Timinator Level 1 of the Dungeon (3, 1, D:1) a +0 dagger (4, 3, D:1) a +0 dagger (5, 3, D:1) a +0 short sword (20, 38, D:1) a +0 dagger (22, 5, D:1) a +0 short sword (23, 25, D:1) a +0 club (29, 28, D:1) a +0 dagger (30, 7, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) the +5 falchion "Loac" {flame, rElec} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rElec: It insulates you from electricity. (9, 7, D:2) a +0 ring mail (9, 16, D:2) a +0 short sword (17, 7, D:2) 5 stones (22, 13, D:2) 4 stones (24, 35, D:2) a +0 dagger (25, 38, D:2) a +0 robe (33, -4, D:2) a +0 club (33, 8, D:2) a +0 falchion (36, -3, D:2) a +0 hand axe a +0 scale mail (42, 3, D:2) a +0 shortbow (48, 28, D:2) a +0 hand axe (52, 15, D:2) a +0 buckler Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (27, 2, D:3) a +0 robe (30, 6, D:3) 3 stones (39, 13, D:3) a +0 ring mail (56, 12, D:3) a +0 short sword 5 stones Level 4 of the Dungeon (0, 0, D:4) 14 gold pieces (6, -6, D:4) 6 stones (6, 0, D:4) 8 stones (7, -4, D:4) a scroll of summoning (10, 1, D:4) a +0 whip (12, 3, D:4) a potion of curing Level 7 of the Dungeon (0, 0, D:7) 15 gold pieces (2, 3, D:7) a +0 scale mail (8, -1, D:7) a +0 club an orc corpse (19, -13, D:7) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 dagger (19, -12, D:7) a +2 dagger of electrocution a +0 robe (29, -18, D:7) a +0 quarterstaff (31, -8, D:7) a +0 flail a +0 leather armour a +0 falchion a +0 robe a +0 shortbow a +0 shortbow (52, 2, D:7) a +0 war axe