Dungeon Crawl Stone Soup version 0.34-a0-79-g955a7a1ee1 (webtiles) character file. Game seed: 640595685249106197 38 Toastz the Conjurer (level 3, -1/39 HPs) Began as a Demonspawn Conjurer on May 24, 2025. Slain by Terence ... wielding a +6 flail of protection (7 damage) ... on level 3 of the Dungeon. The game lasted 00:03:16 (1633 turns). Toastz the Conjurer (Demonspawn Conjurer) Turns: 1633, Time: 00:03:17 Health: -1/39 AC: 21 Str: 7 XL: 3 Next: 25% Magic: 1/6 EV: 2 Int: 20 God: Gold: 82 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . a - +0 sling rCold . . . (no offhand) rNeg . . . k - melded +0 robe rPois + (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.10/turn %: no passive effects @: tree-form A: resilient, branches, torment immunity, boosted hp, stationary, -Tele, ignite blood 1 a: no special abilities You were on level 3 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 82 gold pieces. Inventory: Hand Weapons a - a +0 sling (weapon) b - a +0 hand axe Missiles l - 2 javelins Armour k - a +0 robe (melded) o - a +0 kite shield Scrolls e - 2 scrolls of identify {unknown} g - a scroll of enchant armour {unknown} h - 2 scrolls of teleportation {unknown} m - a scroll of fear {unknown} Potions c - a potion of cancellation {unknown} f - 2 potions of curing {unknown} i - a potion of lignification {unknown} j - 4 potions of enlightenment {unknown} Talismans n - an inkwell talisman (active) Skills: + Level 1.1 Fighting + Level 1.7 Dodging - Level 2.2 Stealth + Level 2.3 Spellcasting * Level 4.4 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 4% 2d3 22% 2 Sigil of Binding Hex 2% N/A 41% 3 Fulminant Prism Conj/Alch 5% 3d6 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Diamond Sawblades Frge 1% 4d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. Your demonic aura sometimes causes spilled blood to erupt in flames. Message History Terence is lightly wounded. You finish channelling your searing ray. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +6 flail of protection, wearing a +0 scale mail and carrying a wand of polymorph (lightly wounded, 81% to hit) The searing ray misses Terence. (Press . to maintain the ray.) Terence hits you but does no damage. A kobold comes into view. It is wielding a +0 short sword and quivering poisoned darts. The searing ray hits Terence. Terence is moderately wounded. Terence hits you with a +6 flail of protection. Without enough magic to sustain it, your Searing Ray dissipates. Terence hits you with a +6 flail of protection. Terence hits you with a +6 flail of protection. Magic courses through your body. Terence hits you but does no damage. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword and quivering poisoned darts (72% to hit) You focus your ray upon the kobold. The searing ray misses Terence. The searing ray misses the kobold. (Press . to maintain the ray.) Terence hits you with a +6 flail of protection! The searing ray hits Terence. Terence is heavily wounded. The searing ray hits the kobold. You kill the kobold! Terence hits you with a +6 flail of protection! * * * LOW HITPOINT WARNING * * * The searing ray misses Terence. Terence hits you but does no damage. The searing ray hits Terence but does no damage. Terence is heavily wounded. You finish channelling your searing ray. Terence hits you with a +6 flail of protection! You die... Terence says, "Win and live. Lose and die. It's the rule of life." #.# #.## ...#.#... ...#.#..# ..#.#..# ..#.#).###### #+#.#.#@....... #.#.#.#♣# ###.#.#.#.####### #............)... #.#.#.#.#.####### #.#.#.#<#....## #...#.#.#.....# #.#.#.#.+.....# #.#.#.###.....# #.#.#.# ####### You could see Terence. Vanquished Creatures An adder (D:2) 2 ribbon worms (D:2) 4 endoplasms 2 hobgoblins (D:2) 3 jackals (D:1) A quokka (D:2) A ball python (D:2) 4 bats 2 frilled lizards 2 goblins 5 kobolds 3 rats (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Toastz the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 74 | D:1 | Found a faded altar of an unknown god. 360 | D:1 | Gained mutation: Your demonic aura sometimes causes spilled | blood to erupt in flames. [demonic ancestry] 360 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 540 | D:2 | Learned a level 2 spell: Searing Ray 1219 | D:2 | Reached skill level 1 in Fighting 1219 | D:2 | Reached XP level 3. HP: 26/26 MP: 3/6 1618 | D:3 | Noticed Terence 1633 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_fountain, layout_basic, shapermc_ecumenical_altar_totnotflames D:2: layout_basic, grunt_decor_arrowhead, nicolae_eternal_life, minmay_misc_feat_chi, hangedman_decor_riveting, minmay_heptomino_h4 D:3: layout_basic, mainiacjoe_overflow_catwalk, serial_shops, nicolae_shop_waterfront, amethyst_killhole, grunt_ministairs_2, uniq_ijyb, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.2 Fighting | 1 | 1.1 Dodging | | 1.7 Spellcasting | | 2.3 Conjurations | | 4.4 Action || total ---------------------------++------- Melee: Hand axe || 9 Fire: Sling || 8 Cast: Magic Dart || 42 Searing Ray || 8 Use: Potion || 1 Armour: Robe || 8 Skin || 9 Dodge: Dodged || 12 Form: Scroll || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1638 | 1520 | 118 | 77 | 1260 | 3 | 546.0 | Dungeon | 1638 | 1520 | 118 | 77 | 1260 | 3 | 546.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1073 daAuts D:1: 520 daAuts D:3: 43 daAuts