Think Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (14, -27, D:1) a +0 club (24, -13, D:1) a +0 club (26, -14, D:1) a +0 dagger (28, -34, D:1) a +0 ring mail (33, 3, D:1) 6 stones (39, -34, D:1) a +0 leather armour (43, -18, D:1) a +0 dagger (44, -17, D:1) 6 stones (46, -31, D:1) 7 stones (46, -15, D:1) a +0 whip Level 2 of the Dungeon (2, 42, D:2) a +0 whip (19, 19, D:2) a +0 robe (29, 33, D:2) 6 stones Level 3 of the Dungeon (11, -31, D:3) 7 stones (17, -27, D:3) a +0 sling (30, -30, D:3) a +0 morningstar (33, -28, D:3) the +6 whip "Teqobaq" {flame, Int+2 Stlth+} Int: It affects your intelligence (+2). Stlth: It makes you more stealthy. Level 4 of the Dungeon [Shop] Tocopp's General Store a potion of brilliance (44 gold) a +0 dagger (22 gold) 2 datura-tipped darts (19 gold) a +0 war axe (38 gold) a scroll of fog (44 gold) the +8 dagger of Conservatism {venom, rElec SInv} (666 gold) rElec: It insulates you from electricity. SInv: It lets you see invisible. a scroll of enchant weapon (82 gold) [Shop] Bauruuni's Specific Store a +0 hand axe (33 gold) (4, -3, D:4) 3 stones (21, 30, D:4) 6 stones (23, 30, D:4) a +1 pair of boots (25, 22, D:4) a +0 flail Level 5 of the Dungeon (2, -3, D:5) a +0 mace (4, 4, D:5) a +0 mace a +0 scale mail a +0 dagger a +0 ring mail a +0 hand axe a +0 ring mail (15, -1, D:5) a +0 sling (42, 11, D:5) a +0 trident Level 6 of the Dungeon [Shop] Zuas's Firing Range a throwing net (42 gold) a +0 sling (21 gold) a +0 hand crossbow (49 gold) 4 boomerangs (112 gold) a +0 sling (21 gold) a +0 shortbow (42 gold) a +0 hand crossbow (49 gold) a throwing net (42 gold) 4 large rocks (84 gold) a +0 shortbow (42 gold) (0, 0, D:6) 8 stones (2, -5, D:6) a dart slug corpse (12, -7, D:6) a +0 shortbow (12, 5, D:6) a stone a stone (13, 0, D:6) a stone (13, 2, D:6) a poisoned dart (14, 2, D:6) a stone (14, 4, D:6) a stone (14, 5, D:6) a stone (16, 3, D:6) a +0 leather armour