Think Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (2, -32, D:1) a +0 club (2, -31, D:1) a +0 dagger (2, -30, D:1) a +0 club (7, -22, D:1) a +0 club (9, 10, D:1) 23 stones (11, -24, D:1) a +0 robe (11, -4, D:1) 17 stones (11, 5, D:1) a +0 whip (24, -32, D:1) a +0 club (24, 12, D:1) a +0 ring mail (27, -14, D:1) a +0 robe (29, -9, D:1) a +0 hand axe (32, -14, D:1) a +0 hunting sling (39, -20, D:1) a +0 leather armour (45, -5, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) 18 stones (0, 21, D:2) a +0 dagger 4 stones a kobold corpse (skeletalised by now) a bat corpse (skeletalised by now) (3, 15, D:2) a +0 hunting sling (6, 42, D:2) a +0 scale mail (still there?) a +0 flail (still there?) an orc corpse (still there?) (11, 19, D:2) a bat skeleton (17, 14, D:2) a staff of conjuration (18, 34, D:2) a +0 dagger a stone (21, 45, D:2) a +0 helmet (37, 10, D:2) a +2 vorpal hand axe (44, 20, D:2) a staff of fire (44, 31, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a potion of curing