TheOrbIsALie the Dungeon (0, 52, D) the +2 pair of boots of the Assassin {Detection Stab+ Stlth++} It makes you much more stealthy. (1, 32, D) a +5 ring of evasion (1, 33, D) a +2 scale mail of cold resistance (1, 34, D) a lightning rod (4/4) (1, 50, D) the Incunabulum of Curses and Displacement Spells Type Level a - Inner Flame Hexes/Fire 3 b - Force Lance Conjuration/Translocation 4 c - Metabolic Englaciation Hexes/Ice 5 d - Discord Hexes 8 (1, 51, D) a +1 vampiric dagger (2, 14, D) an uncursed staff of power (2, 15, D) a +3 ring mail of magic resistance (2, 16, D) an uncursed staff of cold (2, 32, D) a +0 falchion of electrocution (2, 33, D) a +0 battleaxe of flaming (2, 34, D) an uncursed ring of resist corrosion (2, 51, D) a phantom mirror (2, 52, D) a Young Poisoner's Handbook (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 15, D) a +1 morningstar of protection (3, 16, D) the ring of Bium {Str-3 Int+4 Dex+6 Stlth-} [ring of attention] It affects your strength (-3). It affects your intelligence (+4). It affects your dexterity (+6). It makes you less stealthy. (3, 32, D) a lightning rod (4/4) (3, 33, D) a +2 shortbow of freezing (3, 34, D) a +1 hand axe of chopping (3, 59, D) a +0 long sword (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a book of the Earth (4, 16, D) a cursed staff of poison (4, 32, D) a +1 hand crossbow of velocity (4, 33, D) an uncursed staff of fire (4, 34, D) a +4 chain mail of fire resistance (4, 50, D) the +5 scale mail "Dasoqe" {rF- Int+5 Dex+3} It affects your intelligence (+5). It affects your dexterity (+3). It makes you vulnerable to fire. (4, 61, D) a +6 hand axe (unseen) (5, 14, D) an uncursed staff of air (5, 15, D) a crystal ball of energy (5, 16, D) an uncursed ring of stealth (5, 32, D) a +3 leather armour of cold resistance (5, 33, D) a +3 leather armour of magic resistance (5, 34, D) an uncursed staff of power (5, 52, D) a phial of floods (5, 60, D) an uncursed staff of cold (unseen) (6, 14, D) a +5 blowgun (6, 15, D) a +4 antimagic hand axe (6, 16, D) a fan of gales (6, 32, D) Kedoumo's Compendium of Dislocation and Malediction Spells Type Level a - Blink Translocation 2 b - Summon Guardian Golem Hexes/Summoning 3 c - Tukima's Dance Hexes 3 d - Gell's Gravitas Translocation 3 e - Summon Mana Viper Hexes/Summoning 5 (6, 33, D) a fan of gales (6, 34, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (6, 50, D) the Catalogue of the Frostbite Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Ice Form Ice/Transmutation 4 d - Bolt of Cold Conjuration/Ice 6 e - Ozocubu's Refrigeration Ice 6 (6, 51, D) a +2 short sword of venom (6, 52, D) an uncursed staff of poison (6, 59, D) a +3 short sword of holy wrath (unseen) (6, 60, D) a +0 mace (unseen) (6, 65, D) the cursed +0 spear "Demonspawn's Doom" {drain, *Contam rElec rPois Str+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It insulates you from electricity. It protects you from poison. It causes magical contamination when unequipped. It has a curse placed upon it. (unseen) (7, 6, D) a scroll of holy word (7, 14, D) the amulet of Doors {RegenMP rC++ Str-3 Int+4} [amulet of magic regeneration] It increases your magic regeneration. It affects your strength (-3). It affects your intelligence (+4). It greatly protects you from cold. (7, 15, D) an uncursed ring of stealth (7, 16, D) the Collected Works on Dark Envenoming Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Vampiric Draining Necromancy 3 c - Bolt of Draining Conjuration/Necromancy 5 d - Dispel Undead Necromancy 5 (7, 32, D) an uncursed staff of summoning (7, 34, D) the +4 war axe "Wyceet" {drain, Int+4 Dex+6} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It affects your dexterity (+6). (7, 50, D) a book of the Dragon (7, 51, D) an uncursed ring of flight (8, 14, D) a +1 halberd (8, 15, D) a +5 great sword of slicing (8, 16, D) a +2 bardiche of flaming (8, 32, D) an uncursed staff of wizardry (8, 33, D) an uncursed ring of positive energy (8, 50, D) a +2 whip of venom (8, 59, D) a +0 great sword (unseen) (8, 62, D) a +0 morningstar of freezing (8, 63, D) a +3 mace of protection (unseen) (8, 64, D) a +0 war axe (unseen) (9, 14, D) a scroll of holy word (9, 15, D) the +7 rapier "Quykhlifu" {flame, rElec rPois Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). It insulates you from electricity. It protects you from poison. (9, 32, D) the +6 scale mail "Mavor" {rElec rF- Str+4} It affects your strength (+4). It makes you vulnerable to fire. It insulates you from electricity. (9, 33, D) a box of beasts (9, 34, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (9, 50, D) a +0 dagger (9, 52, D) a Necronomicon (9, 60, D) a +0 glaive the +2 plate armour of Juihialu {+Fly rCorr} It lets you fly. It provides partial protection from all sources of acid and corrosion. (9, 61, D) a +0 trident a cursed ring of attention a +2 quarterstaff of protection a +1 robe of cold resistance (9, 62, D) a cursed +0 morningstar a +8 hunting sling of flaming a +0 robe a +0 short sword the +10 long sword of Gehenna {pain, rF+ Int-3 Dex+6} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (-3). It affects your dexterity (+6). It protects you from fire. a +7 blowgun (9, 65, D) the +6 war axe of Disaster {flame, Fragile rC+ rN+ Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It protects you from cold. It protects you from negative energy. It will be destroyed if unequipped. (10, 1, D) a +0 shield a +0 scale mail a +0 long sword the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a +2 scale mail of fire resistance (10, 15, D) a crystal ball of energy (10, 16, D) a +3 ring of evasion (10, 20, D) a +0 trident (10, 21, D) a +3 scythe of venom (10, 32, D) a lightning rod (4/4) (10, 33, D) a phial of floods (10, 34, D) a +2 arbalest of flaming (10, 58, D) the +3 morningstar of Desperation {crush, rF+++ rC- Str-4 SInv} It inflicts extra damage upon your enemies. It affects your strength (-4). It renders you almost immune to fire. It makes you vulnerable to cold. It lets you see invisible. (unseen) (10, 59, D) a +0 long sword (10, 60, D) a +4 dire flail (unseen) (10, 61, D) a +0 hand axe (unseen) (10, 63, D) a +0 dire flail (unseen) (10, 64, D) a +3 battleaxe (unseen) (10, 65, D) the +6 dagger of Moderation {pierce, rElec MP+9 Str-3 Int+4} It inflicts extra damage upon your enemies. It affects your strength (-3). It affects your intelligence (+4). It insulates you from electricity. It affects your magic capacity (+9). (10, 66, D) a +0 robe (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) a book of Spatial Translocations (11, 15, D) a book of Beasts (11, 16, D) a +3 great mace of holy wrath (11, 18, D) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. (unseen) (11, 32, D) an uncursed staff of fire (11, 33, D) a +4 plate armour of fire resistance (11, 34, D) a book of Enchantments (11, 51, D) a book of Fire (12, 14, D) a lightning rod (4/4) (12, 15, D) an uncursed staff of conjuration (12, 16, D) the Compendium of Unholy Self-Improvement Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Corpse Rot Necromancy 2 c - Excruciating Wounds Charms/Necromancy 5 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Borgnjor's Vile Clutch Necromancy/Earth 5 (12, 32, D) a book of Beasts (12, 33, D) a crystal ball of energy (12, 34, D) a +6 hand crossbow of velocity (12, 50, D) a +2 mace of holy wrath (12, 52, D) a book of Beasts (12, 59, D) an uncursed staff of power (13, 32, D) the +0 cloak of the Assorted Places {*Drain rC+++ Int-3 SInv} It affects your intelligence (-3). It renders you almost immune to cold. It lets you see invisible. It causes draining when unequipped. (13, 33, D) a +4 hand axe of electrocution (13, 34, D) a +4 long sword of holy wrath (13, 50, D) a +6 ring of strength a +6 ring of strength (13, 52, D) a +6 giant club (14, 51, D) a +2 robe of fire resistance (18, 48, D) a fan of gales (18, 49, D) the +9 giant club of Desperation {vamp, Str+4 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+4). It affects your intelligence (+6). (18, 50, D) the cursed +1 war axe of Reerph {chop, Stlth+} It inflicts extra damage upon your enemies. It makes you more stealthy. It has a curse placed upon it. (19, 0, D) a +0 robe (19, 16, D) the Grimoire of Changing and Battle Magic Spells Type Level a - Beastly Appendage Transmutation 1 b - Throw Flame Conjuration/Fire 2 c - Sticks to Snakes Transmutation 2 d - Fulminant Prism Conjuration/Hexes 4 e - Petrify Transmutation/Earth 4 f - Venom Bolt Conjuration/Poison 5 (19, 17, D) a +0 great sword of holy wrath (19, 32, D) a +3 quarterstaff of protection (19, 33, D) an uncursed staff of cold (19, 48, D) an uncursed amulet of regeneration (19, 49, D) a book of Debilitation (20, 0, D) the +3 ring mail of Philately {Dex+2} It affects your dexterity (+2). (20, 1, D) a +4 scale mail of poison resistance (20, 17, D) a lamp of fire (20, 32, D) a +0 centaur barding of fire resistance (20, 33, D) the +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your AC (-3). It affects your evasion (-3). It protects you from negative energy. (20, 48, D) a +0 shortbow of freezing (20, 49, D) an uncursed staff of wizardry (20, 50, D) an uncursed amulet of the gourmand (21, 0, D) a fan of gales (21, 1, D) a +0 plate armour of fire resistance (21, 16, D) an uncursed staff of power (21, 17, D) a book of Unlife (21, 33, D) a +2 halberd of pain (21, 34, D) an uncursed staff of conjuration (21, 50, D) a cursed ring of attention (22, 0, D) a book of the Tempests (22, 16, D) an uncursed staff of fire (22, 17, D) a lightning rod (4/4) (22, 32, D) the +10 plate armour of the Undertaker {rElec MR++ MP+9 Str-3} It affects your strength (-3). It insulates you from electricity. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (22, 33, D) a +0 leather armour of cold resistance (22, 34, D) a book of Maledictions (22, 48, D) a +0 dagger of speed (22, 49, D) an uncursed staff of death (22, 50, D) a fan of gales (22, 53, D) a +1 battleaxe of electrocution (unseen) (23, 1, D) an uncursed staff of wizardry (23, 16, D) an uncursed staff of power (23, 17, D) a +1 quarterstaff of crushing (23, 18, D) a +0 shield of protection (23, 32, D) a book of the Sky (23, 33, D) an uncursed amulet of regeneration (23, 34, D) a +2 battleaxe of pain (23, 36, D) a +1 demon trident of venom (unseen) (23, 48, D) a fan of gales (23, 49, D) an uncursed ring of see invisible (23, 50, D) an uncursed staff of summoning (24, 0, D) a +2 hand axe of electrocution (24, 1, D) a book of Dreams (24, 6, D) a +1 spear of venom (unseen) (24, 16, D) a +2 dagger of venom (24, 17, D) an uncursed staff of earth (24, 24, D) a +0 trident (24, 32, D) the Disquisition on Conjuration Spells Type Level a - Magic Dart Conjuration 1 b - Throw Flame Conjuration/Fire 2 c - Lightning Bolt Conjuration/Air 5 d - Bolt of Draining Conjuration/Necromancy 5 e - Orb of Destruction Conjuration 7 (24, 33, D) an uncursed staff of summoning (24, 36, D) a +4 scythe of flaming (24, 48, D) an uncursed staff of poison (24, 49, D) an uncursed ring of poison resistance (24, 50, D) a phial of floods (24, 52, D) a cursed ring of attention (25, 0, D) a +2 ring of strength (25, 1, D) a lamp of fire (25, 6, D) a +2 robe of fire resistance (25, 7, D) a +0 broad axe (unseen) (25, 8, D) a +0 rapier (unseen) (25, 17, D) a +3 mace of protection (25, 18, D) a phantom mirror (25, 26, D) a +3 scythe of protection (25, 32, D) a +0 scale mail (25, 33, D) the Reference Book on the Birds and Cold Spells Type Level a - Swiftness Charms/Air 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Poisonous Vapours Poison/Air 2 d - Ice Form Ice/Transmutation 4 e - Summon Lightning Spire Summoning/Air 4 f - Freezing Cloud Conjuration/Ice/Air 6 (25, 48, D) a Fen Folio (25, 49, D) the +3 great mace "Ykaem" {speed, rElec Str-5 Dex+6 SInv} Attacks with this weapon are significantly faster. It affects your strength (-5). It affects your dexterity (+6). It insulates you from electricity. It lets you see invisible. (26, 1, D) a +3 ring of dexterity (26, 7, D) a +0 antimagic flail a +0 animal skin a +4 rapier of speed a +0 robe a +2 buckler (26, 9, D) a +0 quarterstaff (unseen) (26, 16, D) a crystal ball of energy (26, 21, D) a cursed staff of conjuration (26, 25, D) a +0 trident (unseen) (26, 26, D) a +4 scythe of slicing (26, 32, D) a +2 trident of freezing (26, 33, D) a +3 leather armour of fire resistance (26, 34, D) a phantom mirror (26, 48, D) a scroll of brand weapon (26, 50, D) a +2 great mace of protection (27, 0, D) a +0 hand axe (27, 1, D) an uncursed staff of conjuration (27, 6, D) a +2 flail of draining (unseen) (27, 7, D) the cursed +1 morningstar of Devotion {protect, rC+ MR+ Int+2} (still there?) It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+2). It protects you from cold. It affects your resistance to hostile enchantments. It has a curse placed upon it. the +5 dagger "Virasm" {drain, *Noise rF+++ Dex+3 SInv} (still there?) A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). It renders you almost immune to fire. It lets you see invisible. It may make noises in combat. (27, 8, D) a +0 flail of protection (unseen) (27, 16, D) a book of Fire (27, 25, D) a +2 scimitar of slicing the cursed +1 leather armour "Sighe" {*Corrode Str+7 Int+3} It affects your strength (+7). It affects your intelligence (+3). It may corrode you when you take damage. It has a curse placed upon it. a +4 scythe (27, 32, D) the +6 halberd of Accord {flame, Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). (27, 33, D) a +2 arbalest of freezing (27, 34, D) a +6 arbalest (27, 43, D) a +4 scale mail of cold resistance (27, 49, D) the cursed +1 shortbow of Death {flame, *Drain rC+ Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It causes draining when unequipped. It makes you more stealthy. It has a curse placed upon it. (28, 0, D) an uncursed staff of conjuration (28, 1, D) an uncursed staff of cold (28, 6, D) a +0 spear (unseen) (28, 17, D) an uncursed staff of cold (28, 25, D) a +2 scythe of slicing (28, 32, D) a +0 pair of gloves of dexterity (28, 33, D) a +4 chain mail of poison resistance (28, 48, D) a cursed ring of attention (28, 50, D) +0 gold dragon scales (29, 0, D) a +0 spear (29, 1, D) a +0 falchion of electrocution (29, 22, D) an uncursed ring of stealth (29, 26, D) a +0 short sword (unseen) (29, 32, D) the +2 pair of boots of Midnight {Int+5 Dex-3 SInv Stlth+} It affects your intelligence (+5). It affects your dexterity (-3). It lets you see invisible. It makes you more stealthy. (29, 33, D) an uncursed staff of cold (29, 48, D) a +0 quarterstaff of holy wrath (29, 50, D) a +0 glaive of protection (unseen) (30, 48, D) a crystal ball of energy (30, 49, D) a +2 ring mail of cold resistance (30, 50, D) an uncursed ring of protection from magic (31, 48, D) the Grimoire of Flamy Damage Dealing Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Dazzling Spray Conjuration/Hexes 3 c - Bolt of Draining Conjuration/Necromancy 5 d - Iskenderun's Battlesphere Conjuration/Charms 5 (31, 50, D) an uncursed staff of summoning (32, 48, D) a +2 trident of pain (32, 50, D) a +2 great sword of holy wrath (unseen) (33, 48, D) a Grand Grimoire (33, 49, D) the Almanac of Flamy Sinister Secrets Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Corpse Rot Necromancy 2 d - Ring of Flames Charms/Fire 7 e - Ignition Fire 8 (33, 50, D) an uncursed staff of power (34, 28, D) a +0 plate armour (34, 49, D) a book of Callings (34, 50, D) a +3 shortbow of freezing (34, 53, D) the +4 hand crossbow of the Pits of Slime {velocity, *Slow rPois rN+ Dex+4} Any bolt fired from it inflicts extra damage. It affects your dexterity (+4). It protects you from poison. It protects you from negative energy. It may slow you when you take damage. (unseen) (35, 0, D) a +1 chain mail of cold resistance (35, 28, D) the +2 spear of Cuich {chaos, rPois Str-4 Stlth+} Each time it hits an enemy it has a different, random effect. It affects your strength (-4). It protects you from poison. It makes you more stealthy. (36, 0, D) a crystal ball of energy (36, 1, D) an uncursed staff of conjuration (36, 14, D) a +1 hand axe of flaming (36, 15, D) a +1 robe of magic resistance (36, 21, D) +0 fire dragon scales (unseen) (37, 0, D) a cursed amulet of inaccuracy (37, 1, D) a +0 dagger (37, 14, D) a +4 dagger of venom (37, 15, D) a +4 hand axe of electrocution (37, 28, D) an uncursed staff of death (37, 29, D) a +4 ring of protection (38, 0, D) a lamp of fire (38, 1, D) an uncursed staff of energy (38, 14, D) a cursed staff of poison (38, 15, D) an uncursed staff of earth (38, 28, D) a +4 long sword of draining (38, 29, D) a +0 chain mail of cold resistance (38, 48, D) the +1 short sword "Arutonad" {antimagic, rF+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from fire. (38, 49, D) an uncursed staff of cold (39, 1, D) an uncursed staff of earth (39, 8, D) an arrow (39, 9, D) a +0 short sword (39, 14, D) a book of Alchemy (39, 15, D) an uncursed staff of poison (39, 36, D) a large rock (39, 49, D) the +6 shortbow of Karma {flame, Int+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). (39, 50, D) a +5 giant club (40, 0, D) an uncursed staff of death (40, 1, D) a +1 ring of protection (40, 9, D) a +0 short sword (40, 15, D) an uncursed staff of energy (40, 20, D) +0 acid dragon scales (unseen) (40, 28, D) a +0 broad axe (40, 29, D) an uncursed staff of energy (40, 32, D) a +0 arbalest (unseen) (40, 37, D) a bolt (40, 48, D) a +2 plate armour of cold resistance (40, 49, D) a lamp of fire (40, 50, D) a book of the Dragon (40, 52, D) a +1 dagger of protection (41, 0, D) a scroll of brand weapon (41, 1, D) the Collected Works on Clay Spells Type Level a - Sandblast Earth 1 b - Stone Arrow Conjuration/Earth 3 c - Iron Shot Conjuration/Earth 6 d - Statue Form Transmutation/Earth 6 (41, 6, D) a +0 longbow a +0 short sword 32 arrows a +0 leather armour (41, 8, D) 2 arrows (41, 9, D) a +0 short sword (41, 10, D) an uncursed staff of power a +0 longbow 15 arrows a +0 leather armour (41, 28, D) a book of Enchantments (41, 29, D) an uncursed staff of wizardry (41, 35, D) a +0 arbalest (unseen) (41, 36, D) a cursed -2 great mace (unseen) (41, 37, D) a +1 great mace (unseen) (41, 48, D) a +2 dagger of speed (41, 49, D) a book of Dreams (41, 50, D) an uncursed staff of energy (42, 0, D) a lamp of fire (42, 1, D) a phantom mirror (42, 9, D) 3 arrows (42, 10, D) a +0 rapier (42, 14, D) a +7 blowgun (42, 15, D) an uncursed staff of cold (42, 28, D) a +1 ring mail of cold resistance (42, 29, D) an uncursed ring of see invisible (42, 33, D) an uncursed staff of fire a +0 arbalest 24 bolts (42, 36, D) a +4 great sword of electrocution (unseen) (42, 48, D) a +4 falchion of holy wrath (43, 10, D) a +0 long sword (43, 11, D) a +0 longbow (still there?) an arrow (still there?) (43, 15, D) an uncursed staff of earth (43, 28, D) a crystal ball of energy (43, 29, D) a +0 vampiric hand axe (43, 34, D) a +0 bardiche (unseen) (43, 35, D) a bolt a +1 glaive a +0 chain mail (43, 37, D) a +2 battleaxe (unseen) (43, 48, D) an uncursed staff of energy (43, 49, D) an uncursed staff of wizardry (44, 9, D) 19 arrows (44, 10, D) a +0 rapier (unseen) (44, 36, D) 3 bolts 2 large rocks (44, 37, D) the +7 war axe of the Equinox {pain, rElec Dex+5} (still there?) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+5). It insulates you from electricity. a bolt (still there?) (44, 49, D) a +2 demon blade of draining (44, 50, D) a book of Flames (44, 51, D) the Grimoire of Floating Beguiling Spells Type Level a - Swiftness Charms/Air 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Dazzling Spray Conjuration/Hexes 3 d - Spectral Weapon Hexes/Charms 3 e - Cause Fear Hexes 4 f - Conjure Ball Lightning Conjuration/Air 6 (45, 7, D) a +0 long sword (unseen) (45, 8, D) a +0 longbow (unseen) (45, 9, D) an arrow (45, 34, D) a +0 bardiche (unseen) (45, 35, D) 2 large rocks (unseen) (45, 36, D) 2 large rocks (unseen) (45, 48, D) a +4 scythe of protection (45, 49, D) an uncursed staff of air (45, 50, D) an uncursed staff of conjuration (46, 48, D) a +4 triple crossbow of velocity (46, 50, D) a +4 blowgun (46, 51, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (47, 48, D) a crystal ball of energy (47, 50, D) the +6 bardiche of Taxation {antimagic, SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It lets you see invisible. (47, 51, D) an uncursed ring of stealth (48, 29, D) a cursed -3 quarterstaff (unseen) (48, 30, D) a +3 quick blade (unseen) (48, 48, D) an uncursed ring of protection from cold (48, 49, D) a phial of floods (48, 50, D) a +7 giant spiked club (48, 51, D) a book of Flames (48, 59, D) an uncursed staff of earth (unseen) (49, 0, D) a +1 naga barding of fire resistance (49, 1, D) an uncursed staff of conjuration (49, 12, D) a +0 glaive of flaming (49, 24, D) an uncursed staff of poison (49, 36, D) an uncursed staff of energy (49, 37, D) an uncursed ring of positive energy (49, 48, D) the Almanac of Combat Magic Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Force Lance Conjuration/Translocation 4 c - Lightning Bolt Conjuration/Air 5 d - Bolt of Magma Conjuration/Fire/Earth 5 (49, 49, D) a crystal ball of energy (49, 50, D) a +1 shortbow of freezing (49, 60, D) (unseen) (50, 0, D) a +0 trident (50, 1, D) an uncursed amulet of faith (50, 12, D) an uncursed ring of protection from fire (50, 13, D) the -4 pair of boots of Snakes and Ladders {rPois rF+ rC- Int+6} It affects your intelligence (+6). It protects you from fire. It makes you vulnerable to cold. It protects you from poison. (50, 24, D) a book of the Warp (50, 30, D) a +0 war axe a +0 animal skin (50, 32, D) a +0 hand axe (unseen) (50, 36, D) the cursed +0 shortbow "Qeteadum" {venom, rC+ Dex+2} It poisons the ammo it fires. It affects your dexterity (+2). It protects you from cold. It has a curse placed upon it. (50, 48, D) a +2 war axe of freezing (50, 49, D) the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. (50, 50, D) an uncursed staff of cold (51, 1, D) an uncursed staff of air (51, 13, D) an uncursed staff of death (51, 24, D) an uncursed staff of cold (51, 25, D) an uncursed ring of wizardry (51, 27, D) an uncursed staff of conjuration (unseen) (51, 30, D) a +0 spear (unseen) (51, 36, D) a cursed amulet of the gourmand (51, 37, D) a +2 chain mail of positive energy (51, 42, D) a +0 halberd (51, 48, D) a scroll of brand weapon (51, 49, D) the Guide on the Snowflakes Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Ice Form Ice/Transmutation 4 (52, 0, D) a +5 vampiric trident (52, 1, D) an uncursed staff of cold (52, 4, D) a +4 battleaxe of chopping (52, 13, D) a +1 robe of positive energy (52, 24, D) a +2 flail of protection (52, 37, D) a +0 short sword a +0 robe (52, 40, D) a +0 dagger a +0 robe (52, 48, D) a +3 ring of protection (52, 49, D) an uncursed ring of positive energy Jipil's Tome of Shifting Necromancy Spells Type Level a - Pain Necromancy 1 b - Beastly Appendage Transmutation 1 c - Petrify Transmutation/Earth 4 d - Blade Hands Transmutation 5 e - Hydra Form Transmutation 6 (52, 50, D) a manual of Necromancy (53, 1, D) a +2 executioner's axe of freezing (53, 5, D) a +2 antimagic spear (unseen) (53, 6, D) a +4 trident of venom (unseen) (53, 12, D) a +5 fustibalus of freezing (53, 13, D) a +0 hand axe of chopping (53, 17, D) a +0 spear of venom the +5 hunting sling "Seudd" {speed, rF+ Int+4 Dex+2} Attacks with this weapon are significantly faster. It affects your intelligence (+4). It affects your dexterity (+2). It protects you from fire. a +4 chain mail of cold resistance a +0 buckler (53, 18, D) a +0 club (unseen) (53, 24, D) an uncursed staff of energy (53, 25, D) an uncursed ring of fire (53, 36, D) a book of Conjurations (53, 37, D) a +4 ring of strength (53, 43, D) a +0 war axe (unseen) (53, 48, D) a lightning rod (4/4) (53, 50, D) the +5 flail "Ucagiviap" {protect, Int+2} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+2). a scroll of holy word (54, 4, D) a +0 trident a +0 robe (54, 5, D) a +0 trident (54, 6, D) 7 javelins a +0 rapier of venom a +0 robe (54, 18, D) a +0 quarterstaff a +0 robe a +0 rapier a +0 animal skin (54, 20, D) a +0 rapier (unseen) (54, 25, D) a +2 ring of dexterity (54, 36, D) a +3 arbalest of flaming (54, 44, D) a +0 bardiche (unseen) (54, 48, D) the +8 fire dragon scales "Sanenuq" {rF++ rC- rN++ MR- Int+5} It affects your intelligence (+5). It greatly protects you from fire. It makes you vulnerable to cold. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. (54, 49, D) 4 scrolls of enchant weapon (54, 50, D) a book of Unlife (55, 0, D) a +0 spear (55, 5, D) a +0 rapier of venom (unseen) (55, 7, D) 4 javelins of penetration a javelin (55, 12, D) the +8 hand crossbow "Ostres" {venom, *Corrode rPois MR++ Str+4} It poisons the ammo it fires. It affects your strength (+4). It protects you from poison. It affects your resistance to hostile enchantments. It may corrode you when you take damage. (55, 13, D) a +2 trident of freezing (55, 24, D) a +1 chain mail of fire resistance (56, 18, D) a +0 quarterstaff (still there?) a +0 flail (still there?) (57, 9, D) a javelin (58, 47, D) a cursed -2 ring of intelligence (58, 48, D) a scroll of brand weapon (58, 49, D) the cursed +1 war axe of Cobwebs {chop, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. It has a curse placed upon it. (59, 36, D) a +1 scimitar of holy wrath (59, 37, D) a +0 rapier of venom (59, 47, D) an uncursed staff of air (60, 20, D) a +0 dagger (unseen) (60, 23, D) a +2 great sword of holy wrath (unseen) (60, 36, D) an uncursed staff of earth (60, 37, D) a phantom mirror (60, 47, D) the +12 quarterstaff of Risk Management {crush, rPois MR+} It inflicts extra damage upon your enemies. It protects you from poison. It affects your resistance to hostile enchantments. (60, 48, D) a +2 rapier of draining (60, 49, D) an uncursed amulet of the gourmand (61, 16, D) a +0 dire flail (61, 20, D) a +0 whip a +0 leather armour (61, 21, D) a +1 halberd of freezing a +0 chain mail (61, 29, D) 3 large rocks (61, 37, D) the Grimoire of Dislocated Evil Spells Type Level a - Corpse Rot Necromancy 2 b - Blink Translocation 2 c - Regeneration Charms/Necromancy 3 d - Lesser Beckoning Translocation 3 e - Malign Gateway Summoning/Translocation 7 (61, 47, D) a lightning rod (4/4) (61, 49, D) a crystal ball of energy (62, 1, D) an uncursed staff of air (62, 8, D) a lightning rod (4/4) (62, 9, D) the +1 great sword of Battle {speed, rPois Stlth+} Attacks with this weapon are significantly faster. It protects you from poison. It makes you more stealthy. (62, 16, D) a +0 hunting sling of velocity (62, 17, D) a cursed +2 amulet of reflection an uncursed amulet of magic regeneration (62, 21, D) a +0 trident (unseen) (62, 22, D) a +2 lajatang of electrocution (unseen) (62, 23, D) a +0 short sword (unseen) (62, 29, D) a +0 trident (unseen) (62, 30, D) a +0 shortbow (unseen) (62, 37, D) a +2 buckler of reflection (62, 47, D) a +1 centaur barding of stealth (62, 48, D) a book of Fire (62, 49, D) a +1 vampiric demon trident (63, 0, D) an uncursed staff of summoning (63, 8, D) a +2 chain mail of cold resistance (63, 16, D) a +0 dagger (63, 17, D) a +2 scale mail of positive energy (63, 26, D) an uncursed staff of fire (63, 30, D) a +0 trident 7 poisoned tomahawks (63, 32, D) an arrow +0 swamp dragon scales (63, 33, D) 2 arrows a poisoned tomahawk (63, 36, D) the +3 leather armour of the Heron {+Blink Dex+6} It affects your dexterity (+6). It lets you blink. (63, 37, D) a +4 plate armour of positive energy (63, 47, D) a phial of floods (63, 48, D) a book of the Warp (63, 50, D) the +1 trident "Isank" {holy, rF- rC+ Str+7} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+7). It makes you vulnerable to fire. It protects you from cold. (64, 16, D) a crystal ball of energy (64, 17, D) a +0 dagger (64, 26, D) a +2 scale mail of magic resistance (64, 27, D) a +2 trident of freezing (64, 29, D) a +0 shortbow (unseen) (64, 47, D) an uncursed staff of poison (65, 26, D) an uncursed staff of poison (65, 47, D) a +4 ring of dexterity (65, 48, D) a +10 giant spiked club (65, 50, D) a manual of Long Blades (66, 48, D) the +6 dire flail of Risk Management {flame, rC+++ Str+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+5). It renders you almost immune to cold. (66, 49, D) the +8 mace of the Gloaming {venom, rC+ rN+ MR- Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). It protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. (66, 50, D) a +0 dire flail (66, 51, D) a book of Death (67, 0, D) a book of Callings (67, 47, D) a +2 chain mail of cold resistance (67, 48, D) a +1 lajatang of speed (67, 49, D) an uncursed staff of poison (67, 50, D) a crystal ball of energy (67, 56, D) an uncursed staff of cold (67, 57, D) a +3 scythe of venom (67, 58, D) a +0 war axe (still there?) the +11 great sword of Uncertain Death {antimagic, +Inv rN++ SInv} (still there?) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It greatly protects you from negative energy. It lets you see invisible. It lets you turn invisible. (68, 47, D) an uncursed staff of fire (68, 48, D) a book of Debilitation (68, 49, D) a lamp of fire (68, 59, D) a +2 scythe of flaming the +4 halberd "Fucumpia" {drain, rC++ Stlth+} A truly terrible weapon, it drains the life of those it strikes. It greatly protects you from cold. It makes you more stealthy. (68, 62, D) a +3 scythe of protection (69, 0, D) a book of Transfigurations (69, 42, D) a +0 battleaxe of freezing (69, 47, D) a +1 great sword of holy wrath (69, 48, D) a fan of gales (69, 49, D) a +1 flail of protection (69, 50, D) a book of Misfortune (69, 57, D) a +0 scythe of venom (unseen) (69, 62, D) a +1 scythe of freezing (still there?) a +4 scythe of venom (still there?) (70, 8, D) a +1 buckler of poison resistance (70, 9, D) a +1 arbalest of flaming (70, 36, D) a +1 short sword of draining (70, 41, D) a +2 great sword a +1 hunting sling of flaming a +0 plate armour (70, 42, D) a +2 morningstar of draining a +0 ring mail (70, 43, D) a +0 flail a +0 ring mail (70, 48, D) an uncursed staff of air (70, 54, D) an uncursed staff of conjuration (unseen) (70, 59, D) a +3 scythe of venom (70, 60, D) a +5 vampiric scythe (70, 61, D) a +0 scythe of distortion (70, 63, D) an uncursed staff of death a hell hound corpse (71, 8, D) a +3 morningstar of draining (71, 21, D) a +0 spear (71, 26, D) a +0 quarterstaff of draining (71, 28, D) a cursed +0 trident 7 tomahawks (71, 29, D) a +0 vampiric trident (unseen) (71, 36, D) a book of Fire (71, 40, D) a +0 falchion (unseen) (71, 41, D) a +0 flail (unseen) (71, 47, D) the Grimoire of Dislocated Ice Spells Type Level a - Apportation Translocation 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Recall Summoning/Translocation 3 d - Teleport Other Translocation 3 e - Force Lance Conjuration/Translocation 4 f - Freezing Cloud Conjuration/Ice/Air 6 (71, 48, D) a lightning rod (4/4) (71, 49, D) a +0 mace (72, 16, D) an uncursed ring of poison resistance (72, 17, D) the cursed +1 plate armour "Cyumumet" {MR- Str+4 Slay+2} It affects your strength (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It affects your resistance to hostile enchantments. It has a curse placed upon it. (72, 21, D) a +0 quarterstaff a +0 robe (72, 26, D) an uncursed staff of cold (72, 27, D) 5 large rocks a +0 trident (72, 28, D) a +2 vampiric demon blade (72, 33, D) an arrow a throwing net (72, 36, D) a +2 quarterstaff of protection (72, 37, D) an uncursed ring of ice (72, 47, D) a cursed staff of wizardry (72, 48, D) a +2 bardiche of holy wrath (72, 49, D) the Almanac of Enthralling Confrontation Spells Type Level a - Slow Hexes 2 b - Stone Arrow Conjuration/Earth 3 c - Throw Icicle Conjuration/Ice 4 d - Fireball Conjuration/Fire 5 e - Metabolic Englaciation Hexes/Ice 5 (72, 60, D) a +0 antimagic scythe (73, 16, D) the cursed +0 falchion of the Valley {venom, MP+9} It poisons the flesh of those it strikes. It affects your magic capacity (+9). It has a curse placed upon it. (73, 17, D) the +4 battleaxe of Glory {chop, *Rage rPois rN++ Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from poison. It greatly protects you from negative energy. It may make you go berserk in combat. (73, 21, D) a +0 quarterstaff (unseen) (73, 26, D) an uncursed amulet of magic regeneration (73, 27, D) an uncursed staff of power (73, 29, D) a +0 trident (73, 37, D) an uncursed staff of conjuration (73, 47, D) the +6 falchion "Xuril" {pain, rPois rN+ MP+9} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from poison. It protects you from negative energy. It affects your magic capacity (+9). (73, 48, D) a book of Flames (74, 28, D) a +0 shortbow (unseen) (74, 47, D) the +7 battleaxe of Spores {antimagic, Str+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+3). (75, 1, D) a +6 spear of piercing (75, 47, D) a Young Poisoner's Handbook (75, 48, D) an uncursed ring of protection from fire