Think Level 1 of the Dungeon (0, 0, D:1) a +0 dire flail (8, 14, D:1) 2 stones (9, -18, D:1) a +0 dagger 5 stones (9, 2, D:1) a +0 club (14, 1, D:1) a +0 whip (15, -25, D:1) a staff of cold (18, 9, D:1) a +0 dagger 4 stones (19, 1, D:1) a +0 chain mail (20, 14, D:1) a +0 dagger a +0 club (27, -28, D:1) a +0 dagger (43, -24, D:1) 5 stones (43, 3, D:1) a +0 war axe (47, -22, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) 4 stones (3, 2, D:2) a +0 club 4 stones (5, -1, D:2) a +0 club (13, -15, D:2) a +0 ring mail (15, -19, D:2) 6 stones (18, 9, D:2) a +0 club (20, -23, D:2) a bat skeleton (21, -31, D:2) a +0 club (22, -31, D:2) a bat skeleton (23, 0, D:2) a +0 hand axe (24, -35, D:2) a staff of conjuration (33, 3, D:2) a +0 hand axe (37, -6, D:2) a bat corpse (skeletalised by now) (38, -30, D:2) a quokka skeleton (39, -2, D:2) an orb of light Level 3 of the Dungeon (0, 0, D:3) a scroll of brand weapon a ball python corpse