Dungeon Crawl Stone Soup version 0.34-a0-576-gb8c24cd5c8 (webtiles) character file. Game seed: 15093290911370922744 2 Thormy the Sneak (level 1, -8/13 HPs) Began as a Merfolk Enchanter on Aug 7, 2025. Mangled by a kobold ... wielding a +1 dagger of electrocution (15 damage) ... on level 1 of the Dungeon. The game lasted 00:00:52 (98 turns). Thormy the Sneak (Merfolk Enchanter) Turns: 98, Time: 00:00:53 Health: -8/13 AC: 2 Str: 8 XL: 1 Next: 40% Magic: 3/3 EV: 11 Int: 14 God: Gold: 9 SH: 0 Dex: 14 Spells: 4/4 levels left rFire . . . (100%) a - +1 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Potions i - 2 potions of invisibility Skills: + Level 0.1 Fighting + Level 1.3 Short Blades - Level 2.6 Dodging + Level 3.3 Stealth + Level 2.0 Spellcasting + Level 3.0 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 10% N/A 19% 2 Confusing Touch Hex 9% N/A 21% 3 Tukima's Dance Hex 9% N/A 21% 3 Gloom Hex/Necr 10% N/A 36% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Options error: Bad channel -- pray (HDAMessageColors.rc:28) Options error: Bad channel -- food (HDAMessageColors.rc:31) Options error: Bad channel -- rotten_meat (HDAMessageColors.rc:48) Options error: Missing colour in message_colour setting: 'that.*feels deathly cold' Options error: Missing colour in message_colour setting: 'and you must be Full or above to equip it' Options error: Missing colour in message_colour setting: 'but rights himself reflexively soon after' Options error: Missing colour in message_colour setting: 'before it is too late' Options error: Missing colour in message_colour setting: 'Shift\-Dir \- straight line' Options error: Missing colour in message_colour setting: 'f \- you' Options error: Bad colour 'boring' in message_colour setting: 'boring:disappears without a glow' Options error: Bad colour 'boring' in message_colour setting: 'boring:disappears without a sign' Options error: Bad colour 'boring' in message_colour setting: 'boring:disappears into the void' Options error: Bad colour 'boring' in message_colour setting: 'boring:glow with a rainbow of weird colours and disappear' Options error: Bad colour 'boring' in message_colour setting: 'boring:glows slightly and disappears' Options error: Bad colour 'boring' in message_colour setting: 'boring:is slowly consumed by flames' Options error: Bad colour 'boring' in message_colour setting: 'boring:slowly burns to ash' Options error: Bad colour 'boring' in message_colour setting: 'boring:slowly crumbles into the ground' Options error: Bad colour 'boring' in message_colour setting: 'boring:shimmers? and breaks? into pieces' Options error: Bad colour 'boring' in message_colour setting: 'boring:stares at you suspiciously for a moment' Options error: Bad colour 'boring' in message_colour setting: 'boring:trembles before you' Options error: Bad colour 'boring' in message_colour setting: 'boring:You feel mildly nauseous' Options error: Bad colour 'boring' in message_colour setting: 'boring:Multicoloured lights dance around' Options error: Unknown explore stop condition 'greedy_sacrificeable' (Thormy.rc:840) Bad channel name 'Jiyva says' for runrest: 'Jiyva says: Divide and consume' Welcome, Thormy the Merfolk Enchanter. The fantabulous Orb of Zot lies far below, as if waiting for you to find it. Found 9 gold pieces. Found a staircase leading out of the dungeon. You now have 9 gold pieces. There is a staircase leading out of the dungeon here. A rat comes into view. You see here a +0 robe. The helpless rat fails to defend itself. You impale the rat!! You kill the rat! You see here a +0 robe. A kobold comes into view. It is wielding a +0 dagger. A rat comes into view. The kobold shouts! The kobold throws a stone. The stone hits you but does no damage. A quokka comes into view. The kobold throws a stone. The stone closely misses you. A ball python comes into view. The kobold throws a stone. The stone closely misses you. The kobold throws a stone. The stone hits you. You take 2 damage, and have 11/13 hp. You hit the kobold but do no damage. The kobold closely misses you. You closely miss the kobold. The kobold hits you with a +0 dagger. You take 3 damage, and have 8/13 hp. MASSIVE DAMAGE!! You closely miss the kobold. A hobgoblin comes into view. The hobgoblin shouts! You hit the kobold. The kobold completely misses you. You hit the kobold. The kobold misses you. You barely miss the kobold. The kobold misses you. You closely miss the kobold. The kobold barely misses you. A kobold comes into view. It is wielding a +1 dagger of electrocution. The kobold shouts! You hit the kobold. You kill the kobold! You hear an angry hiss. You hit the ball python. The ball python closely misses you. The ball python barely misses you. You barely miss the ball python. The ball python completely misses you. The ball python barely misses you. A frilled lizard comes into view. You hit the ball python. You kill the ball python! You closely miss the rat. The rat completely misses you. You hit the rat. You kill the rat! You hit the kobold. The kobold hits you with a +1 dagger of electrocution. You are electrocuted! Ouch! That really hurt! You die... #....# #..#......# . ## #..######## .# #...###.#...#..# .. #....<....#.## .#.# #...#.###...####.... ########..#..###...#.#.# #......#..#.##.......... #.##.#....#.@Kg#...#.#.# #..#.##.###.#######.... ##.#..#...#.# .#.# #..##.###.#.. .. ####[..###### .# +........... # ####....#### ###### You could see a hobgoblin and a kobold. Vanquished Creatures A ball python (D:1) A kobold (D:1) 2 rats (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Thormy the Merfolk Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 98 | D:1 | Mangled by a kobold Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_radial01, layout_basic, serial_shops, nicolae_shop_crystal, hellmonk_ecumenical_altar_run_dry, nicolae_hexahallways, roderic_roman_lattice, minmay_misc_feat_square, st_stairs_11 Action || total ---------------------------++------- Melee: Dagger || 15 Stab: Sleeping || 1 Armour: Robe || 4 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 97 | 97 | 0 | 0 | 68 | 1 | 97.0 | Dungeon | 97 | 97 | 0 | 0 | 68 | 1 | 97.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 97 daAuts Levels and vault maps discovered: D:1: psy_arrival_radial01, layout_basic, serial_shops, nicolae_shop_crystal, hellmonk_ecumenical_altar_run_dry, nicolae_hexahallways, roderic_roman_lattice, minmay_misc_feat_square, st_stairs_11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 97 | 97 | 0 | 0 | 68 | 1 | 97.0 | Dungeon | 97 | 97 | 0 | 0 | 68 | 1 | 97.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 97 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 4.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 4.0 +-------+-------+-------+-------+-------+----------------------