TheOrbIsALie the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (10, 0, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) a +5 morningstar of venom (61, 8, D) the +4 fire dragon scales of Uskayaw's Regard {rPois rF++ rC- MR- Dex+4} It affects your dexterity (+4). It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. (62, 0, D) a +2 whip of holy wrath (62, 1, D) an uncursed staff of summoning (62, 8, D) an uncursed staff of power (62, 9, D) the ring of Xom's Bemusement {rC- MP+9 Str+3 Dex+3} [ring of magical power] It affects your strength (+3). It affects your dexterity (+3). It makes you vulnerable to cold. It affects your magic capacity (+9). (63, 0, D) a +4 shortbow (63, 8, D) an uncursed staff of earth (67, 0, D) a +2 scale mail of cold resistance (71, 10, D) the +9 hand axe "Beewk" {freeze, rPois rF+ rN+ Stlth-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It protects you from poison. It protects you from negative energy. It makes you less stealthy. (71, 16, D) the cursed ring of Moduot {*Corrode +Blink rN+++ EV-3 Stlth+} [ring of evasion] It affects your evasion (-3). It renders you almost immune to negative energy. It lets you blink. It may corrode you when you take damage. It makes you more stealthy. It has a curse placed upon it. (71, 17, D) a cursed ring of attention (72, 9, D) a +1 quarterstaff of protection (72, 16, D) a +2 rapier of draining (72, 17, D) a crystal ball of energy (72, 23, D) a book of Flames (73, 1, D) a cursed staff of air (73, 16, D) a +0 helmet of see invisible (73, 17, D) an uncursed ring of protection from magic