Tonic Level 1 of the Dungeon (1, 18, D:1) 21 bolts (27, -9, D:1) a +0 whip (38, 30, D:1) a +0 dagger (44, -2, D:1) 16 arrows (54, -5, D:1) 17 stones Level 2 of the Dungeon (0, 0, D:2) 20 stones (13, -4, D:2) a +0 club (24, -6, D:2) a +0 ring mail (26, -11, D:2) a +0 mace (37, -21, D:2) 18 stones (37, -16, D:2) a +1 whip of electrocution 5 stones (38, 7, D:2) a +0 spear a +0 whip (40, -5, D:2) a +0 dagger (41, 4, D:2) a +0 whip (46, 8, D:2) a +0 spear (50, -15, D:2) 15 arrows (54, -3, D:2) 16 sling bullets (56, -5, D:2) a +0 club (56, 15, D:2) a +0 pair of boots Level 3 of the Dungeon [Shop] Yklonaak's Antique Weapon Boutique a +0 dagger (60 gold) a +0 hand crossbow of freezing (249 gold) a +0 club (30 gold) a +0 short sword (90 gold) a +0 dagger (60 gold) a +0 quarterstaff of holy wrath (276 gold) a +0 shortbow (90 gold) a +0 dagger (60 gold) the +1 broad axe of True Grit {flame, rCorr} (744 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rCorr: It protects you from acid and corrosion. a +0 rapier (120 gold) a +0 dagger (60 gold) (1, 36, D:3) a +0 falchion (4, 11, D:3) a +0 flail a +0 scale mail (6, 18, D:3) a +0 club (6, 20, D:3) a +0 scale mail (9, 19, D:3) a +0 club (9, 21, D:3) a +0 dagger (still there?) a +0 robe (still there?) a +0 dagger (still there?) a stone (still there?) (15, 20, D:3) a +0 mace (24, 30, D:3) 18 arrows (26, 41, D:3) a +0 scale mail (28, 9, D:3) a +0 dagger a goblin corpse (30, 9, D:3) 23 stones (30, 30, D:3) a +0 club a +0 robe (32, 6, D:3) a +0 trident (34, 18, D:3) a +0 club (35, 21, D:3) an adder corpse (skeletalised by now) (38, 7, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) 19 bolts (1, -5, D:4) a +0 spear (17, -8, D:4) 10 gold pieces (17, 1, D:4) a potion of invisibility (20, -7, D:4) 10 gold pieces (21, -5, D:4) 10 gold pieces