Torien Level 1 of the Dungeon [Shop] Kiyjik's Weapon Emporium a +0 spear (42 gold) the +7 falchion of the Silent Majority {spect, rPois rF+} (849 gold) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. rF: It protects you from fire. rPois: It protects you from poison. 7 stones (9 gold) a +0 long sword (49 gold) a +0 hand axe (42 gold) a +0 dire flail (56 gold) a +0 mace (42 gold) a +0 whip (35 gold) (0, 0, D:1) 8 stones (0, 1, D:1) a +0 buckler (0, 2, D:1) a +0 hand axe (3, -27, D:1) a +0 dagger (3, 24, D:1) a +0 long sword (9, -9, D:1) a +0 sling (12, 13, D:1) a +0 short sword 5 stones (14, 21, D:1) a +0 dagger (14, 22, D:1) a +0 whip (44, 37, D:1) a +0 ring mail (52, 17, D:1) a +0 flail Level 2 of the Dungeon [Shop] Jastrifi's General Store a wand of light (6) (277 gold) the amulet of the Stag {Spirit Contam rElec SInv} (468 gold) [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. rElec: It insulates you from electricity. SInv: It lets you see invisible. Contam: It causes magical contamination when unequipped. a potion of lignification (33 gold) a +0 club (11 gold) a scroll of blinking (82 gold) 8 stones (8 gold) a +0 robe (7 gold) a potion of invisibility (88 gold) (0, 0, D:2) a +0 falchion (3, -7, D:2) a +0 spear (10, 6, D:2) a +0 club (11, 8, D:2) 6 stones (19, -10, D:2) a +2 chain mail of fire resistance (19, -9, D:2) a +0 mace (28, 8, D:2) a +0 ring mail (36, -9, D:2) a +0 short sword a stone (40, -12, D:2) a +0 dagger (40, -11, D:2) a +0 robe (41, 28, D:2) a +0 robe (45, 0, D:2) a +0 club (57, 22, D:2) a +0 short sword (58, 3, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 mace (7, -21, D:3) a +0 dagger a +0 chain mail (7, -20, D:3) a +0 dagger a +0 club (7, -19, D:3) a +0 dagger a +0 hand axe a +0 leather armour (9, 3, D:3) a +0 mace (13, -6, D:3) a +0 club (15, -12, D:3) a +0 club (15, 4, D:3) a +0 dagger (19, 5, D:3) a +2 robe of cold resistance (21, 11, D:3) a +0 club a +0 club (23, 14, D:3) a +0 dagger (25, 11, D:3) a +0 dagger (25, 12, D:3) a +0 animal skin a +0 helmet (25, 13, D:3) a +0 club a +0 sling (26, -10, D:3) a +0 whip (28, 4, D:3) a +0 dagger (31, 7, D:3) 7 stones (33, -18, D:3) a +0 mace (34, -18, D:3) a +0 dagger a +0 chain mail (38, -15, D:3) a +0 club a +0 robe (46, 30, D:3) a +0 hammer Level 4 of the Dungeon (0, 0, D:4) a +0 club (2, -20, D:4) a +0 mace (8, -18, D:4) a +0 dagger (14, 11, D:4) a +0 whip (16, 22, D:4) a +0 chain mail (21, -26, D:4) a +0 dagger a +0 robe (22, -25, D:4) a +0 falchion a +0 hand axe (22, 3, D:4) a +0 cloak (23, 12, D:4) a +0 club (24, -25, D:4) a +0 hand axe 5 stones (29, 5, D:4) 3 stones (39, -18, D:4) a +0 club (39, -17, D:4) a +0 club (39, -16, D:4) a +0 spear a +0 chain mail (46, 4, D:4) a +0 ring mail (48, 11, D:4) a +0 war axe (56, -6, D:4) 3 stones (58, 4, D:4) a +0 flail Level 5 of the Dungeon [Shop] Xirch's Jewellery Shop an amulet of faith (600 gold) an amulet of faith (600 gold) a +6 ring of dexterity (540 gold) a ring of ice (375 gold) a ring of protection from cold (375 gold) a ring of positive energy (300 gold) a ring of positive energy (300 gold) an amulet of the acrobat (450 gold) [Shop] Zodorism's Magic Scroll Shop a scroll of enchant armour (105 gold) a scroll of identify (28 gold) a scroll of teleportation (42 gold) a scroll of immolation (56 gold) a scroll of identify (28 gold) a scroll of fear (56 gold) a scroll of teleportation (42 gold) a scroll of identify (28 gold) a scroll of amnesia (56 gold) [Shop] Hiebic's Antique Armour Boutique a +0 chain mail (108 gold) a +0 chain mail (108 gold) a +0 robe (16 gold) a +0 scale mail (96 gold) a +0 plate armour (552 gold) a +0 ring mail (96 gold) a +0 chain mail (108 gold) the +9 scale mail of Yredelemnul's Wrath {rElec rF+ Dex-3} (1528 gold) Dex: It affects your dexterity (-3). rF: It protects you from fire. rElec: It insulates you from electricity. a +0 pair of boots of stealth (276 gold) a +0 scale mail (96 gold) [Shop] Voipro Hosch's Distillery a potion of degeneration (13 gold) a potion of berserk rage (65 gold) a potion of brilliance (52 gold) a potion of mutation (104 gold) a potion of mutation (104 gold) a potion of curing (39 gold) (0, 0, D:5) a +0 flail (4, -23, D:5) a +0 robe (24, 9, D:5) a +0 spear (25, 13, D:5) a +0 whip (26, 15, D:5) a +0 whip a +0 club (28, 15, D:5) a +0 club a +0 club a +0 robe (33, 2, D:5) a +0 giant spiked club (36, -11, D:5) a +0 leather armour a +1 hand axe of freezing (37, 10, D:5) a +0 dagger (43, 4, D:5) a +0 leather armour a +0 club (49, -22, D:5) a +0 ring mail (49, 1, D:5) a +0 whip (56, -35, D:5) the +2 robe "Xiut" {rElec rC+} rC: It protects you from cold. rElec: It insulates you from electricity. (63, -35, D:5) a +0 dagger Level 6 of the Dungeon (0, 14, D:6) a +0 short sword (0, 16, D:6) the +1 robe of Juefras {Will+} Will: It increases your willpower. (9, 25, D:6) 6 stones (10, 38, D:6) a +0 shortbow (13, 21, D:6) 5 stones (13, 27, D:6) a +0 whip (16, 32, D:6) 2 stones (17, 25, D:6) a +0 ring mail a +0 hand axe (18, 26, D:6) a +0 flail (18, 27, D:6) a +0 ring mail a +0 hand axe (19, 29, D:6) a +0 robe a +0 dagger (21, 8, D:6) a +0 giant spiked club (23, 13, D:6) a +0 battleaxe (27, -6, D:6) a +0 short sword a +0 chain mail of cold resistance (28, -7, D:6) a +0 dagger of electrocution a +0 robe (29, -6, D:6) a +0 club Level 7 of the Dungeon (0, 0, D:7) a +0 robe (8, 4, D:7) a +0 falchion a +0 robe (12, -2, D:7) a +0 quarterstaff (16, -2, D:7) a +0 giant spiked club (29, -3, D:7) a +1 falchion of holy wrath a +0 chain mail (29, -2, D:7) a +0 dagger a +0 robe (29, -1, D:7) a +0 short sword (39, 5, D:7) 7 stones (44, -4, D:7) a +0 whip (44, -3, D:7) a +0 club (44, -2, D:7) a +0 spear (44, -1, D:7) a +0 club a +0 robe (46, -42, D:7) a +0 club (47, -22, D:7) 6 stones (48, -29, D:7) a +0 ring mail Level 8 of the Dungeon (0, 0, D:8) a +0 ring mail (18, -2, D:8) a +0 leather armour (22, 17, D:8) 7 stones (36, 35, D:8) a +0 hand axe (40, 13, D:8) a +0 whip (44, 14, D:8) a +0 short sword (50, 9, D:8) a stone a +0 short sword (57, 12, D:8) a +0 hand axe Level 9 of the Dungeon (1, 1, D:9) a +0 shortbow (2, -6, D:9) a +0 whip a +0 robe a +0 giant club (4, -9, D:9) a +0 shortbow (5, -9, D:9) a +0 war axe a +0 chain mail a +0 trident a +0 arbalest (6, -9, D:9) a +0 animal skin a -1 spear (7, -12, D:9) a +0 club (10, -4, D:9) a +0 robe a +0 club (12, -9, D:9) a +0 whip (12, -6, D:9) a curare-tipped dart a +0 dagger the ring of Dilore {rCorr MP-9 Dex+6 Slay+2} [ring of dexterity] Dex: It affects your dexterity (+6). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). MP: It affects your magic capacity (-9). rCorr: It protects you from acid and corrosion. (12, -4, D:9) a +0 club (12, -2, D:9) a +0 whip a +0 whip a +0 whip (12, -1, D:9) a +0 leather armour a +0 spear a +0 club (13, -1, D:9) a +0 whip a +0 club a +0 robe a +0 club a +0 giant club a +0 flail a +0 leather armour a +0 whip a +0 dagger of venom (14, -17, D:9) a +0 giant club (17, -18, D:9) 6 stones (18, 11, D:9) a +0 club a +0 robe (20, 20, D:9) a +0 chain mail (20, 37, D:9) 5 stones (21, -10, D:9) a +0 giant club (33, -13, D:9) 2 scrolls of noise (34, 29, D:9) a +6 ring of dexterity a ring of poison resistance a ring of positive energy a ring of positive energy a ring of willpower an amulet of regeneration a ring of flight a ring of willpower a ring of see invisible (35, 17, D:9) a +0 falchion (36, 37, D:9) a +0 dagger a +0 robe (37, 38, D:9) a +0 dagger a +0 ring mail (39, 20, D:9) a +0 robe (39, 38, D:9) a +0 hand axe (39, 39, D:9) a +0 mace (51, 19, D:9) a +0 robe a +0 scimitar (53, 19, D:9) a +0 robe a +0 flail (56, 19, D:9) a +0 robe a +2 short sword of freezing (57, 35, D:9) a +0 flail (58, 33, D:9) a +0 club a +0 chain mail (58, 34, D:9) a +0 dagger a +0 robe a +0 club a +0 ring mail (59, 33, D:9) a +0 club (63, -12, D:9) 4 stones Level 10 of the Dungeon (0, 0, D:10) a +0 shortbow (10, 2, D:10) quicksilver dragon scales (15, 0, D:10) a +0 rapier (20, 11, D:10) a +0 whip (21, 23, D:10) a +0 dagger (22, -18, D:10) a +1 ring mail of poison resistance (22, -7, D:10) a +0 whip a +1 flail of draining (23, 8, D:10) a +0 giant spiked club a +0 dire flail (25, -7, D:10) a +0 hand axe (25, -6, D:10) a +0 hand axe (27, -6, D:10) a +0 robe a +0 dagger (29, 0, D:10) 5 stones (29, 7, D:10) 3 stones (34, -6, D:10) +0 acid dragon scales (36, -10, D:10) a +0 leather armour (36, 1, D:10) a +0 helmet (39, -6, D:10) a +0 chain mail (39, 0, D:10) a +0 spear (45, 8, D:10) 5 stones (46, 3, D:10) a +0 dagger (48, 2, D:10) a +0 morningstar a +0 leather armour (49, 6, D:10) a +3 dagger a +0 robe Level 11 of the Dungeon (0, 0, D:11) 6 stones (7, 1, D:11) a +0 giant spiked club a +0 giant spiked club (17, 36, D:11) a +0 shortbow (17, 44, D:11) a +0 shortbow (19, 30, D:11) a +0 shortbow the +11 dagger "Niajen" {antimagic, rC+ Int+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Int: It affects your intelligence (+2). rC: It protects you from cold. (19, 44, D:11) a +0 shortbow (20, 29, D:11) a +0 shortbow a +0 falchion (20, 31, D:11) a +2 shortbow of freezing (21, 2, D:11) 3 stones (27, 34, D:11) 4 large rocks (30, 27, D:11) a +0 ring mail (35, 9, D:11) a +0 dagger (46, 2, D:11) a +0 whip (54, 2, D:11) 7 stones Level 12 of the Dungeon (1, -5, D:12) a +0 flail an orc corpse (1, -4, D:12) a +0 robe a +0 dagger an orc corpse (2, -4, D:12) a +0 hand axe (3, -4, D:12) a +0 club a +0 scale mail a +0 hand axe an orc corpse an orc corpse (5, 15, D:12) a +0 scale mail (10, -9, D:12) a +0 flail (12, 3, D:12) a +0 long sword the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) a +1 short sword of protection (still there?) a +0 robe (still there?) a +0 dagger (still there?) an orc corpse (still there?) (2, -1, Orc:1) a +0 short sword Level 2 of the Orcish Mines (0, 0, Orc:2) a +0 dagger a +0 leather armour an orc corpse (1, -4, Orc:2) a +0 leather armour a +0 short sword an orc corpse (5, -1, Orc:2) a +0 flail (5, 0, Orc:2) a +0 leather armour a +0 dagger an orc corpse (6, 0, Orc:2) a +0 dagger an orc corpse (6, 1, Orc:2) a +0 club an orc corpse (6, 2, Orc:2) a +0 leather armour a +0 falchion (7, 0, Orc:2) a +0 flail (7, 3, Orc:2) a +0 dagger (8, 2, Orc:2) a +0 club an orc corpse (8, 3, Orc:2) a +3 hand axe (still there?) an orc corpse (still there?) (12, 7, Orc:2) a +0 trident an orc corpse