TheOrbIsALie the Dungeon (2, 16, D) an uncursed amulet of harm (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 16, D) a book of Flames (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 16, D) a +2 great sword of venom (5, 16, D) a crystal ball of energy (6, 16, D) a +3 quarterstaff of crushing (7, 6, D) a scroll of holy word (7, 16, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (8, 16, D) a +2 leather armour of cold resistance (9, 1, D) a +0 shield a +0 scale mail a +0 long sword (9, 16, D) the ring "Facsyhut" {+Inv rElec Str+6 Int-4 SInv} [ring of see invisible] It affects your strength (+6). It affects your intelligence (-4). It insulates you from electricity. It lets you see invisible. It lets you turn invisible. (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 16, D) the +2 plate armour of Distant Worlds {rC+} It protects you from cold. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 16, D) a Fen Folio (12, 16, D) the +2 leather armour of the Present {rPois rF+ Dex-4} It affects your dexterity (-4). It protects you from fire. It protects you from poison. (17, 23, D) a large rock (18, 24, D) a large rock (18, 26, D) 8 large rocks (still there?) 4 large rocks (still there?) (18, 27, D) a large rock (18, 28, D) 2 large rocks (unseen) (19, 0, D) an uncursed staff of death (19, 1, D) a +0 hand crossbow of flaming (19, 16, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (19, 17, D) an uncursed staff of energy (19, 27, D) 2 large rocks (20, 0, D) a +2 blowgun (20, 1, D) an uncursed staff of conjuration (20, 16, D) the +5 whip "Wunun" {pain, *Noise rElec rPois MR+++} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It may make noises in combat. (20, 28, D) quicksilver dragon scales a quicksilver dragon corpse a stone giant corpse a quicksilver dragon corpse (20, 32, D) a +1 plate armour of magic resistance (20, 33, D) a Fen Folio (21, 0, D) an uncursed ring of poison resistance (21, 1, D) a book of Beasts (21, 16, D) a phial of floods (21, 17, D) a +1 falchion of protection (21, 33, D) a +1 buckler of reflection (21, 34, D) a +1 dagger of venom (22, 16, D) the +4 hand axe of Anguish {elec, rN+ Dex+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+2). It protects you from negative energy. (22, 17, D) a lamp of fire (22, 28, D) a large rock (22, 32, D) a book of Burglary (22, 33, D) the +10 ring mail "Uthas" {Dex+2} It affects your dexterity (+2). (22, 34, D) an uncursed staff of wizardry (23, 1, D) a +2 mace of draining (23, 7, D) a +1 battleaxe of freezing (23, 16, D) a book of Spatial Translocations (23, 17, D) the Reference Book on Sinister Secrets and the Arsonist Spells Type Level a - Vampiric Draining Necromancy 3 b - Sticky Flame Conjuration/Fire 4 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Ignition Fire 8 (23, 33, D) a lamp of fire (23, 34, D) a phial of floods (24, 0, D) the cursed +1 arbalest of Oxill {flame, rElec MR+ MP-9 Int+5} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+5). It insulates you from electricity. It affects your resistance to hostile enchantments. It affects your magic capacity (-9). It has a curse placed upon it. (24, 1, D) a +2 scimitar of protection (24, 5, D) a polar bear corpse (skeletalised by now) (24, 16, D) a +2 ring of dexterity (24, 17, D) a scroll of brand weapon (24, 18, D) a large rock the +7 rapier of Bloody Death {pierce, MR++} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. (24, 21, D) a large rock (24, 32, D) a +0 flail (24, 33, D) a lamp of fire (24, 34, D) an uncursed amulet of the acrobat (25, 0, D) an uncursed staff of poison (25, 1, D) a phial of floods (25, 16, D) the ring "Joeron" {*Corrode rElec rF+ Int+2} [ring of protection from fire] It affects your intelligence (+2). It protects you from fire. It insulates you from electricity. It may corrode you when you take damage. (25, 17, D) a manual of Charms (25, 18, D) a large rock (unseen) (25, 29, D) a large rock (25, 32, D) an uncursed staff of death (25, 33, D) a +3 scale mail of fire resistance (25, 34, D) a lightning rod (4/4) (26, 0, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (26, 1, D) an uncursed staff of summoning (26, 6, D) a polar bear corpse (skeletalised by now) (26, 7, D) a rime drake corpse (26, 16, D) a +0 mace of holy wrath (26, 32, D) the +1 scale mail of Hysteria {SInv} It lets you see invisible. (26, 34, D) an uncursed ring of resist corrosion (27, 0, D) a +1 flail of crushing (27, 1, D) an uncursed staff of energy (27, 16, D) an uncursed staff of power (27, 17, D) a +2 ring of strength (27, 32, D) a book of Air (27, 34, D) a book of Frost (28, 0, D) a crystal ball of energy (28, 1, D) a +1 ring mail of fire resistance (28, 16, D) an uncursed staff of poison (28, 17, D) a +4 quarterstaff of holy wrath (28, 32, D) an uncursed staff of summoning (28, 33, D) a book of Fire (28, 44, D) a +0 war axe of electrocution (29, 0, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (29, 1, D) an uncursed staff of air (29, 16, D) a scroll of brand weapon (29, 17, D) the Volume of Lethal Companions Spells Type Level a - Magic Dart Conjuration 1 b - Sticky Flame Conjuration/Fire 4 c - Force Lance Conjuration/Translocation 4 d - Summon Lightning Spire Summoning/Air 4 e - Summon Hydra Summoning 7 (29, 44, D) a +0 scimitar (30, 40, D) a +0 long sword (unseen) (30, 41, D) a +2 halberd of protection (30, 42, D) a +0 flail of protection (30, 43, D) a +0 scimitar (still there?) +0 storm dragon scales (still there?) (30, 44, D) a +0 mace (unseen) (31, 41, D) a +0 halberd (31, 43, D) a moth of wrath corpse (33, 8, D) a +3 scimitar of holy wrath (unseen) (33, 9, D) a +3 whip of holy wrath (unseen) (34, 7, D) a +3 long sword of flaming (unseen) (34, 8, D) a +1 sacred scourge of holy wrath (unseen) (34, 28, D) a fan of gales (35, 9, D) a +2 whip of holy wrath a +0 robe (35, 14, D) a +1 leather armour of magic resistance (35, 29, D) an uncursed amulet of guardian spirit (36, 0, D) the +8 whip "Conservator" {drain, *Corrode rN+ MR++} A truly terrible weapon, it drains the life of those it strikes. It protects you from negative energy. It affects your resistance to hostile enchantments. It may corrode you when you take damage. (36, 1, D) +0 fire dragon scales (36, 14, D) a +2 robe of magic resistance (36, 15, D) an uncursed staff of power (36, 29, D) an arrow (unseen) (36, 30, D) an arrow (36, 31, D) 2 javelins (36, 35, D) a javelin (37, 1, D) Waemiqil's Disquisition on Companions and Unholy Arts Spells Type Level a - Summon Small Mammal Summoning 1 b - Vampiric Draining Necromancy 3 c - Malign Gateway Summoning/Translocation 7 d - Dragon's Call Summoning 9 (37, 7, D) a +4 scimitar of holy wrath a +0 large shield (37, 14, D) a +2 leather armour of cold resistance (37, 15, D) the amulet "Domufeke" {Harm *Drain Str+4} [amulet of harm] It increases damage dealt and taken. It affects your strength (+4). It causes draining when unequipped. a +2 ring mail of cold resistance (37, 28, D) a book of Minor Magic (38, 0, D) a +2 whip of distortion (38, 1, D) a Necronomicon (38, 14, D) a +1 pair of gloves of archery (38, 15, D) an uncursed amulet of harm (38, 28, D) a +4 quarterstaff of protection (38, 29, D) an uncursed ring of poison resistance (39, 0, D) a +2 ring mail of fire resistance (39, 1, D) a +2 arbalest of freezing (39, 14, D) a scroll of brand weapon (39, 15, D) a fan of gales (39, 28, D) a +1 longbow of freezing (39, 29, D) 2 arrows (unseen) (39, 31, D) an arrow (still there?) a javelin (still there?) (39, 32, D) a bolt (39, 33, D) 2 arrows (40, 1, D) a +0 pair of gloves of dexterity (40, 14, D) the Volume of Pathos Spells Type Level a - Shock Conjuration/Air 1 b - Poisonous Vapours Poison/Air 2 c - Ice Form Ice/Transmutation 4 d - Freezing Cloud Conjuration/Ice/Air 6 e - Dragon Form Transmutation 7 (40, 15, D) a +1 leather armour of poison resistance (40, 28, D) the amulet of Loshubac {Harm *Drain +Blink rPois rC-} [amulet of harm] It increases damage dealt and taken. It makes you vulnerable to cold. It protects you from poison. It lets you blink. It causes draining when unequipped. (40, 30, D) an arrow (40, 33, D) a large rock (40, 34, D) a +0 arbalest (unseen) (40, 35, D) a +0 shortbow (unseen) (41, 0, D) a crystal ball of energy (41, 1, D) an uncursed staff of death (41, 14, D) an uncursed staff of energy (41, 15, D) an uncursed amulet of regeneration (41, 28, D) a +3 plate armour of positive energy (41, 30, D) a +0 longbow (still there?) an arrow (still there?) (41, 31, D) a +0 arbalest (unseen) (41, 34, D) 6 large rocks (still there?) a +0 arbalest (still there?) (41, 35, D) 8 large rocks (still there?) 4 large rocks (still there?) (41, 36, D) a bolt 2 large rocks (42, 1, D) a manual of Bows (42, 14, D) an uncursed staff of cold (42, 15, D) a +2 rapier of protection (42, 29, D) 2 arrows (42, 31, D) an arrow (42, 33, D) a +0 arbalest a +3 broad axe of electrocution 25 bolts a yaktaur corpse (skeletalised by now) (42, 34, D) a +0 longbow a +0 leather armour a +4 shortbow of velocity 56 arrows a stone giant corpse (skeletalised by now) a centaur corpse (skeletalised by now) (42, 35, D) an arrow (43, 14, D) a +2 spear of venom (43, 15, D) a Grand Grimoire (43, 28, D) a +0 shortbow (43, 29, D) the +11 hunting sling "Luffik Owa" {velocity, +Fly rPois} Any stone fired from it inflicts extra damage. It protects you from poison. It lets you fly. (43, 34, D) a +0 longbow (still there?) an arrow (still there?) (43, 36, D) a large rock 5 arrows a bolt (44, 31, D) a bolt (44, 34, D) a +0 arbalest (still there?) 2 bolts (still there?) (45, 29, D) a bolt (45, 32, D) 2 arrows (45, 34, D) a +0 longbow (still there?) an arrow (still there?) (45, 38, D) 2 large rocks (48, 38, D) a sling bullet (48, 44, D) a +0 war axe (unseen) (49, 0, D) a +0 falchion of holy wrath (49, 1, D) an uncursed staff of earth (49, 24, D) an uncursed staff of energy (49, 37, D) a sling bullet the Compendium of Noxious Enchantment Spells Type Level a - Spectral Weapon Hexes/Charms 3 b - Spider Form Transmutation/Poison 3 c - Metabolic Englaciation Hexes/Ice 5 (49, 40, D) a +0 fustibalus a +0 spear 18 sling bullets (49, 42, D) the +6 flail of Reinforcement {freeze, rC+ MP+9 Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It protects you from cold. It affects your magic capacity (+9). a +0 robe (49, 43, D) a +0 rapier a cursed +0 animal skin a +0 quarterstaff a +0 animal skin (50, 0, D) an uncursed staff of wizardry (50, 1, D) the +7 hand crossbow of Judghueni {elec, +Blink rF+++ rC- Dex-4} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (-4). It renders you almost immune to fire. It makes you vulnerable to cold. It lets you blink. (50, 12, D) a +0 robe of positive energy (50, 13, D) 2 large rocks (unseen) (50, 16, D) 5 large rocks (unseen) (50, 24, D) a +0 trident (50, 25, D) an uncursed ring of positive energy (50, 36, D) a fan of gales (50, 37, D) an uncursed staff of power (50, 41, D) a +0 spear (unseen) (50, 44, D) (unseen) (51, 0, D) the cursed +1 ice dragon scales "Elyxay" {-Tele +Fly rF- rC++ rN+++ MR-} It makes you vulnerable to fire. It greatly protects you from cold. It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It lets you fly. It prevents most forms of teleportation. It has a curse placed upon it. (51, 1, D) a +2 hand crossbow of freezing (51, 12, D) the +6 arbalest "Damnation" {damnation} (51, 13, D) a large rock (still there?) a +1 shortbow of flaming (still there?) (51, 28, D) a +1 demon trident of venom (unseen) (51, 30, D) a +1 scimitar of holy wrath a +0 robe (51, 31, D) a javelin (51, 37, D) a +3 ring of strength (52, 1, D) a +2 falchion of protection (52, 12, D) a book of Frost (52, 13, D) the +2 scale mail "Ugepsesk" {Regen+ Dex+2} It affects your dexterity (+2). It increases your rate of regeneration. (52, 24, D) the +3 salamander hide armour {+Rage rF++} It greatly protects you from fire. It lets you go berserk. (52, 25, D) an uncursed staff of fire (52, 29, D) a +0 trident of freezing a +6 arbalest of flaming a +0 leather armour a +1 trident of protection a +0 leather armour 2 javelins (52, 30, D) a +6 trident of holy wrath (unseen) (52, 36, D) a +0 animal skin (53, 5, D) a +0 long sword a +0 leather armour an uncursed ring of poison resistance (53, 7, D) a cursed -2 rapier an elf corpse (skeletalised by now) (53, 8, D) a +0 halberd (unseen) (53, 13, D) a large rock (unseen) (53, 15, D) 2 large rocks (53, 16, D) 3 large rocks (unseen) (53, 17, D) a +0 giant spiked club (unseen) (53, 19, D) a +0 giant spiked club (unseen) (53, 20, D) a +0 troll leather armour (unseen) (53, 24, D) a Grand Grimoire (53, 25, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (53, 30, D) a +2 spear of distortion (unseen) (53, 36, D) a +6 blowgun (53, 37, D) a +4 hand axe of freezing (54, 1, D) a +0 dagger (54, 5, D) a +0 short sword (unseen) (54, 6, D) a +2 war axe of distortion (unseen) (54, 8, D) a +0 short sword a +0 chain mail of fire resistance a +2 battleaxe of electrocution (54, 12, D) a +2 helmet of intelligence (54, 13, D) a +1 morningstar of protection (54, 17, D) a large rock (54, 18, D) 6 large rocks (54, 19, D) a +0 troll leather armour a +0 troll leather armour a +0 troll leather armour (54, 25, D) the cursed +0 robe of Boikhluaw {-Cast +Blink rN++ MP+9} It greatly protects you from negative energy. It affects your magic capacity (+9). It lets you blink. It prevents spellcasting. It has a curse placed upon it. (54, 29, D) a javelin (54, 36, D) +1 acid dragon scales (55, 0, D) a +0 dagger (55, 1, D) an arrow (unseen) (55, 12, D) the +10 morningstar "Eos" {elec, Halo rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. (55, 13, D) a +6 falchion of draining (55, 16, D) a +0 troll leather armour (unseen) (56, 5, D) a -1 shortbow (unseen) (56, 6, D) a +1 morningstar of protection (56, 8, D) a +0 short sword (unseen) (57, 0, D) an arrow (57, 3, D) 2 arrows (57, 28, D) a javelin (59, 36, D) a lightning rod (4/4) (59, 37, D) a fan of gales (59, 40, D) a +0 giant club (60, 36, D) the Almanac of Heat and Cold Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Inner Flame Hexes/Fire 3 c - Simulacrum Ice/Necromancy 6 d - Ring of Flames Charms/Fire 7 (60, 37, D) Pinuatz's Guide on Glacial Bewitchment Spells Type Level a - Summon Guardian Golem Hexes/Summoning 3 b - Leda's Liquefaction Hexes/Earth 4 c - Simulacrum Ice/Necromancy 6 (61, 16, D) an uncursed staff of power (61, 26, D) the cursed +3 trident "Yruema" {pierce, MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It has a curse placed upon it. (61, 31, D) a +0 spear (unseen) (61, 36, D) a fan of gales (61, 37, D) the Handbook of Icy Unholy Rites Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Sublimation of Blood Necromancy 2 c - Regeneration Charms/Necromancy 3 d - Dispel Undead Necromancy 5 e - Bolt of Cold Conjuration/Ice 6 (61, 42, D) a large rock (61, 43, D) a large rock (61, 44, D) a +0 dagger (unseen) (62, 0, D) an uncursed staff of conjuration (62, 9, D) an uncursed staff of wizardry (62, 11, D) a +3 whip of venom (62, 16, D) a +2 robe (62, 17, D) a book of the Earth (62, 26, D) the Volume of Confrontation and Slavery Spells Type Level a - Searing Ray Conjuration 2 b - Iskenderun's Mystic Blast Conjuration 4 c - Bolt of Draining Conjuration/Necromancy 5 d - Dragon's Call Summoning 9 (62, 27, D) a +4 ring of strength (62, 31, D) a +0 spear a +0 buckler (62, 42, D) a +0 long sword (unseen) (62, 43, D) a +0 battleaxe of flaming (unseen) (63, 0, D) a cursed staff of poison (63, 8, D) a +3 leather armour of fire resistance (63, 17, D) a cursed amulet of regeneration (63, 26, D) a +1 chain mail of magic resistance (63, 27, D) a book of Transfigurations (63, 31, D) a +0 spear a +0 buckler (63, 37, D) an uncursed ring of protection from fire (63, 41, D) 3 large rocks (63, 43, D) a +0 dire flail a +0 plate armour 2 large rocks (63, 44, D) a +0 dire flail a +0 plate armour (64, 16, D) an uncursed staff of fire (64, 17, D) a book of Callings (64, 23, D) a +0 scimitar (64, 26, D) a book of Frost (64, 27, D) a +2 battleaxe of electrocution (65, 43, D) a +0 dagger (unseen) (67, 42, D) a +0 rapier (unseen) (69, 0, D) a +3 ring of protection a +1 robe of cold resistance (69, 36, D) a +1 ring mail of poison resistance (69, 40, D) a +0 short sword (unseen) (69, 41, D) a +0 short sword (unseen) (69, 42, D) a +0 short sword (69, 43, D) a +0 short sword (unseen) (70, 8, D) the +5 great sword of Ytoekh {speed, +Rage} Attacks with this weapon are significantly faster. It lets you go berserk. (70, 9, D) a crystal ball of energy (70, 18, D) a +4 vampiric glaive (70, 36, D) a book of Battle (70, 37, D) a +3 great sword of slicing (70, 43, D) a +0 longbow (unseen) (71, 8, D) a Young Poisoner's Handbook (71, 16, D) a +0 war axe (71, 17, D) a +0 club (71, 20, D) an uncursed staff of power (unseen) (71, 27, D) an uncursed amulet of regeneration (71, 37, D) an arrow a sack of spiders (71, 43, D) a +0 long sword (unseen) (72, 8, D) a +2 ring mail of fire resistance (72, 9, D) a book of Air (72, 16, D) a +0 club (72, 17, D) a +0 club (72, 19, D) an uncursed staff of energy a cursed staff of poison (72, 26, D) an uncursed ring of stealth (72, 27, D) an uncursed staff of energy (72, 29, D) a +0 long sword a +0 robe (72, 36, D) a +2 vampiric long sword (72, 37, D) a +0 ring mail of poison resistance (73, 1, D) an uncursed staff of death (73, 19, D) a +3 shortbow of velocity (unseen) (73, 20, D) a +0 flail (unseen) (73, 36, D) a manual of Staves (73, 37, D) the Guide on Cankerous Evil Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Regeneration Charms/Necromancy 3 d - Ignite Poison Fire/Transmutation/Poison 3 e - Agony Necromancy 5 f - Death Channel Necromancy 6 (75, 1, D) a +1 hand crossbow of freezing