Think Level 1 of the Dungeon (0, 0, D:1) a +0 whip (10, 41, D:1) a +0 dagger (15, -2, D:1) a +0 dagger (19, 57, D:1) a cursed +0 leather armour (30, 5, D:1) a +0 club (30, 6, D:1) a +0 short sword (33, 6, D:1) a stone (35, 6, D:1) a stone (40, 5, D:1) 12 arrows (46, 7, D:1) a +0 mace (50, 41, D:1) a +0 dagger (52, 13, D:1) 22 stones (59, 38, D:1) 29 arrows (61, 40, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 whip (6, -25, D:2) 17 stones (11, -33, D:2) a +0 robe (14, -23, D:2) a +0 club (18, -35, D:2) a +0 club (20, -6, D:2) 22 arrows (25, -38, D:2) a +0 hand axe (27, -36, D:2) a +0 leather armour (30, 3, D:2) a +0 whip (43, -31, D:2) a +0 robe (47, -29, D:2) 27 stones Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (0, 3, D:3) a +0 cloak (2, 3, D:3) a +0 dagger (2, 4, D:3) a +0 short sword (7, 10, D:3) 6 poisoned tomahawks (9, 3, D:3) a sling bullet (9, 4, D:3) a sling bullet (9, 6, D:3) 12 bolts (10, 2, D:3) a sling bullet (11, 1, D:3) a sling bullet (12, 3, D:3) 28 stones (13, -1, D:3) a +0 hunting sling 28 sling bullets (13, 20, D:3) 8 poisoned needles (26, 9, D:3) a +0 club (29, 13, D:3) a +0 war axe (29, 30, D:3) a cursed +0 spear (32, 10, D:3) a +0 scale mail (38, 12, D:3) a +0 glaive (43, 33, D:3) a +0 mace a +0 chain mail (51, 21, D:3) 16 arrows (57, 28, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 hand axe (0, 14, D:4) a +0 dagger a +0 dagger a +0 dagger a +0 club a hobgoblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (0, 18, D:4) a +0 club a goblin corpse a goblin corpse (0, 19, D:4) a +0 club a goblin corpse (16, 10, D:4) a +0 hand axe (17, 9, D:4) a +0 dagger (18, 29, D:4) a +0 ring mail (32, -2, D:4) a +0 robe (32, 30, D:4) 28 stones (33, 3, D:4) a +0 morningstar (33, 5, D:4) a +0 mace a cursed +0 ring mail (35, 4, D:4) a +0 dagger a +0 ring mail a +0 dagger a +0 flail (43, 15, D:4) 13 bolts (49, 36, D:4) 21 poisoned needles Level 5 of the Dungeon (0, 0, D:5) 4 javelins of returning (8, -8, D:5) a +0 dagger (8, -6, D:5) a +0 flail (9, -9, D:5) 24 stones (15, -7, D:5) a scroll of identify (16, -9, D:5) a +0 war axe (16, -8, D:5) a +0 dagger (16, -5, D:5) a +0 leather armour (29, 19, D:5) 15 gold pieces (35, 24, D:5) the +10 quarterstaff of the Common Good {protect, rElec Str-2 Dex+3} It protects the one who uses it against injury (+AC on strike). It affects your strength (-2). It affects your dexterity (+3). It insulates you from electricity.