Think Level 1 of the Dungeon (0, 0, D:1) 20 stones (2, 0, D:1) a +0 whip of draining (3, -14, D:1) a +0 dagger (3, -10, D:1) a +0 helmet (3, -3, D:1) a +0 hand axe (4, 0, D:1) a +0 robe (5, -11, D:1) a +0 dagger (5, 30, D:1) a jackal skeleton a jackal skeleton (5, 31, D:1) a jackal skeleton (16, 17, D:1) 15 stones (18, 19, D:1) a +0 chain mail (24, -6, D:1) a +0 robe (29, 33, D:1) a +0 dagger (32, 36, D:1) 15 stones (35, -10, D:1) a +0 dagger (45, 15, D:1) a +0 club (47, 6, D:1) a +0 club (48, 6, D:1) a +0 club (49, 28, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a hobgoblin corpse (2, 0, D:2) a +0 club (3, -1, D:2) a +0 leather armour (4, 16, D:2) a +0 robe (9, 11, D:2) a potion of mutation