, 40, D) a hippogriff corpse (70, 43, D) an arrow (71, 8, D) an uncursed ring of magical power (71, 16, D) a book of Spatial Translocations (71, 17, D) an uncursed staff of conjuration (71, 26, D) an uncursed staff of conjuration (71, 29, D) a +0 whip (unseen) (71, 30, D) a +0 hand axe (71, 36, D) the +6 chain mail of Gasotapo {rF- MR+++ Dex-2 SInv} It affects your dexterity (-2). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It lets you see invisible. (71, 37, D) a book of Conjurations (71, 41, D) a +0 shortbow (unseen) (71, 43, D) a large rock an arrow (72, 9, D) a +3 short sword (72, 16, D) a box of beasts (72, 17, D) a phial of floods (72, 26, D) a +2 longbow of velocity (72, 29, D) a +0 mace (72, 30, D) a +0 short sword (73, 1, D) a +1 scimitar of slicing (73, 17, D) a book of Clouds (73, 27, D) a +2 robe of magic resistance (73, 30, D) a cursed -2 whip (unseen) (73, 36, D) an uncursed ring of poison resistance (73, 37, D) a book of Ice (75, 1, D) the +9 mace of Bodily Harmony {drain, rPois rN+ MR+} A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments.