Think Level 1 of the Dungeon (11, -11, D:1) a +0 dagger (11, 19, D:1) a +0 club (15, -5, D:1) a +0 ring mail (18, 11, D:1) a +0 hunting sling of freezing (18, 28, D:1) a +0 club (23, -4, D:1) a +0 dagger 4 stones (25, 15, D:1) a +0 pair of gloves (46, 32, D:1) a +0 spear of venom (47, 3, D:1) a +0 ring mail (48, -13, D:1) a +0 dagger (52, -3, D:1) a +0 short sword (56, -7, D:1) a +0 whip (57, -3, D:1) a +0 club Level 2 of the Dungeon (6, -13, D:2) a +0 leather armour (9, -7, D:2) 6 atropa-tipped darts (9, -4, D:2) 19 stones (11, -26, D:2) a +0 whip 3 stones (20, -18, D:2) a +0 war axe (20, -10, D:2) a +0 ring mail (21, -2, D:2) a +0 dagger (23, -14, D:2) a +0 club (25, 5, D:2) a +0 ring mail (25, 7, D:2) 4 stones a +0 club (27, -3, D:2) a +0 mace (29, 10, D:2) 4 stones a +0 short sword (29, 11, D:2) a +0 short sword (30, -20, D:2) a +0 club (30, -18, D:2) 5 boomerangs (34, -8, D:2) 20 stones (35, -14, D:2) a +0 club (37, -6, D:2) a +0 robe (48, -11, D:2) a +0 robe Level 3 of the Dungeon [Shop] Acibaddowi's Jewellery Shop a ring of fire (350 gold) a +4 ring of evasion (504 gold) a ring of positive energy (280 gold) a +4 ring of evasion (504 gold) a ring of fire (350 gold) a +6 ring of strength (819 gold) a +4 ring of evasion (504 gold) a ring of positive energy (280 gold) a ring of magical power (280 gold) the amulet "Fuidusad" {Acrobat rElec rN+ rCorr} (753 gold) [amulet of the acrobat] It increases your evasion while moving and waiting. rElec: It insulates you from electricity. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (0, 0, D:3) 10 stones (3, 8, D:3) a +0 robe (4, 17, D:3) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (5, -17, D:3) a +0 club 3 stones (6, 15, D:3) a +0 scale mail (7, -5, D:3) a +0 flail (13, -18, D:3) a +0 club (20, -6, D:3) a +0 dagger (21, 13, D:3) a +0 halberd (22, 6, D:3) a ball python skeleton (22, 13, D:3) a +0 flail a gnoll corpse (26, 15, D:3) a +0 halberd (still there?) a gnoll corpse (still there?) (27, 8, D:3) a jackal skeleton (32, 4, D:3) a +0 whip a gnoll corpse (skeletalised by now) (34, 9, D:3) 19 stones (38, 9, D:3) a +0 club (46, -23, D:3) a +1 pair of gloves (50, 12, D:3) a +0 mace a +0 leather armour (51, 12, D:3) a +0 whip Level 4 of the Dungeon (0, 0, D:4) 8 gold pieces (0, 5, D:4) the +4 quarterstaff of Fear {protect, rCorr Dex+3} It grants its wielder temporary protection when it strikes (+7 to AC). Dex: It affects your dexterity (+3). rCorr: It protects you from acid and corrosion. (1, 1, D:4) 4 poisoned darts (1, 2, D:4) a jackal corpse (skeletalised by now) (1, 3, D:4) a +0 leather armour a silver boomerang a +1 whip of distortion